Go Back   Tactical Gamer > Tactical > Insurgency: Modern Infantry Combat > Insurgency - Tactics Discussion


Insurgency - Tactics Discussion Tactics discussion for Insurgency

Reply
 
Thread Tools
Old 07-05-2007, 11:47 AM   #1 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,847
IMC (objective) changes - baghdad and almaden

I've changed some of the IMC or objective data for baghdad and almaden.

Code:
IMCData
{
	"mapname" 	"Almaden"
	"vmapname" 	"ins_almaden"
	"theatre" 	"THEATERTYPE_IRAQ"
	"timestamp" 	"1141794000"
	"mapoverview"  	"A squad of marines patroling from of a nearby Forward Operating Base sent in a radio transmission to HQ that they were under heavy machine gun fire from an insurgent-fortified Mosque. HQ has decided to send reinforcements into this dense urban insurgent breeding ground."
	"mapncolorf" 	"IMCCOLOR_YELLOW"
	"mapncolorb" 	"IMCCOLOR_GREEN"

	TeamOne
	{
		"type"  	"TEAM_USMC"
		"numwaves" 	"5"
		"objwaves" 	"2"
		"ewaves"	"2"
		"timewave" 	"15"

		Squads
		{
			"Squad"	"rifle"
			"Squad"	"sweapons"
		}
	}

	TeamTwo
	{
		"type"  	"TEAM_IRAQI"
		"numwaves" 	"-1"
		"ewaves"	"0"
		"timewave" 	"30"

		Squads
		{
			"Squad"	"rifle"
			"Squad"	"sweapons"
		}
	}

	ObjectiveData
	{
		"usmcspawn"
		{
			"phonetic" 	"z"
			"color"  	"IMCCOLOR_BLACK"
		}

		"Mosque"
		{
			"phonetic" 	"a"
			"color" 	"IMCCOLOR_BLUE"
		}

		"City Center"
		{
			"phonetic" 	"b"
			"color"  	"IMCCOLOR_GREEN"
		}

		"Maktab Al-Bareed"
		{
			"phonetic" 	"c"
			"color"  	"IMCCOLOR_RED"
		}

		"Office"
		{
			"phonetic" 	"d"
			"color"  	"IMCCOLOR_YELLOW"
		}
	}

	ProfileData
	{
		"Push"
		{
			 "gametype" 		"GAMETYPE_PUSH"
			 "roundlength" 		"900"
			 "capturingfallback" 	"1"
			 "colorcorrection" 	"almaden01"

			 ObjectiveData
			 {
				"usmcspawn"
				{
   					"teamstart" 	"TEAMSTART_ONE"
					"hidden" 	"1"
   					"mixedspawns" 	"1"
					"startspawn"	"1"
				}

				"Mosque"
				{
					"teamstart" 	"TEAMSTART_NEUTRAL"
					"reqpercent" 	"20"
					"captime" 	"8"
					"mixedspawns" 	"1"
					"startspawn"	"0"
				}

				"City Center"
				{
					"reqpercent" 	"30"
   					"captime" 	"8"
 					"teamstart" 	"TEAMSTART_NEUTRAL"
					"mixedspawns" 	"1"
					"startspawn"	"0"
				}

				"Maktab Al-Bareed"
				{
					"reqpercent" 	"30"
   					"captime" 	"8"
 					"teamstart" 	"TEAMSTART_TWO"
					"mixedspawns" 	"1"
				}

				"Office"
				{
					"reqpercent" 	"30"
   					"captime" 	"8"
 					"teamstart" 	"TEAMSTART_TWO"
					"mixedspawns" 	"1"
				}
			}
		}
	}
}
That's the code of it anyone wishes to see it. That's Almaden and I've set alpha and bravo capture points as neutral and moved the starting spawn back to Charlie for the Insurgents. I've also set the capturing fallback which i'm assuming means that when a mixed spawn is being captured you will not respawn their on deployment. We'll see if that's it's funtion, there isn't much detail about it.

On baghdad it will now take 35 percent of your squad to capture the point. I've adjusted capture times to be more fluid with movement. The middle point being the longest and the points closer to each teams side getting quicker. This way if a team loses a few deployments in a row, the other team can mobilize and take the map if they are organized well.

Code:
IMCData
{
	"mapname"		"Baghdad"
	"theatre" 		"THEATERTYPE_IRAQ"
	"timestamp"		"8964"
	"mapoverview"		"The city of Baghdad is divided. The Insurgents have gone on an offensive attempting to repel the Marines from their capital city, while the Marines are fighting just as hard to secure the area and topple the statue in the nearby insurgent-occupied neighborhood."
	"mapncolorf"		"IMCCOLOR_YELLOW"
	"mapncolorb"		"IMCCOLOR_GREEN"

	TeamOne
	{

		"type"		"TEAM_IRAQI"
		"numwaves"	"-1"
		"timewave"	"25"
		"ewaves"	"0"
		"objwaves"	"0"

		"name"		"12th Martyrs Brigade"
		"briefing"	"Death to America!"

		Squads
		{
			"Squad"		"rifle"
			"Squad"		"sweapons"
		}
	}

	TeamTwo
	{
		"type"		"TEAM_USMC"
		"numwaves"	"-1"
		"timewave"	"25"
		"ewaves"	"0"
		"objwaves"	"0"

		"name"		"4th Marine Expeditionary Unit"
		"briefing"	"Semper fi!"

		Squads
		{
			"Squad"		"rifle"
			"Squad"		"sweapons"
		}

	}

	ObjectiveData
	{
		
		"Backyard1"
		{
			"phonetic"	"a"
			"color"		"IMCCOLOR_RED"
		}


		"Saddam Square"
		{
			"phonetic"	"a"
			"color"		"IMCCOLOR_BLACK"
		}

		"Mosque"
		{
			"phonetic"	"b"
			"color"		"IMCCOLOR_RED"
		}

		"Street"
		{
			"phonetic"	"c"
			"color"		"IMCCOLOR_GREEN"
		}

		"Petrol Station"
		{
			"phonetic"	"d"
			"color"		"IMCCOLOR_YELLOW"
		}

		"Warehouse"
		{
			"phonetic"	"e"
			"color"		"IMCCOLOR_WHITE"

		}
		"Backyard2"
		{
			"phonetic"	"a"
			"color"		"IMCCOLOR_RED"
		}
	}

	ProfileData
	{
		"Battle"
		{
			"gametype"		"GAMETYPE_BATTLE"
			"roundlength"		"900"
			"colorcorrection" 	"baghdad"

			ObjectiveData
			{
				
				"Backyard1"
				{
					"teamstart"	"TEAMSTART_ONE"
					"hidden"	"1"
				}

				"Saddam Square"
				{
					"teamstart"	"TEAMSTART_ONE"
					"reqpercent"	"35"
					"captime"	"5"
				}

				"Mosque"
				{
					"teamstart"	"TEAMSTART_ONE"
					"reqpercent"	"35"
					"captime"	"10"
					"startspawn"	"1"
				}


				"Street"
				{
					"teamstart"	"TEAMSTART_NEUTRAL"
					"reqpercent"	"35"
					"captime"	"20"
					
				}

				"Petrol Station"
				{
					"teamstart"	"TEAMSTART_TWO"
					"reqpercent"	"35"
					"captime"	"10"
					"startspawn"	"1"
				}

				"Warehouse"
				{
					"teamstart"	"TEAMSTART_TWO"
					"reqpercent"	"35"
					"captime"	"5"

				}

				"Backyard2"
				{
					"teamstart"	"TEAMSTART_TWO"
					"hidden"	"1"
				}
			}
		}
	}
}
__________________



Vulcan is online now   Reply With Quote
Old 07-05-2007, 01:40 PM   #2 (permalink)
 
ednos's Avatar
 
Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
Re: IMC (objective) changes - baghdad and almaden

Nice! The Baghdad changes look like they'll remarkably improve the gameplay.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
ednos is offline   Reply With Quote
Sponsored links
Old 07-05-2007, 05:57 PM   #3 (permalink)

 
Gillespie's Avatar
 
Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 981
Re: IMC (objective) changes - baghdad and almaden

Will this cause server mismatches? If its a server-side change, then great. If not, I'm not a fan of altering my game to the point where I can only play on one server.
Gillespie is online now   Reply With Quote
Old 07-05-2007, 06:54 PM   #4 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,847
Re: IMC (objective) changes - baghdad and almaden

server side changes.
__________________



Vulcan is online now   Reply With Quote
Old 07-05-2007, 07:42 PM   #5 (permalink)

 
Gillespie's Avatar
 
Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 981
Re: IMC (objective) changes - baghdad and almaden

Bring it on, then! Sounds like good stuff.
Gillespie is online now   Reply With Quote
Old 07-06-2007, 08:06 AM   #6 (permalink)


 
CingularDuality's Avatar
 
Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,516
Re: IMC (objective) changes - baghdad and almaden

Quote:
Originally Posted by Gillespie View Post
Will this cause server mismatches? If its a server-side change, then great. If not, I'm not a fan of altering my game to the point where I can only play on one server.
What???

There are servers outside of TG?
CingularDuality is offline   Reply With Quote
Sponsored links
Old 07-06-2007, 12:37 PM   #7 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,847
Re: IMC (objective) changes - baghdad and almaden

well the almaden didn't take to changes (technical problems) but the baghdad took it just fine. We had some pretty intense games on baghdad. I think the changes really worked to help the team play factor.
__________________



Vulcan is online now   Reply With Quote
Old 07-06-2007, 06:09 PM   #8 (permalink)

 
Gillespie's Avatar
 
Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 981
Re: IMC (objective) changes - baghdad and almaden

I don't think Almaden needs any changes, honestly. The Marines are assaulting the city, so the Insurgents should have all the objectives already.
Gillespie is online now   Reply With Quote
Old 07-14-2007, 12:31 PM   #9 (permalink)
 
Join Date: Jul 2007
Location: Canada
Age: 22
Posts: 12
Re: IMC (objective) changes - baghdad and almaden

Al Maden probably doesn't work because you still have it set to Push, and that objective set up looks like Battle to me.

Try changing "GAMETYPE_PUSH" to "GAMETYPE_BATTLE"

And this is exactly why we designed the IMC system Glad to see it being put to proper and effective use!
Spearin is offline   Reply With Quote
Old 07-15-2007, 01:32 AM   #10 (permalink)
 
Join Date: Jul 2006
Posts: 528
Re: IMC (objective) changes - baghdad and almaden

Thanks for stopping by Spearin!

-Aaron
What Is Schwa? is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 05:38 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved