Go Back   Tactical Gamer > Tactical > Insurgency: Modern Infantry Combat > Insurgency - General Discussion


Insurgency - General Discussion General Discussion for Insurgency

Closed Thread
 
Thread Tools
Old 07-09-2007, 12:16 AM   #1 (permalink)
 
[EOS99]Darksoul's Avatar
 
Join Date: Nov 2006
Location: Norton,Massachusetts
Age: 25
Posts: 95
Insurgency update

Go grab it guys insmod.net and update your game. They did a great job on the patch.




Beta 1.1 Changelog

Added:
Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers
Added cvar "ins_dmgfactor"
Added super-sonic bullet whiz effect
Added incremental weapon sway when low on stamina
Added hint reminding you of alternate stance modes
Added weapon slot keys
Added new map ins_hillah

Changed:
Changed "sv_alltalk" to default to "0"
Increased rate of fire of M249 to be that of its real life counterpart
Replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
Renamed server-side cvar "ins_endtime" to "mp_chattime"
Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire"

Fixed:
Fixed attacking with grenades while sprinting
Fixed bipod view locking issues while moving in prone
Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds
Fixed exploit allowing people to go from standing to prone super fast
Fixed explosions recording deaths as suicides
Fixed iron sights twitching under lag
Fixed pausing of automatic sounds
Fixed people being unable to use grenade if attacking while going prone
Fixed players automatically spawning when they enter the server
Fixed reloading with M249
Fixed shells sticking to players and floating in mid-air
Fixed strange behavior in the shotgun reload
Fixed various server and client-side exploits and crashes

Misc:
Changing class doesn't kill you anymore
Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU
Hint to suggest use of "cl_stancemode 1"
Optimized dust effects to use less CPU
Removed ability to use spraypaint or flashlights in spectator mode
Various gameplay balance improvements
Various small FPS improvements

You still reading this? GO GRAB IT!!!
__________________
Only the dead have seen the end of war - Plato

[EOS99]Darksoul is offline  
Old 07-09-2007, 04:47 AM   #2 (permalink)

 
Delta's Avatar
 
Join Date: Mar 2006
Location: AMERICA!
Age: 18
Posts: 1,047
Re: Insurgency update

They should fix the goddamn sights so it doesn't hit a foot under where you aim.

EDIT: By the way, Dark, there is now an Insurgency forum. Go to, "Game Specific Forums" and you'll find it.

Last edited by Delta; 07-09-2007 at 04:48 AM. Reason: I'm a moron and forgot to write it in the first place.
Delta is offline  
Sponsored links
Old 07-09-2007, 02:45 PM   #3 (permalink)
 
INVAZN's Avatar
 
Join Date: Jul 2007
Location: Vancouver, Canada
Age: 20
Posts: 18
Re: Insurgency update

Quote:
Originally Posted by -delta- View Post
They should fix the goddamn sights so it doesn't hit a foot under where you aim.

EDIT: By the way, Dark, there is now an Insurgency forum. Go to, "Game Specific Forums" and you'll find it.
i agree, oh well maybe next patch
__________________
http://www.tacticalgamer.com/image.php?type=sigpic&userid=19431&dateline=118366  2527
INVAZN is offline  
Sponsored links
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 03:58 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved