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| Battlefield 2142 - After Action Reports Discussions regarding Battlefield 2142 After-Action Reports on Tactical Gamer Servers. |
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#1 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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4/22
First, an apology to Bommando and whoever else was in my APC in berlin when we tried to rush at the very first. I heard the motion mine warnings, but I didn't react quickly enough which led to some needless deaths. We won the round very easily anyway, but it was a pretty newb move.
Also, i'm not exactly sure what Arf and Co were doing in Suez, but it certainly cracked me up to end up trying to fend off three knife/pistolers with the engineer smg. needless to say, that thing doesn't pack enough bullets and I was scared enough that it took TWO different reloads to manage to kill any of them. Mostly though, I'd just like to say it was a lot of fun to be on and have a lot of the in-house squads in force. I like that. |
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#3 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: 4/22
Quote:
Tip: Charging APC on Berlin always = BAD. Always motion mines. Always death. Stay back, kill many people. Happy mortar gunner. What made it even worse was the fact that there were about 4 billion of them all bunched up ready to kill and when you started playing Daytona, I said to my squad: "watch this dude get me killed." ... BOOOOOOM! *sigh* |
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#5 (permalink) | |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: 4/22
Quote:
but anyway, you have my apology. |
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#7 (permalink) |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: 4/22
OK, let's make a deal: When I play EU and you play PAC, rush the APC. When I play PAC and you're on my team, don't. That's a 50/50 compromise
![]() Honestly, I disagree about the effectiveness of the APC rush, but no matter. When the UAV is buzzing with so many targets, the tickets you can take with the mortars are much more valuable than the chance of getting it through. Not only that, but I think the APC is much more important as an area denial weapon for your infantry than as a mode of transport on this map. My answer was tongue-in-cheek. I'm not mad, we just missed out on a lot of kills. They were particularly bunched up that round. |
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#8 (permalink) |
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Join Date: Feb 2007
Age: 32
Posts: 586
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Re: 4/22
Hey to each his own, honestly I think the north wall rush is the dumbest strat ever particularly at the beginning of the round but every round there are multiple squads trying their luck against a wall of rockets, grenades, and mortar rounds.
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#9 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: 4/22
Quote:
Discussions like this are good, because they reveal different approaches. I encourage you to start a thread about breaking through Berlin in the T&M forum. Any resources we have to get people thinking rather than just butting heads with the enemy will keep the games at a higher level. |
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#10 (permalink) |
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Join Date: Dec 2006
Location: somewhere in between heaven and hell. Miami
Posts: 405
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Re: 4/22
I remember that round well, I went engineer and tried to get a head start to disable mines, I was able to disable at least four, but needless to say, I just didnt have enough cover to take all the mines out. =/ If I had another minute, im pretty sure you would have been able to break all the way through.
__________________
![]() After a hard long day on the battlefield, you just wanna play some ball but some idiot wont let you because he has an explosive bag of pitchers' powder.... |
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#12 (permalink) |
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Join Date: Dec 2006
Location: somewhere in between heaven and hell. Miami
Posts: 405
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Re: 4/22
i have as a squad upgrade but i havent been able to actually try it.
__________________
![]() After a hard long day on the battlefield, you just wanna play some ball but some idiot wont let you because he has an explosive bag of pitchers' powder.... |
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#13 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: 4/22
well, actually it's unlikely that we're talking about the same thing, maxx. the first time through i pretty much went too far and blew up right away (not enough time to disarm motion mines at all) and then the second APC went up and we broke through pretty easily (the rest of the team had captured crossroads which made our rush to the back a lot easier). The rest of the round was actually executed very well, it was just the very start that wasn't handled very well on my part.
I usually agree with you on how to use the APC, bommando, but in the south rush case the APC only needs to stay up for about 20 seconds for it to serve its purpose. it's not immediately a ticket winner, but it has a pretty high success rate in getting people to back flags. If they've gotten their mines down and so forth already, then the best use for the apc is to stay away and to provide mortar support. |
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