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Old 07-03-2007, 04:24 PM   #1 (permalink)
 
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Article Request: Aiming.

Since we're now in the wonderful world of iron sights, it'd be nice to see an aiming tutorial of sorts. Specifically, how the different types of sights featured in Ins are to be aligned, and how they compare to their real-life counterparts. I've noticed the Marines' black-rifle-with-aimpoint seems to always want to hit low, and that, partly because the recoil doesn't rebound any, it seems to be best used by aiming the point on target and firing twice, because the second bullet hits near the aimpoint despite the first going low.
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Old 07-03-2007, 06:27 PM   #2 (permalink)
 
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Re: Article Request: Aiming.

on that note, if anyone has any user guides....please post them, as they would prolly help immensly for us to learn everything there is
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Old 07-03-2007, 07:49 PM   #3 (permalink)

 
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Re: Article Request: Aiming.

I hope this is what you're seeking. I slapped this together in 5 minutes, so forgive the crude M16 peep sight representation.

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Old 07-03-2007, 07:50 PM   #4 (permalink)

 
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Re: Article Request: Aiming.

As for how they compare to their real-life counterparts, I'd say they're good to go. Just forget the CS:S headshots and aim center-mass.
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Old 07-03-2007, 08:23 PM   #5 (permalink)
 
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Re: Article Request: Aiming.

One shot to the chest will most likely kill the target in this mod.
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Old 07-03-2007, 09:17 PM   #6 (permalink)
 
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Re: Article Request: Aiming.

Quote:
Originally Posted by Snail88 View Post
on that note, if anyone has any user guides....please post them, as they would prolly help immensly for us to learn everything there is
http://insmod.net/manual
http://developer.valvesoftware.com/wiki/Insurgency

probably a repost, but wt heck
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Old 07-03-2007, 09:56 PM   #7 (permalink)
 
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Re: Article Request: Aiming.

It would've been nice if they had included a little shooting range map. Maybe I'll make something at some point.

Re: Image. I always figured they were to be aligned to the point of a w or the dot of the i (as much as those letters are analogous to iron sight designs) but it seemed I wasn't hitting unless I obscured the target with my sight's central feature. As I mentioned, aimpoint seemed to hit really low. Today a T popped out from a corner and dropped prone. I went aimpoint, put my dot on his head (visually, the "lowest" part of his body) and tapped six times. Three kicked up asphalt, one hit his head, one hit his body, and one looked like it went over him. Maybe it doesn't align properly in widescreen?
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Old 07-04-2007, 12:04 AM   #8 (permalink)
 
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Re: Article Request: Aiming.

There is a test range map. Click on Create Server then for the map, scroll all the way to the bottom.
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Old 07-04-2007, 04:44 PM   #9 (permalink)
 
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Re: Article Request: Aiming.

I find the AK-47 and M-16 kill just about everyone in one hit, so long as it's not the legs.
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Old 07-04-2007, 07:19 PM   #10 (permalink)
 
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Re: Article Request: Aiming.

The test range map isn't very useful; it would be nice if it had some moving and breakable targets. I find the best target practice is still in game.
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Old 07-05-2007, 12:12 AM   #11 (permalink)
 
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Re: Article Request: Aiming.

Speaking of damage, has anyone found a use for bandage yet? I know it's a setable control but I've never had the chance to test it out.
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Old 07-05-2007, 01:37 AM   #12 (permalink)
 
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Re: Article Request: Aiming.

I've never used it. Never had any indication I was detrimentally wounded.
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Old 07-05-2007, 06:07 AM   #13 (permalink)


 
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Re: Article Request: Aiming.

There are bandages ?
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Old 07-05-2007, 09:29 AM   #14 (permalink)
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Re: Article Request: Aiming.

I've heard reports that if you use a bandage you will not be able to move properly afterwards.

Bandage default key is (z) i believe.
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Old 07-05-2007, 11:24 AM   #15 (permalink)
 
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Re: Article Request: Aiming.

What Obi says is, apparently, true. I used bandage yesterday and I got stuck.
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Last edited by Atomic Dog; 07-05-2007 at 08:15 PM.
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