Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion


Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 07-24-2007, 10:15 PM   #1 (permalink)
 
2 Para's Avatar
 
Join Date: May 2007
Posts: 232
Locking Squads?

I have played fairly little on the TG servers, so when my chance comes will most of the TG squads be locked?And i suppose the squads are named after their units, like E1st for example.
2 Para is offline   Reply With Quote
Old 07-24-2007, 10:18 PM   #2 (permalink)
 
Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,168
Re: locking squads?

Generally what happens is:

1) In-house squad creates a squad (3RDSFD) and locks it, and invites all 3rd, and occasionally never unlocks it.

2) See 1, but after they invite who they want, they unlock it. This is typically the norm.

3) People know you and you get invited to a squad. Yay!
Uranium - 235 is offline   Reply With Quote
Sponsored links
Old 07-24-2007, 11:32 PM   #3 (permalink)

 
draeh's Avatar
 
Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,876
Re: Locking Squads?

The 9th only initialy locks a squad to get the 9th in. Then it is unlocked and all are invited to join.
draeh is offline   Reply With Quote
Old 07-25-2007, 12:06 AM   #4 (permalink)

 
P.Drona's Avatar
 
Join Date: Jun 2007
Posts: 1,412
Re: Locking Squads?

Ditto for the 21st
P.Drona is offline   Reply With Quote
Old 07-25-2007, 12:07 AM   #5 (permalink)

 
rage4order's Avatar
 
Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 3,648
Re: Locking Squads?

We typically do the same thing, lock the squad at the beginning to get our other members in and unlock after we have everyone. somtimes someone is dragging behind and we hold a spot for them, other times we just plain forget to unlock after invites go out. Always feel free to join if we have a spot open. What typically happens is someone joins in an empty slot or 2 and if they work well with us they end up getting invited to the squad in the following rounds as well. Great way to learn about the different in house squads. My first TG experience was with the 7th and I loved it, hooked me with TG for life...Thanks again Fehmart. Welcome to the servers 2 para, join us anytime...Usually crazy 8's or NUTS is our squad name.
__________________
|TG-8th|RAGE


SigPic provided by www.davidclair.com

New to TG start HERE * 8th Mercs * Admin List * Supporting Membership
I am a proud former IRRegular!
*****
rage4order is offline   Reply With Quote
Old 07-25-2007, 12:20 AM   #6 (permalink)
 
Hidus's Avatar
 
Join Date: Feb 2007
Age: 32
Posts: 586
Re: Locking Squads?

If I am SLing it will either be a "Learn TG" squad where it is open to all or it will be a "3rd SFD" squad where I will invite 3rd members first, then friends of the 3rd second, and finally unlock it for anyone else who wants to join. If it remains locked then usually what it means is either we are practising a specific technique or (more likely) the SL just forgot to unlock it.
__________________
2 Legit 2 Quit
Hidus is offline   Reply With Quote
Sponsored links
Old 07-25-2007, 04:09 AM   #7 (permalink)
 
machowner's Avatar
 
Join Date: Apr 2007
Location: TN
Posts: 2,925
Re: Locking Squads?

Yea sometimes, you are waiting for a guy, then he joins while you are in the fight and just forget about unlocking the squad. I am sure I speak for all of the IHS's when I say we like playing with new guys, keeps the game interesting.
__________________



|New to TG? Start here|*|Become a Supporting Member|
"Remember to pillage BEFORE you burn!"
machowner is online now   Reply With Quote
Old 07-25-2007, 07:45 AM   #8 (permalink)
 
Hydride's Avatar
 
Join Date: Jul 2007
Posts: 239
Re: Locking Squads?

Asking for invites is always a good way to go as well. I generally lock my squad to invite people I had in it previously and open it once they all are in.

If I have the room I'd be glad to invite someone who wants in, it sure beats running the chance of getting someone who just needs a squad and doesn't want to really be apart of it.

Cheers
__________________
|TG-21st| Hydride

Hydride is offline   Reply With Quote
Old 07-25-2007, 10:39 AM   #9 (permalink)
 
Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,168
Re: Locking Squads?

Quote:
Originally Posted by Hydride View Post
Asking for invites is always a good way to go as well. I generally lock my squad to invite people I had in it previously and open it once they all are in.

If I have the room I'd be glad to invite someone who wants in, it sure beats running the chance of getting someone who just needs a squad and doesn't want to really be apart of it.

Cheers
You know I love your squads
Uranium - 235 is offline   Reply With Quote
Old 07-25-2007, 11:52 AM   #10 (permalink)
 
Augustus Gloop's Avatar
 
Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,580
Re: Locking Squads?

Another idea is to come hang out with us in our TS channel. I can't speak for the others, but the 3rd is always happy to have friends hang out and chat with us between rounds, and if you ask for an invite you'll probably get one during our locked squad phase. Just be a polite guest, and leave if asked because we're planning a scrim or something.
__________________
Augustus Gloop is offline   Reply With Quote
Sponsored links
Old 07-25-2007, 11:54 AM   #11 (permalink)
 
Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,168
Re: Locking Squads?

I'd use TS more often if the whole disembodied voice thing didn't cause me so many problems. I'll start talking to my squad and they'll be all "What are you talking about?"
Uranium - 235 is offline   Reply With Quote
Old 07-25-2007, 12:03 PM   #12 (permalink)
 
Acreo Aeneas's Avatar
 
Join Date: Nov 2006
Location: DePaul University (Chicago)
Age: 22
Posts: 5,022
Re: Locking Squads?

Usually if it's a locked squad where it is comprised of only one IHS, the squad is probably trying to work on tactics or testing "battle plans".
__________________


Peripherals: MX1100, G7, LX8
Technology: Netbooks and other low-cost, small, and portable PCs.
RSS Feeds: Bamboo
Acreo Aeneas is online now   Reply With Quote
Old 07-25-2007, 12:08 PM   #13 (permalink)
 
Lorian's Avatar
 
Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,039
Re: Locking Squads?

Quote:
Originally Posted by Uranium - 235 View Post
I'd use TS more often if the whole disembodied voice thing didn't cause me so many problems. I'll start talking to my squad and they'll be all "What are you talking about?"
Try using TeamSpeak Overlay, it tells you when someone is talking on TramSpeak. I agree, the disembodied voice does sometimes get confusing.
__________________
|TG| Lorian
Member since 18th February 2006

Lorian is offline   Reply With Quote
Old 07-25-2007, 01:29 PM   #14 (permalink)


 
Damonte's Avatar
 
Join Date: Feb 2007
Location: Cincinnati, OH
Age: 30
Posts: 1,639
Re: Locking Squads?

I don't know about anyone else, but I find it fairly easy to tell the difference between someone talking on Teamspeak versus in-game Voip. The TS comes through much clearer than in-game Voip.
__________________
|TG-Irr| Damonte
Irregulars 2142 Training Officer / Irregulars 2142 Platoon Leader

TG Primer | BF2142 Server Rules | BF2142 SOP's
Contact an Admin | BF2142 Admins | Join the Irregulars!



Damonte is offline   Reply With Quote
Old 07-25-2007, 08:28 PM   #15 (permalink)

 
Anospa's Avatar
 
Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 4,264
Re: Locking Squads?

Aye, that it does. And usually I can expect who would be in a TS channel and know who's playing vs. who's talking on TS.
__________________



Proud to have been an IRRegular!
Anospa is online now   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 10:53 PM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved