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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Jul 2005
Posts: 43
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Password night, could be better, could be worse
I know people have been complaining about the quality of gameplay but I don't think it was that bad tonight. I was in a squad that was moving to assault a captureable flag that became uncaptureable, and after that happened our SL moved us back out of shooting range. We waited for it to be available again and then moved back in. Granted, when we were waiting in the hills a few people were still assaulting the base but when an admin paused the servers and looked around I'm guessing that was taken care of.
I think I was hit a few times by RPGs but each time I was standing near some squad mates near a wall. I know they are "light anti tank missiles" but the way they work they are really RPGs, and an RPG launched into a bunker is quite realistic. I heard one person complain but that seems to be one way they should be used to me. I also saw people complaining about bunny hopping and such, but I didn't see any of it. I wonder if some of the people on the server see one or two instances of people being dumb and get mad and assume everyone is doing it. It has seemed pretty darn good to me. |
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#2 (permalink) |
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Join Date: Mar 2007
Location: Western Mass
Age: 28
Posts: 59
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Re: Password night, could be better, could be worse
All and all I give tonight a 6 out of 10. It was by far not the worst PW night I have seen, but not the best. There was some rules breaking, but not enough to ruin my good time. The only problem was a large lack of teamwork and communication, which happens. Some nights we just dont click.
Theres always thursday.
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I kill terrorist. I do good. I have top score. I a Dutch. -AKA- Snow411 |
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#3 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: So. California
Posts: 458
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Re: Password night, could be better, could be worse
If you dont like it...
Play somewhere else. None of you that are complaining are admins. None of you have to stop playing and take the time to use BF2cc. Admins all try to do thier best.
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|TG-X| Portable.Cougar ![]() "Hi, My name is Cougar and I waste tax dollars Shooting Infi with HAT" 10th Tactical Guard Server Rules and SOP | Kicked? Banned? READ THIS FIRST! Contact an Admin | Nominate your teammates for a ribbon |
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#4 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,100
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Re: Password night, could be better, could be worse
Play elsewhere?..I am a Supporting member here bud...I pay to play on this server. The reason most people become supporting members is to have a smacktard free time.
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|TG-6th| Dirtboy Need an Admin? | Want to help TG? | The 6th Devil's Brigade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Jump on it! |
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#5 (permalink) |
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Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 3,962
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Re: Password night, could be better, could be worse
That alone would merit a 2 out of 10 on myscale. Teamwork and communication are the foundation stones that TacticalGamer is built upon. I know it's exactly why I enjoy playing on TG servers over any other pub.
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#6 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: Password night, could be better, could be worse
Everyone,
Give a hard try to be constructive. Do something useful to help us. Like what? Download BR files and take screenshot/movie captures of serious rule violations. Already a dozen bans are issued tonight for those who broke the server rules, ignoring warnings. Help us keep TG servers free of smactards. BE A PART OF THE SOLUTION ! Report problems to admins via pm. Thank you |
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#7 (permalink) | |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,473
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Re: Password night, could be better, could be worse
Quote:
+ rep to you my friend. I think thats the one thing, to many people are adding the TG tag and dont understand what it means or stands for. |
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#8 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Password night, could be better, could be worse
There are current and former TG admins expressing some level of dis-satisfaction with the standard of play. We're quite aware of the work involved in not just being an admin, but being a TG admin.
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BFCL TF2 league admin
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#9 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
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Re: Password night, could be better, could be worse
Quote:
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#10 (permalink) | |
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Join Date: Mar 2007
Location: Western Mass
Age: 28
Posts: 59
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Re: Password night, could be better, could be worse
Quote:
Just sitting back and griping to your squad mates doesnt help. Making a stink of the forums does help much either. If your mad about X,Y or Z, hop on BR and see who did it. Im sure the admins will gladly ban them.
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I kill terrorist. I do good. I have top score. I a Dutch. -AKA- Snow411 |
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#11 (permalink) | ||
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,100
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Re: Password night, could be better, could be worse
Quote:
John is right guys...How can we remedy this? I already made some suggestions... Quote:
But where the problems lie is what happens afterward. Rarely nothing...admin will get on and "warn" them and leave. Then it happens again. I am not saying make an example out of somebody(ok...I guess I am), but something needs to happen...quickly. When .6 comes out, I want to play smacktard free again...just like when .5 went out ![]()
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|TG-6th| Dirtboy Need an Admin? | Want to help TG? | The 6th Devil's Brigade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Jump on it! |
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#12 (permalink) |
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Join Date: Apr 2007
Location: Massachusetts
Posts: 123
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Re: Password night, could be better, could be worse
Dispite the unfortunate ending on Qwai River, I had the privaledge of leading a great squad on the PLA side. We all communicated well, held gov't city against waves of USMC's from the north, and once things were secure down in Processing Facility, we moved into Pig Farm to deal the knock out blow.
Unfortunatly I hit the print screen button at the wrong screen but here are the fruits of our labors: ![]()
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#13 (permalink) |
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Join Date: Sep 2006
Age: 36
Posts: 33
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Re: Password night, could be better, could be worse
Good on you Tarhkin, unfortunately quite a number of the PLA were involved with constant USMAC mainbase raping before your arrival and legit assault. Thereby making your knockout blow somewhat of a hollow victory.
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#14 (permalink) | |
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Join Date: Sep 2006
Age: 36
Posts: 33
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Re: Password night, could be better, could be worse
Quote:
I aasume you are talking about the Qwaii incident. What you fail to note is that was not just any flag that became uncappable, it was the USMC Main base. The rules are clear in this situation. The PLA continued to assault our Main base after the processing facility had been turned USMC and it was uncappable. Althouigh it wasn't just your squad as there were 2 PLA rallypoints 50 meters outside the USMC base. But more was going on than you described. The main base raping had started long before the USMC base was a valid target. Snipers were picking off our pilots and squad leaders for the previous 8 minutes or more. I was personally spawn killed 7 times in a row. All that might be water under the bridge except for the egregious responses that were typed by certain PLA players when the rule was explained and they stated their refusal to stop. Typing back with contempt and scorn at our request. Not behavior and sportsmanship we have come to expect on TG servers. |
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#15 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,686
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Re: Password night, could be better, could be worse
Sparkks points out an example of something that can be done to fix the problem. If theres UCB camping going on (reminder: UCB refers to ANY flag that cannot currently be capped in PR!) someone NEEDS to get on TS, ask an admin to pause the server and get rid of the problem players. It's that simple.
For the first post, RPG sniping is a completely separate issue from LAT/HAT sniping when you're talking about maps like al basrah. Understand that the RPG Gunner class has the RPG and a pistol. The LAT/HAT kits both have a regular rifle that goes with it. If I'm using LAT, I will use my gun against infantry unless the situation warrants otherwise (for example: 5 guys laying around a RP...LAT takes out the RP and the splash damage kills/wounds the soldiers, but the target is still the static object). With the RPG, if i'm perched on a roof or behind a sand dune targeting a humvee and I get the kill and reload just in time to see 4 guys huddled together somewhere else, you better believe i'm not pulling out my pistol to try some long range no-sight shooting. They're getting the business end of an RPG, and that's reasonable.
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