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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() Join Date: Dec 2005
Location: Houston, TX
Posts: 823
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How to Not Let the Server Stink...
Okay. Here I go again:
Looks like it's that time of the moon cycle when another thread complaining about the quality of the server pops up. This has been discussed too many times to really add anything new to the topic. If you have not already tried preventative measures against smacktardary, then you may want to look at any one of the many past discussions on that topic by browsing any one of the BF2 or BF2142 forums. What I will do is re-summarize what you need to do if preventative measures fail. Don't rep me for this post - this is stuff that should really be common sense. I started a new thread so that this won't get drowned in page after page of replies and rebuttals.
The Point: Don't complain about X player not getting kicked/banned when you have not gone through all the avenues to have that action taken. The admins are not mind readers - they cannot sense your seething anger through their monitors and take action against problematic players if you don't tell them. I have found that the people who post complaints about server quality tend to be those who do not regularly show up on TS. I do not believe this to be a coincidence. I've been around for nearly a year and a half, and I can tell you that the times that we had the best server quality in terms of who was on it was when all the TG regulars were on TS. Smacktards didn't get very far when half the server could report their actions IMMEDIATELY. Instead of complaining about how our admins need to be available (which they already are) or how the rules need to be enforced (which they are when people report issues), take the time to make sure YOU have the correct paths set-up to report issues and make the lives of the admins easier. Most importantly, USE THEM. Admins sit in the TS game channel outside of their in-house squad channels for a reason. Now, make them feel that doing that is worth it. Edit - I forgot to add two things last night.
The last thing is that we seem to be disagreeing on what appropriate admin "action" is. I know that recently this has opened up a bit of a can of worms when it comes to how heavy handed the admin team should be. Admittedly, the first time I checked the forums was when my brother managed to get me temp banned for UCB vehicle stealing many moons ago. Fast kicks and bans may not be a loss for us if we get rid of bad players, but these action will directly affect the popularity of the mods, which are not our work. I know that it can be argued that kicking opens up room for better players, but we it's also VERY important that our admins not come across as abusive.
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![]() |TG-Irr| ThePenguineer ::: |TG-Irr| Pengie the Noob
TG-Irregulars Communications Officer ![]() Want to be more involved in TG? Think Irregulars! Last edited by ThePenguineer; 04-22-2007 at 01:30 PM. Reason: Forgetfulness |
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#3 (permalink) |
![]() Join Date: Jan 2006
Posts: 324
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Re: How to Not Let the Server Stink...
Admins are available, sure. I've been on teamspeak/found one through BF2CC 3 or 4 times when there were incidents. On one of these occasions, an admin warning the person in question solved the issues. In all of the others, either warning had no effect and the admin was unwilling to kick them, or the admin simply did nothing.
We have plenty of admins, but very few admins willing to act on anything bar a teamkilling spree or something of similar magnitude. I've given up reporting people who aren't following the chain of command despite following the SOP for dealing with those situations to the letter - because twice I've grabbed admins on teamspeak, informed them I've got a SL refusing to follow orders/doing something idiotic, the above SL has been warned at least twice through voip, and twice nothing has happened. Last edited by asch; 04-22-2007 at 11:51 PM. Reason: PM asch for information. |
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#4 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my snowblower!
Posts: 1,931
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Re: How to Not Let the Server Stink...
Penguinner,
Thank you....;-)
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"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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#6 (permalink) |
![]() ![]() ![]() Join Date: Mar 2007
Location: Fermanagh, Northern Ireland
Age: 23
Posts: 1,545
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Re: How to Not Let the Server Stink...
Totally agree, most admins are excellent, but losing Root a very bad idea, as he is in the UK, he can cover at times when most of the US admins cant, and he done so brilliantly IMHO, gave ample warnings, followed the rules to the letter, which is what some of the players need...
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|TG-22nd|Jeepo ![]() ![]() ![]() ![]() ![]() ![]() We are the Pilgrims, master; we shall go Always a little further; it may be Beyond that last blue mountain barred with snow Across that angry or that glimmering sea... Nominate your teammates for a ribbon Server Rules and SOP's | Contact an Admin |TG-X| d1sp0sabl3 - "This is why I shoot Zombies, they never complain about teamstacking, and they're smarter than half the people on the server....."
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#9 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
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Re: How to Not Let the Server Stink...
Quote:
Make no mistake, though. If you "give up on reporting people" you're a part of the problem, not solution. That being said, great post Pengie.
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-F- Beatnik
Last edited by asch; 04-22-2007 at 11:53 PM. Reason: PM asch for information. |
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#10 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,257
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Re: How to Not Let the Server Stink...
Quote:
(See also: http://www.tacticalgamer.com/battlef...tml#post690291 ) When I get home and think of playing a game, my aspiration, as a player, is to fire up the game, and play. My goal and expectation is not to fire up PR to get on the server to see who I can bust for being a monkey. To play, especially in a game with such big teams, long times, and in a large environment, with assets, kits, and various personnel, especially approached from a TG-style of play perspective, requires a lot of focus in order for things to go smoothely. The plain and simple; I don't like to stop focusing on playing to do non-play things. It's like getting phone calls mid-game, it's a dysfunctional distraction to the game and the playing experience. Putting a wrench in the gears of players playing the game should be minimized as a priority. The more we make it standard practice for players to stop their play, the more the game breaks up, the more the game breaks up, the less enjoyable it is for all players involved, and the more the game breaks up, the more we look like we're bumbling, and the more we look like we're bumbling, the more justification for monkeys to say "see, you can't do it right, your style of play gets even less respect from me." The less respect we get from the monkeys, the more they monkey. The more they monkey, the more we have to stop playing. Wash rinse repeat. Yes, I can appreciate that players can "help" admins. But consider that on one hand they are helping, and on the other hand they are hurting. What kind of system is that? Seems a bit like a treadmill effect. Admins should be admining. Players should be playing. Yes it's nice that players can be deputies, but if they do it should minimize the impact on play. Admins should be easily reachable on TS, and should not have to have players alt-tabbing to search for an admin in whatever channel they are in. Players should not have to have 20 channel changing keys to avoid alt-tabbing so they can go from channel to channel asking for an admin while still in game either. Admins should also be available, are more needed? As a player, I will take a screenshot when I can, but it should not be at the expense of losing a helo you are flying, or if you are leading a squad and are in the heat of battle. It does take a while, for me at least, to do a screenshot, and while it's doing it, I'm frozen. Most players hop on to play and since the maps are so long anyway, don't have a lot of time to do the battlerecorder thing. And even if they did, it can be very time consuming and tedious. I wouldn't expect a lot of that and I don't think it should be expected either. Most of the ways for players to act as deputies are not good, efficient, or effective. We do have a mechanism for that that is effective and efficient, it's admins, admining. Admins have the tools and the means to address situations, immediately and effectively, when they are activelyadmining. An analogy for this whole situation kind of makes me think of the server as being like a big field in a farm, and the admins are asking the players to help till the field with shovels and sticks, while the admins have the tractors. It just doesn't make sense. I'm not going to give up reporting people, but I am not going to play sheriff and make it a habit of putting that as a higher priority than focussing on playing the game. I've done it, it doesn't work. Am I part of the problem? I don't think so. The PR Server is popular, both for TG members and guests. Don't you think perhaps allocating more admins to cover it would be the logical and appriopriate thing to do rather than ask players to bork up their games to play admin? Isn't it kind of obvious that there is a demand pull and the supply is not meeting it? And yes, the server is new, but I just realized something... Because it's new, it's easy to say, "it'll get ironed out, give it time" But how it gets ironed out will ultimately leave you with the server you're gonna get. If players are the ones that are doing the ironing out, they are going to get burnt out, not enjoy a fine game (one of the best mods I've seen), and drop out. You're gonna be left with a server that kind of defeats the purpose of what, at least I imagine, would be a TG server. While the admin staff encourages if not relies on players to do the work, without giving them effective tools or quick response and backing, not only are they stopping their functional game playing, but they are going to resent it. In the meantime while the whole goal of admins admining and players helping admins admin is to provide a fun and TG-like environment for players to play, it seems self defeating if the path chosen does not foster a good time for the players and they start dropping, and then to top it off tell them if they don't report that they are part of the problem. Also, if players are good enough to play deputy, why not make them admins and give them the tools they need, instead of ineffecient, slow, and tedious shovels. Why not allocate more resources to an obvious need? Why not allocate the right resources to meet the need. Something to think about.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#11 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,257
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Re: How to Not Let the Server Stink...
Oh, and this is NOT an us vs. them thing. I'm not trying to alienate or cause rifts between admins and players.
This is a matter of functionality and perspective. Schools have administrative staff and teachers. The administrative staff functions on running the school so that the teachers can focus on teaching. Occasionally Teachers have to partake in the administrative functions but their focus and primary duty is on teaching.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#12 (permalink) |
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Join Date: Aug 2006
Posts: 115
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Re: How to Not Let the Server Stink...
Hi
Peguneer is always saying the same stuff over and over. Admin the servers ourselves. So tell me again what a supporting membership entitles us too besides being told whats what by someone who does`nt even support TG. Sorry Pengie but I`m not hearing you. IronClaw/Mr Sparkle I want more admins avaiable on TS regardless of time/server for proactive responses when it is needed. |
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#13 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
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Re: How to Not Let the Server Stink...
Quote:
You refer to "admins having the tools and means to address situations". Admins have very few methods to know about different rules violations, other than players reporting them. Without kill messages, admins are severely limited in their awareness of what's going on with the server. Unless we see it ourselves (which is very, very rare), we have no idea it happened. Unless it's reported to us, a rules violation has almost no chance of being noticed. Admins are not looking to deputize players, theyre just looking for intel with which to make appropriate decisions. We don't ask to be told how to handle situations, but we need to know about the situation before we can address it. It's that simple. It has nothing to do with "paperwork" or whatever else you alluded to. It's simply a matter of awareness, hence this thread. So yeah, if you don't report the issues, and you simply complain about bad behavior in the forums, yes you are more a part of the problem than the solution. One other point: if you "just want to play and have a good time", fine. But you forfeit all rights to whine about it in the forums if that's your stance. We admins receive no compensation for what we do; we "just want to play" too, but we do what we can given the information presented to us to make this the best server out there. But don't misinterpret our pleas for intel/rules infractions as laziness. Adminning in PR is a night and day difference than Vanilla, just by virtue of kill messages alone. It amazes me to read posts like this accusing us of sitting on our hands or being lazy, while in the same post you say that you don't want your game disturbed in the least to let us know about violations, while simultaneously complaining about quality of play on the server.
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-F- Beatnik
Last edited by Beatnik; 04-22-2007 at 10:37 PM. |
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#14 (permalink) | ||||||||||||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,094
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Re: How to Not Let the Server Stink...
There seems to be some false assumptions and incorrect facts.
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Players should be providing information the admins. If this does not occur, then the player has absolutely no right to complain. Admins are players too. Admins are administering. However, the player reports the infraction and the admins decide what action to take. Quote:
If you need assistance in setting up three keybinds to locate an admin, I'd be more than happy to help you out. There is no need to alt-tab out of TS. Quote:
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1) Problematic players name (in-game name)I'd also add in there approximate round timer. This would allow the admins to try and pull the BFrecorder file and take a look. However, this report has to come fairly soon after the incident because there is a limit on the number of BFrecorder files that are stored. If the player can't be expected to report this basic information then the player cannot expect administrative action. Quote:
Other than seeing language or disrespect through the chat logs, there has to be visual confirmation of an infraction. Admins cannot watch all 62 players on the server. If you're expecting this then you will be sorely disappointed. Infractions have to be reported by the players if any action is to be taken. This is not deputizing anyone. This is asking for information so the admins can make the decision on proper action. Quote:
If players don't report problems and complain, then YES, they are part of the problem. As I mentioned above, these reports by players are what is needed to take administrative action. Now you say that it doesn't work. My impression is that the admin did not take the action you thought was appropriate. I'll say this again. The action taken is up to the admin team and not the players. If you have issue with the administrative action taken, then there is a proper way to address that. First speak with the admin you reported to. If you feel the issue is not resolved then you speak with the Game Officer. If that does not suit your needs the you speak with myself or Apophis. My guess is that you have not done this. I'll repeat this again because others need to be aware of this. The player reports the infraction with as much detail as possible. The admin decides on what action to take. Quote:
If you feel it is not the players duty to report infractions because it "borks" up their games, then you are playing the wrong game. Quote:
What we're asking now is the same thing we were asking when we first launched a BF2 vanilla server. The difference between now and then is that back then players were taking the time to work it out amongst each other. Granted, everyone was learning the game, but everyone posted threads about strategy and tactics. Players played with new players because everyone was new. There was education. If the TG veterans took the attitude that, "I expect admins to admin and players to play... and I only play a few hours so I'm not going to help educate"... then we wouldn't even be here with a BFx server. We'd have cut our losses and moved on. So based on experience... it was this education and communication amongst all these new and different players that built BF2 vanilla into a great game here at TG. Where are those posts on new strategies and tactics? Where are those posts on great leaders and those posts by the leaders teaching the new folks? Where are those TG Learn squads? Quote:
The admin team attempts to "be on the same page" when it comes to how we administer the server. This requires a solid team to work and communicate with each other. Quote:
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