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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#1 (permalink) |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 29
Posts: 666
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Feedback 1.7
So guys and gals, how has 1.7 been working out for you? How are the maps? The hand weapons? The vehicles? A lot of PoE Devs read these forums and play in the TG server often. We value your feedback and would love to hear your thoughts on our latest release (good or bad).
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#2 (permalink) |
![]() Join Date: Jan 2006
Location: Columbus OH
Posts: 147
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Re: Feedback 1.7
Would be better if I could hit something, but that just might have more to do with my lack of skill than their ability to code
J/K, I am really enjoying the mod again, I kind of lost interest there for a while but I seem to be back to the fun again ![]()
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|TG-Irr|Avengingllama Decrapitaition: The act of having ones head so far up their butt that the end result is the head snapping off and staying there. |
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,271
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Re: Feedback 1.7
Best.
Game-sound. Ever. I'm loving just about everything. The new maps are fantastic (when played with the right player counts). New sounds (m16, abrams gas-turbine, etc) are amazing. I love the that the text spam has been removed (no more "Clear!" or "Ammo Here!" text chat generated - just the sounds.... last night on fallen, I put a text message into team chat and it stayed on the screen for a good minute and a half!) I was on an ArmA kick for a while, but I've been bit by the PoE2 bug again (hard). Only adjustments I'd like to see: - VEPR scope: Ironsight at end of VEPR needs to be lowered a bit. As it is, we get the worst of both worlds: limited peripheral vision due to scope body and limited direct vision due to ironsight in middle of screen. I'm actually trading my VEPR for g36's now! ![]() - Repair ability in vehicles: I like that a pack of self-repairing tanks is no longer invincible from far off (no more camping). That being said, I'd like to see some ability to repair mid-battle. Whether that's allowing jeeps/APCs to repair tanks or... maybe allowing medics to heal from within vehicles - so an engineer on foot has a fighting chance (the tank driver can be medic) - Risen: It's an amazing map, but it's just brutal with 64 reasonably skilled players. Suggest adding more cover... logs or bushes or fog or snow or deeper craters&trenches... something... maybe make it more blizzard like with bright white fog and denser snow? |
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#4 (permalink) |
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Join Date: Nov 2006
Posts: 933
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Re: Feedback 1.7
I do have a couple of gripes to bring up and I am maintaining a blog of sorts in the 5th's section of the forums where I've recorded some of my early impressions. But they are just that at the moment, early impressions. I've reassessed a couple of these and made corrections to gripes that, when I've cooled my jets a little after a frustrating round or two, now don't seem so bad and I recognize that it'll probably be me that has to bend a little in order to make the best of what we've been given.
That said, I feel it's still too early to bring my thoughts out into public domain... er... griping in public channels during the heat of the moment notwithstanding (I really am trying to put a lid on that, lol). ![]() I will say this though, PoE2 remains the best mod on the market and overall, you guys have done a fantastic job. As far as I'm concerned, you've made BF2 what it should have been out of the box and EA/Dice should be paying you for fixing their garbage. I’d have thrown out my BF2 discs long, long ago were it not for you guys’ efforts. Thanks! +rep to PoE!
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#5 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,322
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Re: Feedback 1.7
I need to get some more trigger time in before I can provide any feedback, but I enjoyed the few games I played yesterday. Overall the maps seemed relatively balanced, though I could barely see anything on Spies Like Us. Looking forward to seeing how these maps play once everyone learns them and we have COs in place.
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#6 (permalink) |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 29
Posts: 666
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Re: Feedback 1.7
The Co Role and smoke in particular is a huge factor on Crimea and Berezan Island.
I do understand that it is still early but I just wanted to get feedback on how things are going so far and let you guys know that we are here and listening. ![]() |
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#7 (permalink) |
![]() Join Date: Dec 2005
Location: Baltimore, MD, USA
Age: 40
Posts: 171
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Re: Feedback 1.7
I'm rather depressed by my sudden inabillity to hit anything. I know the physics have been updated, but I had thought that I was getting pretty good (at least in PR). I guess I need to hit the range.
I forget the name of the map, but its the one with the large fort. That map is WAY to frantic. I can't imagine how you would even begin to organize a squad or multiple squads once each side has a foot hold in the fort. die, respawn, die, respawn...... Reminds me of the old Street map(I think that was the name)
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"Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken |
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#8 (permalink) |
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Join Date: May 2007
Posts: 78
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Re: Feedback 1.7
I know the frogfoot was kind of overpowered last time, but it's basically worthless now. Too slow to avoid AA, only 2 bombs to drop at a time, the rockets are worthless, etc. The flanker is very well balanced, for a comparison.
Finally, I can't remember the name of the map off the top of my head, but it involves the Ukraine invading an urban setting with lots of buildings and stuff. Well basically, this map is entirely unplayable for me due to what I imagine is system performance issues. Every time I turn around my game freezes up for like a half second, and taking to the air is basically impossible. I'm not sure if increasing the fog or something might help performance on this map, but I know that other people have been having problems with it as well. |
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#9 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 19
Posts: 3,355
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Re: Feedback 1.7
Pretty good so far with just a few days playing it.
Good stuff:
Bad stuff:
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#11 (permalink) |
![]() Join Date: May 2005
Location: Wichita, Kansas
Age: 32
Posts: 479
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Re: Feedback 1.7
I have to agree with Santa on the messages. I never had a issue with the text, I do however with the spam chatter on the mic. If anything I would like the volume to be drastically reduced on any non VOIP chatter.
And yes the bugs with the tanks are as bad as ever. Not only the ones with Sabot rounds not registering damage. But HEAP and MG rounds doing not damage to infantry. Other than some small tweaks a great job on the update. If only the tank problem was not so hard to pin down.
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#12 (permalink) | |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,615
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Re: Feedback 1.7
Quote:
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#13 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,271
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Re: Feedback 1.7
The only text messages that were removed were those that A. had a corresponding mini-map indicator (I need health, ammo, or revive), or B. Didn't matter the player's name calling it out (enemy spotted, ammo here, meds here, etc).
For messages where the name has relevance... Follow Me, Thanks, Yes, No, Need Pickup, etc... (basically the entire commo-rose) the text message still shows. If someone wants to go through all the .ogg and .wav files decompress them, lower the volume and then convert them back - the devs (volunteers like you and me) would love you long time ![]() |
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#14 (permalink) |
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Join Date: Oct 2006
Location: Stockholm, Sweden
Age: 31
Posts: 165
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Re: Feedback 1.7
I probably haven't played enough to comment, but I love the new maps (-1 see below) and appreciate all the hard work you PoE Devs have done:
Could be improved: 1. Would like to have the text back when calling for medic and ammo (doesnt nec need audible). 2. The "castle map" is way to crowded. Its hard to be tactical on a map like that, reminded me of "Strike on Karkand" when friendly fire was off. Not sure the name of the map, but I could do without. 3. I've noticed that anti-tank rounds occasionally takes down tanks on one round….especially when hit from the front. Perhaps two hits in the back makes sense, but one solo hit from the front should normally not take down a tank (yeah, yeah, unless it hits the tracks….but lets be real, no tracks in game). 4. Similar to the 1.5 release, I would like the Anti-Air gun to be more "forgiving". The only thing I hit with that gun is clouds......or perhaps I am just a louse AA shooter…. 5. Idle time between rounds have tripled…then again, perhaps it is my computer than needs to be hauled down… Likes: 1. I LOVE Berezen Island…I remake of Wake Island perhaps? But far better…..GJ. 2. Love many of the new maps a matter fact. 3. Likes the addition of mortar, haven't truly been able to use them though… 4. Appreciate the add'l weapons...a nice change. In conclusion: I love the new release and hope that you guys consider these improvements in order to perfect the best mod out there! PoE rules……... Last edited by DaV; 07-24-2007 at 07:54 PM. Reason: Point 1......... |
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