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Old 07-24-2007, 11:49 AM   #1 (permalink)
 
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Feedback 1.7

So guys and gals, how has 1.7 been working out for you? How are the maps? The hand weapons? The vehicles? A lot of PoE Devs read these forums and play in the TG server often. We value your feedback and would love to hear your thoughts on our latest release (good or bad).
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Old 07-24-2007, 12:10 PM   #2 (permalink)
 
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Re: Feedback 1.7

Would be better if I could hit something, but that just might have more to do with my lack of skill than their ability to code J/K, I am really enjoying the mod again, I kind of lost interest there for a while but I seem to be back to the fun again
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Old 07-24-2007, 12:33 PM   #3 (permalink)



 
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Re: Feedback 1.7

Best.

Game-sound.

Ever.









I'm loving just about everything. The new maps are fantastic (when played with the right player counts). New sounds (m16, abrams gas-turbine, etc) are amazing. I love the that the text spam has been removed (no more "Clear!" or "Ammo Here!" text chat generated - just the sounds.... last night on fallen, I put a text message into team chat and it stayed on the screen for a good minute and a half!) I was on an ArmA kick for a while, but I've been bit by the PoE2 bug again (hard).


Only adjustments I'd like to see:

- VEPR scope: Ironsight at end of VEPR needs to be lowered a bit. As it is, we get the worst of both worlds: limited peripheral vision due to scope body and limited direct vision due to ironsight in middle of screen. I'm actually trading my VEPR for g36's now!

- Repair ability in vehicles: I like that a pack of self-repairing tanks is no longer invincible from far off (no more camping). That being said, I'd like to see some ability to repair mid-battle. Whether that's allowing jeeps/APCs to repair tanks or... maybe allowing medics to heal from within vehicles - so an engineer on foot has a fighting chance (the tank driver can be medic)

- Risen: It's an amazing map, but it's just brutal with 64 reasonably skilled players. Suggest adding more cover... logs or bushes or fog or snow or deeper craters&trenches... something... maybe make it more blizzard like with bright white fog and denser snow?
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Old 07-24-2007, 01:13 PM   #4 (permalink)
 
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Re: Feedback 1.7

I do have a couple of gripes to bring up and I am maintaining a blog of sorts in the 5th's section of the forums where I've recorded some of my early impressions. But they are just that at the moment, early impressions. I've reassessed a couple of these and made corrections to gripes that, when I've cooled my jets a little after a frustrating round or two, now don't seem so bad and I recognize that it'll probably be me that has to bend a little in order to make the best of what we've been given.

That said, I feel it's still too early to bring my thoughts out into public domain... er... griping in public channels during the heat of the moment notwithstanding (I really am trying to put a lid on that, lol).

I will say this though, PoE2 remains the best mod on the market and overall, you guys have done a fantastic job. As far as I'm concerned, you've made BF2 what it should have been out of the box and EA/Dice should be paying you for fixing their garbage. I’d have thrown out my BF2 discs long, long ago were it not for you guys’ efforts. Thanks!

+rep to PoE!
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Old 07-24-2007, 02:25 PM   #5 (permalink)
 
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Re: Feedback 1.7

I need to get some more trigger time in before I can provide any feedback, but I enjoyed the few games I played yesterday. Overall the maps seemed relatively balanced, though I could barely see anything on Spies Like Us. Looking forward to seeing how these maps play once everyone learns them and we have COs in place.
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Old 07-24-2007, 02:33 PM   #6 (permalink)
 
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Re: Feedback 1.7

The Co Role and smoke in particular is a huge factor on Crimea and Berezan Island.

I do understand that it is still early but I just wanted to get feedback on how things are going so far and let you guys know that we are here and listening.
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Old 07-24-2007, 03:26 PM   #7 (permalink)
 
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Re: Feedback 1.7

I'm rather depressed by my sudden inabillity to hit anything. I know the physics have been updated, but I had thought that I was getting pretty good (at least in PR). I guess I need to hit the range.

I forget the name of the map, but its the one with the large fort. That map is WAY to frantic. I can't imagine how you would even begin to organize a squad or multiple squads once each side has a foot hold in the fort. die, respawn, die, respawn...... Reminds me of the old Street map(I think that was the name)
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Old 07-24-2007, 03:49 PM   #8 (permalink)
 
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Re: Feedback 1.7

I know the frogfoot was kind of overpowered last time, but it's basically worthless now. Too slow to avoid AA, only 2 bombs to drop at a time, the rockets are worthless, etc. The flanker is very well balanced, for a comparison.

Finally, I can't remember the name of the map off the top of my head, but it involves the Ukraine invading an urban setting with lots of buildings and stuff. Well basically, this map is entirely unplayable for me due to what I imagine is system performance issues. Every time I turn around my game freezes up for like a half second, and taking to the air is basically impossible. I'm not sure if increasing the fog or something might help performance on this map, but I know that other people have been having problems with it as well.
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Old 07-24-2007, 04:47 PM   #9 (permalink)
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Re: Feedback 1.7

Pretty good so far with just a few days playing it.

Good stuff:
  • Sounds are sweet
  • Airpower isnt oppressive (but look below at frogfoot)
  • Hand weapons are much more balanced
  • Operation Acorn is one of my favorite maps now because bleed has been made reasonable and every CP is like playing in a different map. Theres something for everyone.
  • Berezen Island is cool, and the tomahawks are great.
  • Odessa will be cool once some statics are removed to help game performance.
  • Vintorez is viable now, but i would still suggest either a more powerful round or a 15-20 round clip.
  • Olesko is fun, but generally only with less than 25 people. If the castle were 4 times larger, itd be viable for a full server. Shame too, because its a great concept for a map.

Bad stuff:
  • Risen should just be taken out because i just dont see any chance for it. Its way too deathmatchy, too little cover, and too linear.
  • Crimea looks great, but i just havent had many enjoyable rounds on it yet. Either the US cant get out of the beach and the UKR win by a ton, or the US manages to get a back flag early and the USMC win by a ton. Not sure what to change though, or if it just requires more player knowledge to do well as both sides.
  • Tank bugs GALORE. I would say about 75% of the time i get into a tank, the sabot round does not do any damage. The other 25% of the time an explosive of any kind will kill me out of the tank, but not kill the tank itself. I have found tanks almost useless.
  • Its not a biggie, but i dont understand the need for the little iron sights on the VEPR and a couple other guns. You dont use it to aim, and it kind of looks silly sitting there.
  • Frogfoot is completely impotent now. Its way too slow, has no maneuverability, and cannot effectively kill vehicles anymore. Theres really no point in flying the thing anymore, especially if the enemy decides to man up the mobile AA.
  • Mortars cannot be repacked up. Perhaps this was to balance it from being ubiquitous, so maybe a packing up and and deploying timer could be used.
  • Why was all the text eliminated? Nobody complained about that, they complained about the verbal slaughter on their ears. Now nobody knows when i need a medic, ammo, or if they need to go go go. I say take off the audio messages, bring back the text.
  • Not enough cannabis fields. Im pissed, greasy.
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Old 07-24-2007, 05:02 PM   #10 (permalink)
 
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Re: Feedback 1.7

I have two suggestions for Olesko:
take out the GER shotgun;
take out the medic's ability to revive.
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Old 07-24-2007, 05:10 PM   #11 (permalink)
 
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Re: Feedback 1.7

I have to agree with Santa on the messages. I never had a issue with the text, I do however with the spam chatter on the mic. If anything I would like the volume to be drastically reduced on any non VOIP chatter.

And yes the bugs with the tanks are as bad as ever. Not only the ones with Sabot rounds not registering damage. But HEAP and MG rounds doing not damage to infantry.

Other than some small tweaks a great job on the update. If only the tank problem was not so hard to pin down.
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Old 07-24-2007, 06:04 PM   #12 (permalink)
 
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Re: Feedback 1.7

Quote:
Originally Posted by Sawviper View Post
I have to agree with Santa on the messages. I never had a issue with the text, I do however with the spam chatter on the mic. If anything I would like the volume to be drastically reduced on any non VOIP chatter.

And yes the bugs with the tanks are as bad as ever. Not only the ones with Sabot rounds not registering damage. But HEAP and MG rounds doing not damage to infantry.

Other than some small tweaks a great job on the update. If only the tank problem was not so hard to pin down.
I whole heartedly agree about the audio spam. If you can't remove it, please turn down the volume on that. It almost makes me not want to play. If it has to be one or the other, please spam the chat before the audio. Good God, I don't want to go deaf this early in my life.
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Old 07-24-2007, 07:36 PM   #13 (permalink)



 
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Re: Feedback 1.7

The only text messages that were removed were those that A. had a corresponding mini-map indicator (I need health, ammo, or revive), or B. Didn't matter the player's name calling it out (enemy spotted, ammo here, meds here, etc).

For messages where the name has relevance... Follow Me, Thanks, Yes, No, Need Pickup, etc... (basically the entire commo-rose) the text message still shows.


If someone wants to go through all the .ogg and .wav files decompress them, lower the volume and then convert them back - the devs (volunteers like you and me) would love you long time
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Old 07-24-2007, 07:52 PM   #14 (permalink)
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Re: Feedback 1.7

I probably haven't played enough to comment, but I love the new maps (-1 see below) and appreciate all the hard work you PoE Devs have done:

Could be improved:

1. Would like to have the text back when calling for medic and ammo (doesnt nec need audible).
2. The "castle map" is way to crowded. Its hard to be tactical on a map like that, reminded me of "Strike on Karkand" when friendly fire was off. Not sure the name of the map, but I could do without.
3. I've noticed that anti-tank rounds occasionally takes down tanks on one round….especially when hit from the front. Perhaps two hits in the back makes sense, but one solo hit from the front should normally not take down a tank (yeah, yeah, unless it hits the tracks….but lets be real, no tracks in game).
4. Similar to the 1.5 release, I would like the Anti-Air gun to be more "forgiving". The only thing I hit with that gun is clouds......or perhaps I am just a louse AA shooter….
5. Idle time between rounds have tripled…then again, perhaps it is my computer than needs to be hauled down…

Likes:

1. I LOVE Berezen Island…I remake of Wake Island perhaps? But far better…..GJ.
2. Love many of the new maps a matter fact.
3. Likes the addition of mortar, haven't truly been able to use them though…
4. Appreciate the add'l weapons...a nice change.

In conclusion: I love the new release and hope that you guys consider these improvements in order to perfect the best mod out there!

PoE rules……...

Last edited by DaV; 07-24-2007 at 07:54 PM. Reason: Point 1.........
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Old 07-24-2007, 08:08 PM   #15 (permalink)
 
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Re: Feedback 1.7

Quote:
Originally Posted by WhiskeySix View Post
The only text messages that were removed were those that A. had a corresponding mini-map indicator (I need health, ammo, or revive), or B. Didn't matter the player's name calling it out (enemy spotted, ammo here, meds here, etc)
That's not exactly true - commands such as let's move have also been removed. Plus sometimes it's fun to spam your squad leader incessantly.
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