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Old 07-01-2007, 05:13 PM   #1 (permalink)

 
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PoE:2 News #104 - RC Changelog!

Welcome back to another POE news update.


Firstly we would like everyone to send their best wishes and congratulations to GreasyMullet and his family.
On Friday, Mrs. Mullet gave birth to a healthy baby girl, their first. We would like to wish them all the best for the future.
.


Last week we mentioned that we had hit an important milestone in our development process. We have begun testing Release Candidates and feel that we should have a new release in the coming weeks. A big thanks to our coding department, D_FAST and Seigman. They have really been putting in the overtime to finish up all the details involved in a mod of this size.

With that said, we thought it might be fun to showoff our current changelog.
We are still actively testing our builds, its possible some items in this list may change.


A lot of work in this release involved updating and refining existing equipment and maps. One of those maps was Acorn, the 2nd place winner in our fan mapping contest. Ga-Knomboe Boy has been updating the map for Fennick, who was involved in an accident recently.






DrunkenPirate has posted a new pic of the week by Prillan_91,
looks like the true definition of camping


We are still in need of 3Dmax coders, modelers, and skinners. If you have what it takes, please Apply Here.

Thats all for this week, stay tuned for more information on our upcoming release!,

POE Team signing off...
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Old 07-01-2007, 05:17 PM   #2 (permalink)

 
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Re: PoE:2 News #104 - RC Changelog!

Check out that changelog guys...if you wanted to know whats coming there is a big list of the changes and additions you can expect.
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Old 07-01-2007, 05:36 PM   #3 (permalink)
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Re: PoE:2 News #104 - RC Changelog!

Thanks for more info on the "what." Now if we only knew the "when"...
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Old 07-01-2007, 05:41 PM   #4 (permalink)
 
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Re: PoE:2 News #104 - RC Changelog!

- M224 Mortar
- T89 Mortar

I can't wait to try these
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Old 07-01-2007, 05:50 PM   #5 (permalink)
 
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Re: PoE:2 News #104 - RC Changelog!

- New Craters!! "3d decal" efx.

Upon reading this, my first thoughts are that tanks/arty/C4 and other HE weapons "create" new craters dynamically while playing the game. Am I mistaken in thinking that this is the case? If I am correct, this could make for some interesting uses of these sorts of weapons... A sort of 3 second foxhole shovel. That makes me happy.
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Old 07-01-2007, 06:25 PM   #6 (permalink)
 
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Re: PoE:2 News #104 - RC Changelog!

I'm really looking forward to this. Thanks for the update and to everyone who is putting so much hard work into it.
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Old 07-01-2007, 07:17 PM   #7 (permalink)



 
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Re: PoE:2 News #104 - RC Changelog!

soon:

Quote:
Originally Posted by FBmantis View Post
[center]We have begun testing Release Candidates and feel that we should have a new release in the coming weeks.
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Old 07-01-2007, 07:45 PM   #8 (permalink)
 
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Re: PoE:2 News #104 - RC Changelog!

And to whoever said that PoE2 is dying, you deserve a massive smack upside the head. I always knew they would come through. This next release looks like its going to be friggen amazing.
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Old 07-01-2007, 08:21 PM   #9 (permalink)
 
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Re: PoE:2 News #104 - RC Changelog!

Quote:
Vehicles
- Removed ability to repair, re-arm or heal other players while in vehicle with engineer, medic and support kits.
Hmmm...
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Old 07-01-2007, 08:41 PM   #10 (permalink)
 
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Re: PoE:2 News #104 - RC Changelog!

Yeah... not too sure how the changes to ammo packs will play out either. I guess it deepens the realism a little, though I hope we'll see more commanders in the future.
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Old 07-01-2007, 10:48 PM   #11 (permalink)
 
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Re: PoE:2 News #104 - RC Changelog!

Vehicles
- Removed ability to repair, re-arm or heal other players while in
vehicle with engineer, medic and support kits.
- Destroyable fences no longer damage heavy armour.
--------------------------------------------------------------

This will force some change in your mindset when playing, I think. However it seems to work and forces more teamwork to get the job done.


--------------------------------------------------------------
Player controlled artillery
- Disabled firing when commander is in artillery.
- Engine is only disabled if there is no driver in vehicle (no more
hijacks).
---------------------------------------------------------------

This one is a great change as well. The mortars and arty are great
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Old 07-01-2007, 11:20 PM   #12 (permalink)


 
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Re: PoE:2 News #104 - RC Changelog!

Looks fantastic! Can't wait to get some PoE2 action on again!
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Old 07-03-2007, 05:31 AM   #13 (permalink)
 
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Re: PoE:2 News #104 - RC Changelog!

Dunno why, but this pleased me very much:

- Fixed end of round stats - will now show best players by kits and
vehicles.
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