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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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v.06 Open Beta Release
It looks like that v.06 has been released for open beta. All the details can be found in the links below to the PR forums for those interested. Make sure to read all of the pertinent instructions and guidelines carefully:
What is an Open Beta ? Open Beta Update - May 21st - RELEASE via Torrent
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#3 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
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Re: v.06 Open Beta Release
any chance TG can sneak in beta server? Maybe use the Private server?
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"I once thought I had mono for an entire year. It turned out I was just really bored." |
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#8 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
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Re: v.06 Open Beta Release
The thing that stands out the most for me is the new textures. The washed out/high contrast has been replaced with a much deeper color palette. Al Basrah, minus some of the messed up lightmaps, looks amazing. Also, they've replaced the Village and the western slum area with destructible buildings. The one round I played, the british practically leveled the village trying to pry us out. We also found out the hard way that 50 cals can penetrate concrete walls (the destructible ones at least).
![]() gameplay wise not too much has changed from what I have seen. You have to wait 2 minutes after you join a squad before you can request a limited kit. Though I never received a message telling me I had to wait for the kit to be available, I do think that the "lose a kit and your team has to wait 5 minutes" thing is in. I'm not a fan of punishing the team for a player's stupidity or bad luck but will hold off judgment for now. I still think the kits should be limited at a squad level rather than the team. The H-AT kit has lost its second zoom and has received a 20 second rearming wait. Tanks meanwhile have received a third zoom. To lay down a RP officers will need to have 3 men around him. There are a number of new maps and all look to be really promising. I guess do to the stress test and the want for people to really explore the maps, be prepared for some long rounds.
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"I once thought I had mono for an entire year. It turned out I was just really bored." |
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#10 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
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Re: v.06 Open Beta Release
Torrent post is here...
http://realitymod.com/forum/t21063-p...-linkspan.html
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"I once thought I had mono for an entire year. It turned out I was just really bored." |
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#12 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
Quote:
What it means is that the developers have released a beta version for testing by anyone who wants to test it. It will not be released for several more weeks yet I imagine. Rest easy! ![]()
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#14 (permalink) |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,586
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Re: v.06 Open Beta Release
So can you have both .509 and .06 installed and switch between versions? I'd love to get a feel for the new maps but don't want to exclude myself from playing on the TG server if it stays .509 for now.
UPDATE: OK, to save others the embarrassment, the 'What is an Open Beta' link answers the question... "This is NOT a release and WILL allow you to play normal Project Reality as well as the Open Beta. There will be a different icon installed on the desktop." I almost hope TG DOES install the beta because if one of the goals of the beta is a stress test, what better way to stress test it then run it on one of of the most popular PR servers around?
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#15 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
I think a TG test server would be good as well (if I can ever get my router to accept port forwarding so I can download the torrent that is).
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