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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
| View Poll Results: I can commit the following hours to FH2 testing | |||
| 1-4 hours / week |
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17 | 37.78% |
| 5-8 hours / week |
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17 | 37.78% |
| 9-12 hours / week |
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6 | 13.33% |
| 13-16 hours / week |
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3 | 6.67% |
| 16+ hours / week |
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2 | 4.44% |
| Voters: 45. You may not vote on this poll | |||
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,836
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Forgotten Hope 2 Testing
Tactical Gamer may have the opportunity to participate in the FH2 beta testing. I'd like to get an idea of who would be interested in doing so.
Before you respond to the poll, consider the following... You're representing Tactical Gamer. We expect all of our own server rules to be followed when testing. We also expect that you actually test and provide constructive feedback. I'm sure FH2 will have a non-disclosure agreement too so be prepared to keep quiet on what you see. ![]() At this time we're not limiting test users to just SMs, however if the response is overwhelming in numbers, then we may limit it to SMs. The testing will also most likely take place on FH2 managed servers and not TG servers. Post any questions in this thread.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer Last edited by asch; 05-31-2007 at 09:46 PM. |
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#3 (permalink) |
![]() Join Date: Feb 2006
Location: On the road to perdition!
Age: 51
Posts: 3,343
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Re: Forgotten Hope 2 Testing
I picked 1-4 hours of testing based on gameplay time available. I consider the time required to post feedback outside these 1-4 hours. Also, I think it would be a good idea to have BR enabled for test sessions.
DB
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|TG-6th|Blonov «But what are chickens without their heads?.» Skud BattleField2 SOPs | Teamspeak | Server Rules and SOPs | The 6th Devil's Brigade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#4 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,836
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Re: Forgotten Hope 2 Testing
Quote:
The testing will most likely be handled on FH2 managed servers and not TG.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#6 (permalink) |
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Join Date: Mar 2006
Location: Jenks, OK
Age: 40
Posts: 657
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Re: Forgotten Hope 2 Testing
I put down 5-8 to be conservative but weekends could add another 5-8hrs
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#10 (permalink) |
![]() ![]() ![]() Join Date: Sep 2005
Location: Massachusetts
Age: 43
Posts: 2,504
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Re: Forgotten Hope 2 Testing
im in for 1-4
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|TG-22nd|Grunt ![]() "When force is necessary, it must be applied boldly, decisively, and completely. But one must know the limitations of force; one must know when to blend force with maneuver" - Leon Trotsky |
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#14 (permalink) |
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Join Date: Feb 2007
Location: Newark, De.
Posts: 116
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Re: Forgotten Hope 2 Testing
Been waiting on this mod since the day BF2's engine was revealed. Always thought it might be the ultimate mod for bf2. WW2 with bf2's commo system.
I can't wait to see the aircraft, armor, and maps. Some of those models just look incredible. This will problably be "the" ww2 fps from the early screenies.
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Last edited by Lith1um; 06-05-2007 at 11:49 PM. |
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