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| Battlefield 2 - After Action Reports Discussions regarding BF2 AAR on Tactical Gamer Servers. |
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#1 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 19
Posts: 3,355
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Spies Like Us 7/26
Although it was a bit of a blowout round, i had one of the best squads ive led in quite some time.
![]() As you can see from the screenshot, we were rocking on all cylinders with an awesome K/D of 6 (2 is good!). We completed all of our objectives except at the very beginning when two TG led squads attacked our flag. Besides that, absolutely flawless job from everyone. Everyone followed orders correctly but most importantly they followed them quickly. Occasionally we had to split up on defense to cover 2 approaches, and within a matter of seconds everyone went where they were told. The squad also did an excellent job of keeping in good position by staying on top of easy to defend hills and staying spread out to keep maximum firepower coming from multiple directions. On attack, everyone pushed forward when i told them to and everyone tossed smoke, resulting in multiple quickly captured flags with 0 deaths. It seemed like every time i put an attack marker down, the UKR was giving us that flag out of sheer mercy. Finally, HUGE shout out to our medics, sawviper and faultline. As you can see from their teamwork scores, they were integral in our huge K/D and because almost all 6 of us were alive at any given time, we were more effective. I noticed that both of them stayed behind 2 teammates who were firing on the enemy. This kept them alive all the time, ready to revive. From now on in that map, im gonna tell both my medics to try to stay out of the fighting as much as possible and stay behind the 4 assault and support classes. The medic gun really isnt accurate enough for that map anyway, so having them stay alive and keeping the accurate shooters alive is really important, much more so than having 6 guys shooting with less reviving going on. |
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#2 (permalink) | |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,615
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Re: Spies Like Us 7/26
Quote:
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#3 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 19
Posts: 3,355
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Re: Spies Like Us 7/26
Quote:
Imbalances aside, im still pleased with how my squad did. Inferior UKR guns have nothing to do with how well my squad reacted to orders and how well both of the medics cared more about keeping squad members alive than they cared about their KDs. |
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#4 (permalink) |
![]() Join Date: Dec 2005
Location: Houston, TX
Posts: 775
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Re: Spies Like Us 7/26
I'm sure Ribbons would love to hear from you....
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![]() |TG-Irr| ThePenguineer ::: |TG-Irr| Pengie the Noob
TG-Irregulars Communications Officer ![]() Want to be more involved in TG? Think Irregulars! |
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#6 (permalink) |
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Join Date: Aug 2005
Posts: 4,639
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Re: Spies Like Us 7/26
I hear what your saying Greasy, how many revives did they get? I believe you can look at the number of kills on the German side versus the number of deaths to the Ukraine side to come up with the number of revives. Do the same with the other 2 sets of numbers and you can come up with a delta of revives between the two teams.
So how many revives did Germany have? G.R=U.Kills-G.Deaths ?=643-346 Germany had 297 revives as a team. How many revives did Ukraine have? U.R=G.Kills-U.Deaths ?=309-262 Ukraine had 47 revives as a team. Where did all the remaining teampoints come from? I would hazard that the rest of the team points came from Heals as they were winning their encounters and then healing up on a medpack. You guys had a good round. Thanks also to the guys in my squad, Corporate, MoreGooder, 9mm, and Dr.Saboteur for putting up a top squad and managing to sweep a Mantis squad off the Watermill and a Santa squad off the camp! Lucky Shot |
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#8 (permalink) |
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Join Date: Aug 2005
Posts: 4,639
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Re: Spies Like Us 7/26
Heals, Ammo Points, Flag's defended matter not in the differences between Kills and Deaths. The only thing you can't account for in the number difference is the people who were removed for supporting members and those who voluntarily quit.
Lucky Shot |
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#9 (permalink) | |
![]() Join Date: Nov 2005
Age: 27
Posts: 2,087
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Re: Spies Like Us 7/26
Quote:
As far as I can tell from Santa's screenshot, GER had 643 kills and UKR had 346 deaths; and UKR had 309 kills and GER had 262 deaths. GER had more than twice as many kills than UKR, supporting the suggestion that the GER weapons are now superior to the UKR weapons since the teams don't look that unbalanced.
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#10 (permalink) |
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Join Date: Aug 2005
Posts: 4,639
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Re: Spies Like Us 7/26
Nope. A kill is recorded when someone is shot and can no longer move. A Death is recorded when he respawns. So A Team Revive # = Enemy Total Kills (Always = or > then Team Deaths) - Team Deaths (killed by the enemy and not revived).
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#11 (permalink) |
![]() Join Date: Nov 2005
Age: 27
Posts: 2,087
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Re: Spies Like Us 7/26
Ok, the equation you gave to find the number of revives the GER team had is:
"G.R=U.Kills-G.Deaths" You then supply the numbers as follows: "?=643-346" However, UKR did not have 643 kills. They had 309 kills. And, GER did not have 346 deaths. They had 262. The same goes for the equation you give to find 'U.R'. Perhaps you meant something other than the number of kills the UKR team had by 'U.Kills' and something other than the number of deaths the GER team had by 'G.Deaths'? I do understand how to estimate the number of revives. I'm not saying your equations are wrong. I am saying that you substituted the wrong numbers into your equation. Remember, the team on the left side in Santa's screenshot is GER. Santa's team, GER, had 643 kills. Your team, UKR, had 346 deaths. By your own equation, this would give us that UKR had 297 revives as a team.
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#14 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: Spies Like Us 7/26
So what's the conclusion about balance here?
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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