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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#1 (permalink) |
![]() ![]() Join Date: Aug 2005
Posts: 3,907
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PoE:2 News #104 - RC Changelog!
Welcome back to another POE news update. Firstly we would like everyone to send their best wishes and congratulations to GreasyMullet and his family. On Friday, Mrs. Mullet gave birth to a healthy baby girl, their first. We would like to wish them all the best for the future.. Last week we mentioned that we had hit an important milestone in our development process. We have begun testing Release Candidates and feel that we should have a new release in the coming weeks. A big thanks to our coding department, D_FAST and Seigman. They have really been putting in the overtime to finish up all the details involved in a mod of this size. With that said, we thought it might be fun to showoff our current changelog. We are still actively testing our builds, its possible some items in this list may change. ![]() A lot of work in this release involved updating and refining existing equipment and maps. One of those maps was Acorn, the 2nd place winner in our fan mapping contest. Ga-Knomboe Boy has been updating the map for Fennick, who was involved in an accident recently. ![]() ![]() ![]() DrunkenPirate has posted a new pic of the week by Prillan_91, looks like the true definition of camping ![]() We are still in need of 3Dmax coders, modelers, and skinners. If you have what it takes, please Apply Here. Thats all for this week, stay tuned for more information on our upcoming release!, POE Team signing off...
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#3 (permalink) |
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Join Date: Sep 2005
Location: Albuquerque, NM
Age: 58
Posts: 423
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Re: PoE:2 News #104 - RC Changelog!
Thanks for more info on the "what." Now if we only knew the "when"...
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#5 (permalink) |
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Join Date: Nov 2006
Posts: 933
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Re: PoE:2 News #104 - RC Changelog!
- New Craters!! "3d decal" efx.
Upon reading this, my first thoughts are that tanks/arty/C4 and other HE weapons "create" new craters dynamically while playing the game. Am I mistaken in thinking that this is the case? If I am correct, this could make for some interesting uses of these sorts of weapons... A sort of 3 second foxhole shovel. That makes me happy.
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#6 (permalink) |
![]() Join Date: Oct 2005
Location: San Diego
Age: 40
Posts: 737
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Re: PoE:2 News #104 - RC Changelog!
I'm really looking forward to this. Thanks for the update and to everyone who is putting so much hard work into it.
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#8 (permalink) |
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Join Date: Oct 2006
Location: Naples, FL
Age: 17
Posts: 516
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Re: PoE:2 News #104 - RC Changelog!
And to whoever said that PoE2 is dying, you deserve a massive smack upside the head. I always knew they would come through. This next release looks like its going to be friggen amazing.
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#10 (permalink) |
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Join Date: Nov 2006
Posts: 933
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Re: PoE:2 News #104 - RC Changelog!
Yeah... not too sure how the changes to ammo packs will play out either. I guess it deepens the realism a little, though I hope we'll see more commanders in the future.
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#11 (permalink) |
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Join Date: Oct 2006
Location: Boulder, CO
Posts: 321
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Re: PoE:2 News #104 - RC Changelog!
Vehicles
- Removed ability to repair, re-arm or heal other players while in vehicle with engineer, medic and support kits. - Destroyable fences no longer damage heavy armour. -------------------------------------------------------------- This will force some change in your mindset when playing, I think. However it seems to work and forces more teamwork to get the job done. -------------------------------------------------------------- Player controlled artillery - Disabled firing when commander is in artillery. - Engine is only disabled if there is no driver in vehicle (no more hijacks). --------------------------------------------------------------- This one is a great change as well. The mortars and arty are great
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#12 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: PoE:2 News #104 - RC Changelog!
Looks fantastic! Can't wait to get some PoE2 action on again!
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