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| Armed Assault - General Discussion Armed Assault discussion |
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#1 (permalink) |
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Join Date: Jun 2007
Location: Denver, Colorado - St thomas, USVI - St. Petersburg, florida
Age: 45
Posts: 368
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In consideration of TvT games .....
I love coop. Period.
I am sometimes accused of being "EVO" centric, but I have played a bunch of coops lately, and those are fun. I get that tag becuase i put so much energy into trying to organize and make EVO better..... But anyway ... i think i'm getting ready for someorganized TvT. I used to think that if one side played the game slow and go ... organized and cautious ... while the other side played like gun and run ..... the game would pretty muck suck ... but you know what ... maybe not. I'm starting ot think that if I really believe in slow and go, then it should win. that it should result in a game of attrition, where the slow and go guys win. This is not true in small-map games because of the time and space that slow and go types need to get spread out and organized. It should work in larger maps like sarhani, assuming the start points are seperated enough at the beginning. I think I'm getting more and more open to the idea of some larger TvT scrims now...... your thoguhts? on TvT or this idea of fast movers vs. slow movers ... And yes. some people can move fast and be organized. but that takes even more talent ....
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Sleepdoc My typos are legendary. I choose not to correct them as a form of unique signature (and because forum spell checkers are a hassle) : ) I actually spell just fine. But my typing skills are the pits. Last edited by Sleepdoc; 07-16-2007 at 02:35 PM. |
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#2 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,104
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Re: In consideration of TvT games .....
It's all about organization. ArmA in general is better organized. TvT can be the pinnacle of ArmA, but requires the most organization. TvT without organization is just BF2 with better physics.
A pre-planned organized session is great for TvT. I actually need some volunteers to help me test an updated version of Taxi's mission.
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#3 (permalink) | ||
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Join Date: Mar 2007
Posts: 212
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Re: In consideration of TvT games .....
Quote:
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- Good leaders are needed - People who enjoy a challenging, teamwork oriented, cautious, stealthy and tactical style of game. - Keep in mind TvT is no kill fest, one mistake and you're dead So if you think it sounds like your kinda game, feel free to volunteer. |
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#4 (permalink) |
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Join Date: May 2003
Location: Orlando, FL
Age: 38
Posts: 278
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Re: In consideration of TvT games .....
In my opinion slow-go will work for moving to an objective, staying intact -- such as "Defend The Smoke" games. But when assaulting another team, the !@#&^ hits the fan REAL quick.
When that happens it's full on CQB style. Now that didn't mean every man for himself -- no, no -- we still had to hold on to structure, but comms fell to silence and all ran on AOR auto-pilot. I'm betting slow-go works best for objectives, and a blend of both for elimination battles.
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#5 (permalink) | |
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Join Date: Mar 2007
Posts: 212
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Re: In consideration of TvT games .....
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But that's all part of the challenge, which team stays most effective under difficult circumstances? |
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#7 (permalink) | |
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Join Date: Jun 2007
Location: Denver, Colorado - St thomas, USVI - St. Petersburg, florida
Age: 45
Posts: 368
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Re: In consideration of TvT games .....
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It is my hope that a squad, (made of a couple of fire teams), who has practiced together for a while, would not "lose their cool" and "drop their sectors" just becuase the moment transitioned fom stealth to in your face CQB. the team that keeps its tactical awareness (360 as Taxi put it) in tact should be the team that emerges victorious over all...... It takes training for a cool head to stay cool under fire. if the training and discipline are there, the training and discipline takes over...... The hard part is getting a group together, frequently enough, that plays together all the time. A chance to work with the same guys over and over so you can talk less and accomplish more in any situation. To know what the other guy will do when the heat is on. I suppose this is why "Groups" (squads? clans?) like the 12th and 1st form up. To play with eachother, to the exclsuion of others, as much as possible. To get to that "tight" place with a known group of guys.... Im not saying they are "excluders". On the contrary. but I would think some private training and closed games would be required, somewhat regularly, to get your style tight with your guys...
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Sleepdoc My typos are legendary. I choose not to correct them as a form of unique signature (and because forum spell checkers are a hassle) : ) I actually spell just fine. But my typing skills are the pits. |
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#8 (permalink) | |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,104
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Re: In consideration of TvT games .....
Quote:
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#11 (permalink) |
![]() Join Date: Dec 2005
Location: That smelly place called NJ
Age: 29
Posts: 1,015
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Re: In consideration of TvT games .....
And for the evolution addicts I've been playing on 9th server now with OpFor on the mission, it adds fun and TvT type added along with co-op...
But yeah, we need to do TvT or something else...
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#12 (permalink) |
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Join Date: Apr 2006
Posts: 26
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Re: In consideration of TvT games .....
I have never played TvT or PvP, as I said to Taxi, only coop with NO respawn.
I would find it interesting to play if there was no respawn. There are a lot of comments here about tactics, awareness, training, communication etc. However most of the missions on the server including Evo, which I stopped playing, are respawn. I wonder how many players would still be so gung-ho without respawn where very movement on the mission means victory or game over. I don't know if Taxi's mission is made for respawn and I don't know if no respawn means a long dragged out game with everyone afraid of making a mistake, but if it is the usual, some player shot me and 10 seconds I respawn go and find him and kill him, then no thanks. If I had to play respawn then the only way would be a squad respawn, start from scratch when your whole squad is dead. |
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#13 (permalink) | |
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Join Date: Jun 2007
Location: Denver, Colorado - St thomas, USVI - St. Petersburg, florida
Age: 45
Posts: 368
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Re: In consideration of TvT games .....
Quote:
I think there may be something in the middle as well, for the sake of fun. just something to consider. like 3 deaths or 2 deaths... just thinking out loud... Also, what you describe above is not permitted in a coop game, no matter how many respawns you get. in order to do what you described, you would have to be in total "Lone wolf" mode, like is easily done in BF2 type games. In TG, even if you get a respawn or 2, (or infinite) you are expected to return to your squad and get in line. You are not permitted to run around seeking revenge on some specific shooer from your previous death. But for teh record, i really enjoy the NO RESPAWN type games too.
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Sleepdoc My typos are legendary. I choose not to correct them as a form of unique signature (and because forum spell checkers are a hassle) : ) I actually spell just fine. But my typing skills are the pits. |
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#14 (permalink) | |||
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Join Date: Mar 2007
Posts: 212
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Re: In consideration of TvT games .....
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It is made for respawn, a no respawn version could be easily made, but not sure if that's a good idea for reasons listed below. Quote:
However with a mission where there is only one objective or the objectives are all in a relatively small area than no respawns are more fun to me. However I consider a decent spectator script to be a must for no respawn missions. Quote:
I tried to do this with a longer respawn time on the vehicles. However I'm still looking for a script to make people spawn in groups (preferably their squad). |
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#15 (permalink) |
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Join Date: Apr 2006
Posts: 26
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Re: In consideration of TvT games .....
Ok, maybe some middle ground would be good to keep the fun element, this isn't a realistic group after all.
@Taxi. If it is a large mission I guess you could spawn the transport only after all the team is in the same location ie at the respawn point. As you said you need a working spectator script or players will get bored fast. |
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