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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
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Join Date: Jun 2007
Posts: 234
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Conquest Server Size
I remember reading somewhere the Conquest server is made for 64 people, but we are running it at 52. Any chance of bumping that up now that the server lag issues are taken care of?
They are gone, arent they? I havent experienced server lag in a while... |
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#2 (permalink) |
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Join Date: Dec 2006
Location: Los Angeles
Age: 24
Posts: 1,325
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Re: Conquest Server Size
i think we'll be trying a stress test this weekend to see how it goes before our scrimmage with MIA and DIG, but I don't think that will be a regular thing.
The size isn't picked because of the lag; it's picked because of the maps. Having a pub server filled with 64 players just ends up being cramped. Either we only use 64 player maps that people generally dislike, or we wildly overpopulate maps that aren't intended to handle it. Also, in terms of making sure we have enough supporting members to support the server, 52 players works better as it makes the reserved spot more worthwhile for people to purchase... which is possibly why you're advocating changing it in the first place. |
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#3 (permalink) |
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Join Date: Jun 2007
Posts: 234
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Re: Conquest Server Size
As soon as I get outta this financial rut I am in, I am buying a reserved slot. (but yes, I would like it as well to get in easier,
)On the topic of being cramped, whats wrong with that? I personally would like to see the small version of Verdun on the server rotation, the one that focuses only on church. I think that would rock with the numbers we have. Absolute chaos ftw. |
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#4 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: Conquest Server Size
As Zoraster mentioned, the decision to go with 52 is based on the fact that the gameplay is just better with the lower count, for all the reasons mentioned.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#5 (permalink) |
![]() Join Date: Feb 2007
Age: 37
Posts: 4,222
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Re: Conquest Server Size
Crowded chaotic servers can be fun for their cathartic madness once in a while. But I think most TG peeps find that the chaos gets boring after a while. 64 player servers often devolve into mindless spam contests devoid of interesting tactics. One of the things I love about our server is that player count is at what I would consider a sweet spot for the maps we play and the way we play them.
I would not be against a 64 player sat night event or something just to change things up and get goofy on a weekend. Some would contend that the lag is still an issue.
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#6 (permalink) | |
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Join Date: Jun 2007
Posts: 234
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Re: Conquest Server Size
Quote:
With BF1942, we set up a server with 128 bots and had them all join the opposite team of a squad of 12 of us, and we attempted to hold them off on assault maps. |
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#9 (permalink) |
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Registered User
Join Date: Nov 2006
Posts: 1,870
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Re: Conquest Server Size
Most maps on 2142 are only meant for 32 players. Camp Gibraltar 64 is no different then 32, which is just I giant mess of grenade spamming. I find the game better with less people. Unless the map sizes were like the new Road To Tampa map.
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#12 (permalink) | |
![]() Join Date: Apr 2007
Location: Norway
Age: 32
Posts: 3,236
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Re: Conquest Server Size
Quote:
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TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way" xfire: superfastkill steam: Superfast ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#13 (permalink) |
![]() ![]() Join Date: May 2007
Location: Florida Panhandle
Age: 24
Posts: 1,058
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Re: Conquest Server Size
64 player night, huh? Sounds like it would be fun. Would the admins changes the maps in the rotation? Make them all the big vehicle maps generally reserved for titan, just play them as conquest? Because as much fun as 64 player Gibralter sounds... I think it would be more fun to do a 64 player Minsk, Suez, Verdun, or maybe some of the NS maps. I miss those ever since the end of frosty fridays. Though I definitely love having a TG titan server. *chuckle* Sorry, I'm rambling... I'll stop now.
![]() -Aruncado |
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