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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: May 2007
Location: Canada
Age: 26
Posts: 55
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What would you like to see in v0.6?
To my surprise no one already tallied a wish list for the next instalment of PR.
So here is my wish: A new airborne class (parachute, weapons, etc.) on specific maps (some type of recon/behind enemy lines (low tickets for 1 team and high for the other) or objectif capture map) Cheers, Nix
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|TG-Irr|Nixon |
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#2 (permalink) |
![]() Join Date: Mar 2007
Location: Sweden
Posts: 418
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Re: What would you like to see in v0.6?
I'd definatley like to see mortars! Allthough we have a kind of mortar (Grenadier).
I know this request is impossible, but every building is destroyable ;P /Crawl
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#3 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,762
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Re: What would you like to see in v0.6?
Well, there's talk of a set of buildings called "Explodistan" that they'll be using heavily in 0.6 maps.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#4 (permalink) | |
![]() Join Date: Mar 2007
Location: Sweden
Posts: 418
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Re: What would you like to see in v0.6?
Quote:
Lets hope that all the computers can handle it ![]()
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#5 (permalink) | |
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Join Date: Oct 2006
Location: Manchester, England
Age: 27
Posts: 310
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Re: What would you like to see in v0.6?
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#6 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,826
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Re: What would you like to see in v0.6?
I got thinking about the parachute class idea and i think it would be awesome. Imagine a commander dropping a supply crate and a group of paratroopers could use it as a "drop point" (spawn beacon of sorts that would require parachuting in). Yeah, you might get picked off in the air if the enemy happened to be watching, but imagine being able to use that for rooftop insertions and such!
Granted this might not be possible, but it'd certainly be a cool addition.
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#7 (permalink) | |
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Join Date: Oct 2006
Location: Manchester, England
Age: 27
Posts: 310
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Re: What would you like to see in v0.6?
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#8 (permalink) |
![]() Join Date: Sep 2006
Location: Stockholm, Sweden
Age: 29
Posts: 678
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Re: What would you like to see in v0.6?
What I would like to see is the implementation of 'laser pointers' (perhaps fpr the Spec-ops class) which they can use to paint targets on the ground for the aircrafts. It could work it two ways:
1) Just informing aircrafts were an airstrike is requested / needed. 2) Working as in RL that the target is painted and a guided bomb/missile is released from the aircraft and hit the target if the airplane is within a certain range of the target. I believe that it could increase the coordination between infantry and aircrafts.
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|TG-6th|Steiner Can't work out how to have several different images [such as banners and ribbons] in the signature, so I will drop that project for now... Caesar counted on his veteran Gaul legions. Napoleon had his Old Guard. Queen Victoria was well served by the Cold Stream Guards. Tactical Gamer can always rely on the 6th Devil's Brigade. "-He has a wife, you know. Do you know what she's called? 'Incontinentia'... Incontinentia Buttocks." |
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#9 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,762
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Re: What would you like to see in v0.6?
Consider the potential of night maps!
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#10 (permalink) |
![]() Join Date: Apr 2007
Location: Harrisonburg, VA
Posts: 11
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Re: What would you like to see in v0.6?
Its always bugged me in BF that the mini-map is so crappy and low-res and also the fact that there are only 3 zoom levels. I'm not sure if it is possible for PR but it would be cool if the mini-map could be a higher-res and show more details of the terrain and structures so you can actually tell where you are at.
Also it would be nice if there were incremental zoom in levels much like google maps instead of just the standard 3. These could be easily implemented with steps using the (+) or (-) keys, or heck the mouse wheel would be even better. maps.google.com/maps?f=q&hl=en&q=iraq&ie=UTF8&t=h&om=1&ll=33.26750 6,44.230088&spn=0.00566,0.011673&z=17 Anyways thats my 2 cents.
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-DrSaveYourAss "Yeah, I'm a Doctor thats saves your ass. Yell Doctor, Doc, Medic, Save, or hell just lay there and wait a few seconds, I'll be there." |
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#11 (permalink) |
![]() Join Date: Apr 2007
Location: Harrisonburg, VA
Posts: 11
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Re: What would you like to see in v0.6?
Strange that first google map example ended up being the wrong location...
maps.google.com/maps?f=q&hl=en&q=iraq&ie=UTF8&t=k&om=1&ll=33.26932 7,44.229793&spn=0.00283,0.005836&z=18 Ahh crap for some reason it won't stay at the location I bookmarked, anyways it was an airport in Iraq just showing a lot of good detail, something you would expect if you were in the army these days.
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-DrSaveYourAss "Yeah, I'm a Doctor thats saves your ass. Yell Doctor, Doc, Medic, Save, or hell just lay there and wait a few seconds, I'll be there." |
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#12 (permalink) | |
![]() Join Date: Mar 2007
Location: California
Posts: 682
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Re: What would you like to see in v0.6?
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#13 (permalink) |
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Join Date: Oct 2006
Location: Rhode Island
Age: 30
Posts: 15
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Re: What would you like to see in v0.6?
I imagine that this request has been voiced many times, but am a believer that more voicings can't hurt: I'd like to see squad leaders explode instantly, and suffer 60-second respawn times, when they try to place a rally point in a wall, or in a building, or in the ground, or in... etc etc. Along with this goes the placing of RP's OUT of bounds: explode and punish the SL.
I figure this should be correctable, right (since grenades bounce off walls and rest on ground, for instance)? While laser pointers and paratrooper beacons would be sweet, eliminating the hidden RP issue would be the top on my wishlist. -Phorcast |
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