Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - After Action Reports


Battlefield 2 - After Action Reports Discussions regarding BF2 AAR on Tactical Gamer Servers.

Reply
 
Thread Tools
Old 07-26-2007, 11:56 PM   #1 (permalink)
Registered User
 
Join Date: Jul 2005
Age: 19
Posts: 3,355
Spies Like Us 7/26

Although it was a bit of a blowout round, i had one of the best squads ive led in quite some time.



As you can see from the screenshot, we were rocking on all cylinders with an awesome K/D of 6 (2 is good!). We completed all of our objectives except at the very beginning when two TG led squads attacked our flag. Besides that, absolutely flawless job from everyone. Everyone followed orders correctly but most importantly they followed them quickly.

Occasionally we had to split up on defense to cover 2 approaches, and within a matter of seconds everyone went where they were told. The squad also did an excellent job of keeping in good position by staying on top of easy to defend hills and staying spread out to keep maximum firepower coming from multiple directions.

On attack, everyone pushed forward when i told them to and everyone tossed smoke, resulting in multiple quickly captured flags with 0 deaths. It seemed like every time i put an attack marker down, the UKR was giving us that flag out of sheer mercy.

Finally, HUGE shout out to our medics, sawviper and faultline. As you can see from their teamwork scores, they were integral in our huge K/D and because almost all 6 of us were alive at any given time, we were more effective. I noticed that both of them stayed behind 2 teammates who were firing on the enemy. This kept them alive all the time, ready to revive. From now on in that map, im gonna tell both my medics to try to stay out of the fighting as much as possible and stay behind the 4 assault and support classes. The medic gun really isnt accurate enough for that map anyway, so having them stay alive and keeping the accurate shooters alive is really important, much more so than having 6 guys shooting with less reviving going on.
Santa is offline   Reply With Quote
Old 07-27-2007, 12:16 AM   #2 (permalink)
 
jmaker's Avatar
 
Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,615
Re: Spies Like Us 7/26

Quote:
...From now on in that map...
Please no. All the UKR weapons are inferior to the German weapons on that map. Vepr is completely useless. Our entire squad reverted to the medic gun near the end of the round, because that was more lethal than the vepr. I'm not saying you didn't kick our ass, but I wouldn't go patting yourselves on the back either.
__________________

jmaker is offline   Reply With Quote
Sponsored links
Old 07-27-2007, 12:24 AM   #3 (permalink)
Registered User
 
Join Date: Jul 2005
Age: 19
Posts: 3,355
Re: Spies Like Us 7/26

Quote:
Originally Posted by jmaker View Post
Please no. All the UKR weapons are inferior to the German weapons on that map. Vepr is completely useless. Our entire squad reverted to the medic gun near the end of the round, because that was more lethal than the vepr. I'm not saying you didn't kick our ass, but I wouldn't go patting yourselves on the back either.
Thanks?

Imbalances aside, im still pleased with how my squad did. Inferior UKR guns have nothing to do with how well my squad reacted to orders and how well both of the medics cared more about keeping squad members alive than they cared about their KDs.
Santa is offline   Reply With Quote
Old 07-27-2007, 01:53 AM   #4 (permalink)
 
ThePenguineer's Avatar
 
Join Date: Dec 2005
Location: Houston, TX
Posts: 775
Re: Spies Like Us 7/26

I'm sure Ribbons would love to hear from you....
__________________

|TG-Irr| ThePenguineer ::: |TG-Irr| Pengie the Noob
TG-Irregulars Communications Officer

Want to be more involved in TG? Think Irregulars!
ThePenguineer is offline   Reply With Quote
Old 07-27-2007, 09:43 AM   #5 (permalink)
 
[tR]Greasy_mullet's Avatar
 
Join Date: Jan 2007
Location: Tennessee
Age: 29
Posts: 666
Re: Spies Like Us 7/26

With that many revives by the medics... German players were going down.
[tR]Greasy_mullet is offline   Reply With Quote
Old 07-27-2007, 10:47 AM   #6 (permalink)
 
Lucky Shot's Avatar
 
Join Date: Aug 2005
Posts: 4,639
Re: Spies Like Us 7/26

I hear what your saying Greasy, how many revives did they get? I believe you can look at the number of kills on the German side versus the number of deaths to the Ukraine side to come up with the number of revives. Do the same with the other 2 sets of numbers and you can come up with a delta of revives between the two teams.

So how many revives did Germany have?
G.R=U.Kills-G.Deaths
?=643-346
Germany had 297 revives as a team.

How many revives did Ukraine have?
U.R=G.Kills-U.Deaths
?=309-262
Ukraine had 47 revives as a team.

Where did all the remaining teampoints come from? I would hazard that the rest of the team points came from Heals as they were winning their encounters and then healing up on a medpack. You guys had a good round. Thanks also to the guys in my squad, Corporate, MoreGooder, 9mm, and Dr.Saboteur for putting up a top squad and managing to sweep a Mantis squad off the Watermill and a Santa squad off the camp!

Lucky Shot
Lucky Shot is offline   Reply With Quote
Sponsored links
Old 07-27-2007, 10:54 AM   #7 (permalink)
 
Drizzid's Avatar
 
Join Date: Oct 2005
Location: Glendale, AZ
Age: 37
Posts: 2,957
Re: Spies Like Us 7/26

Doesn't ammo packs count in team points? If so then you have to take those into account in your math.
__________________
Drizzid is offline   Reply With Quote
Old 07-27-2007, 10:55 AM   #8 (permalink)
 
Lucky Shot's Avatar
 
Join Date: Aug 2005
Posts: 4,639
Re: Spies Like Us 7/26

Heals, Ammo Points, Flag's defended matter not in the differences between Kills and Deaths. The only thing you can't account for in the number difference is the people who were removed for supporting members and those who voluntarily quit.

Lucky Shot
Lucky Shot is offline   Reply With Quote
Old 07-27-2007, 11:00 AM   #9 (permalink)
 
sordavie's Avatar
 
Join Date: Nov 2005
Age: 27
Posts: 2,087
Re: Spies Like Us 7/26

Quote:
Originally Posted by Lucky Shot View Post
I hear what your saying Greasy, how many revives did they get? I believe you can look at the number of kills on the German side versus the number of deaths to the Ukraine side to come up with the number of revives. Do the same with the other 2 sets of numbers and you can come up with a delta of revives between the two teams.

So how many revives did Germany have?
G.R=U.Kills-G.Deaths
?=643-346
Germany had 297 revives as a team.

How many revives did Ukraine have?
U.R=G.Kills-U.Deaths
?=309-262
Ukraine had 47 revives as a team.
Hmm? You have your numbers backward.

As far as I can tell from Santa's screenshot, GER had 643 kills and UKR had 346 deaths; and UKR had 309 kills and GER had 262 deaths. GER had more than twice as many kills than UKR, supporting the suggestion that the GER weapons are now superior to the UKR weapons since the teams don't look that unbalanced.
__________________


sordavie is offline   Reply With Quote
Old 07-27-2007, 11:02 AM   #10 (permalink)
 
Lucky Shot's Avatar
 
Join Date: Aug 2005
Posts: 4,639
Re: Spies Like Us 7/26

Nope. A kill is recorded when someone is shot and can no longer move. A Death is recorded when he respawns. So A Team Revive # = Enemy Total Kills (Always = or > then Team Deaths) - Team Deaths (killed by the enemy and not revived).
Lucky Shot is offline   Reply With Quote
Sponsored links
Old 07-27-2007, 11:05 AM   #11 (permalink)
 
sordavie's Avatar
 
Join Date: Nov 2005
Age: 27
Posts: 2,087
Re: Spies Like Us 7/26

Quote:
Originally Posted by Lucky Shot View Post
Nope.
Ok, the equation you gave to find the number of revives the GER team had is:

"G.R=U.Kills-G.Deaths"

You then supply the numbers as follows:

"?=643-346"

However, UKR did not have 643 kills. They had 309 kills. And, GER did not have 346 deaths. They had 262.

The same goes for the equation you give to find 'U.R'. Perhaps you meant something other than the number of kills the UKR team had by 'U.Kills' and something other than the number of deaths the GER team had by 'G.Deaths'? I do understand how to estimate the number of revives. I'm not saying your equations are wrong. I am saying that you substituted the wrong numbers into your equation. Remember, the team on the left side in Santa's screenshot is GER. Santa's team, GER, had 643 kills. Your team, UKR, had 346 deaths. By your own equation, this would give us that UKR had 297 revives as a team.
__________________


sordavie is offline   Reply With Quote
Old 07-27-2007, 11:11 AM   #12 (permalink)
 
Lucky Shot's Avatar
 
Join Date: Aug 2005
Posts: 4,639
Re: Spies Like Us 7/26

Your right, I am used to seeing Ukraine dominate this map. Numbers are still the same, reverse the teams.

Germany had 47 revives and Ukraine had 297.

Lucky Shot
Lucky Shot is offline   Reply With Quote
Old 07-27-2007, 11:13 AM   #13 (permalink)
 
sordavie's Avatar
 
Join Date: Nov 2005
Age: 27
Posts: 2,087
Re: Spies Like Us 7/26

Right. With GER having more than twice as many kills as UKR with what looks like fairly even teams.
__________________


sordavie is offline   Reply With Quote
Old 07-27-2007, 11:14 AM   #14 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
Re: Spies Like Us 7/26

So what's the conclusion about balance here?
__________________
Battlefield 2/2142 Game Officer
Contact me with server/player/admin issues.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.

FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
Tempus is offline   Reply With Quote
Old 07-27-2007, 11:15 AM   #15 (permalink)
 
Lucky Shot's Avatar
 
Join Date: Aug 2005
Posts: 4,639
Re: Spies Like Us 7/26

That the Ukraine has better shock paddles.
Lucky Shot is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 03:55 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved