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Old 04-24-2007, 08:17 AM   #1 (permalink)

 
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cs_apartments

Ok Personaly i like this map it provides a very challenging experience for the CT's with lots of choke holds for the T's to capture and really trys the most co-ordinated team as a group of us found out the other night.

However there have been some surgestions that i feel could add to this map.

Firstly: There is a door in the garage that backs onto the under-passage between atrium and courtyard. This is not usable at the moment and there seems to be no reason that the map maker wouldnt be able to exchange it from a static prop to a working door.

Secondly: The gate on the far right side of the map between the street and the courtyard is also static and would be a nice addition for assaulting on the courtyard, and also for extracting the hostages from the building If it was a working gate.

If anyone has any other surgestions for this map then please do post them and we can discuss in further.
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Old 04-24-2007, 11:11 AM   #2 (permalink)
 
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Re: cs_apartments

It might even be cool if we had to nade that door open, it would give the T's notice that it has been opened and add a little variation to the map.
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Old 04-24-2007, 12:37 PM   #3 (permalink)
 
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Re: cs_apartments

yes, that gate to the far right is crucial. hopefully that can be tweaked to open.
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Old 04-24-2007, 04:55 PM   #4 (permalink)

 
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Re: cs_apartments

sweet, I like the naded idea. yeah I have the tactics for terrorists, just need to work on the ct plans more oh and guys when you here that flapping, its the bird right Vulcan?


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Old 05-01-2007, 05:38 PM   #5 (permalink)
 
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Re: cs_apartments

The far right gate should have a hostage rescue zone somewhere close to it. If there was a rescue zone right outside of the courtyard to the right of CT spawn, then the counter-terrorists would not have to run so far. (If there is a hostage zone there I'm going to feel like an idiot, but believe it or not I have NEVER rescued a hostage on that map due to the fact that terrorists guard them well and either get killed or kill me before I get to the hostages.)

Oh... and take out that bloody bird!
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Old 05-01-2007, 08:01 PM   #6 (permalink)
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Re: cs_apartments

Is this the map with the really tall apartment buildings that you can climb/go inside? I think that was called cs_appartments but maybe the typo got fixed.
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Old 05-01-2007, 09:33 PM   #7 (permalink)


 
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Re: cs_apartments

Thats exactly what I thought poe... but upon further inspection, it is not the same as ooooll school apartment ... but its a better version imo. Glad to hear someone actually remembers that old map except me :P
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Old 05-02-2007, 08:58 AM   #8 (permalink)
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Re: cs_apartments

Quote:
Originally Posted by Gogeta View Post
Thats exactly what I thought poe... but upon further inspection, it is not the same as ooooll school apartment ... but its a better version imo. Glad to hear someone actually remembers that old map except me :P
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I will have to play to make a judgment call then. That said... time to go turn in an essay and resume packing!
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