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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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TvT 16 Dolores by Strag
I thought I'd take a stab at a TvT mission for a change. I've got a fun little 8v8 going where the US has to protect an electrical substation and a telecommunications tower in Dolores. The SLA, of course, are trying to blow them up. The twist is that the SLA are dressed as civilians, and there are also civilians going about their business in Dolores. So if the SLA can do a good job of blending into the local populace, they just might be able to pull off their mission.
![]() Each side has two teams of four. The SLA approach Dolores from the sea using boats, but they can land anywhere along the coast and move in on foot if they want. This should be a very open mission, with just about everything that happens left up to the players. |
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#4 (permalink) |
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Join Date: Jun 2005
Location: Bloomington, IL
Age: 26
Posts: 1,146
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Re: TvT 16 Dolores by Strag
Sounds like a lot of fun. We had a good time with the Tv T with the choppers, and rescuing the down pilots. I would love to see more missions like this!
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#6 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: TvT 16 Dolores by Strag
Hopefully we can get some full 8v8 action going in it soon.
One thing that continues to amaze me about making missions for ArmA is seeing all the various things people will do. For instance, I never really expected anyone to use an RPG to destroy one of the objectives in this TvT mission, but TheBigC was using one last night on the electrical substation. It just shows how open-ended this game is. Very cool stuff. |
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#8 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: TvT 16 Dolores by Strag
With more players, I could see it working as a great distraction. Two or four guys hammering away from a distance with RPGs, while the other six or four guys move in to plant satchels. Lots of possibilities.
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#10 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 3,026
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Re: TvT 16 Dolores by Strag
Ok, just played it a couple times and I found one or two minor bugs. If using the OPFOR, the second team will not perform thier mission, unless they have a human leader. They stay at the start point. The next is the ammo crate. You added M203 ammo but no russian HE. It should be changed from 1Rnd_HE_M203 to 1Rnd_HE_GP25. You got the flares right, but not the HE. The next is that unless you get it just right, you run into the swiming bug that causes players to loose thier gear. I ran the boat up on shore and got out, but my team mates (AI) jumped into the water and could not make to land before they lost all their gear. My suggestion would be find a shallow shore, the ones I choose were deeper water and mark that as possible zodiac landing sites. Or another option would be to add a set of docks and add some jeeps so you could transload from a better landing point.
Overall a great missions. I will try it from the BLUFOR side today. Plus you just inspired me with this mission to make another TvT myself!!!
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#11 (permalink) | |||
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: TvT 16 Dolores by Strag
Quote:
![]() Quote:
Quote:
Actually, this is a BIS bug. I realized this when making my previous mission (the four-man coop infiltration). Those M203 rounds are part of the default loadout for the large SLA "Weapons" crate -- I didn't add them myself. But, I can definitely remove them and replace them with GP25s. Last edited by Strag; 03-20-2007 at 01:10 PM. |
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#12 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
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Age: 36
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Re: TvT 16 Dolores by Strag
Do you want a .sqs that does that for you? I never use the default loadouts anymore for similar reasons. I prefer to create a crate than tailor a sexy little script to unload it than reload it with evrything I want. Instead of having 3 different ammo crates, I can make just one with the exact items I want.
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#14 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
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Re: TvT 16 Dolores by Strag
I guess it is sorta a bug/feature. If you are in the water longer than a few seconds you drop all of your gear and you cannot recover it. Me personaly, I think it is a bug because no matter what gear you are carrying you drop it. This really affects AI on waterborne insertion missions because they cannot make it to shore in time after you tell them to dismount. The only two ways to overcome this is to truely beach your craft or use a dock when landing your boat.
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![]() ![]() ![]() ![]() The Meek shall inherit the earth..... after we're through with it! |
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#15 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: TvT 16 Dolores by Strag
Interesting. I just tried to addmagazinecargo "1Rnd_HE_GP25" to a crate, and it threw an error saying that wasn't a recognized type of magazine. Is the GP25 HE round not implemented yet in ArmA? If so, it could explain why BIS has put M203 HE rounds in the SLA ammo crates.
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