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#4 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: Dcon
Maybe when it's closer to full release.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#6 (permalink) |
![]() Join Date: Aug 2006
Location: Hickory, NC
Age: 29
Posts: 41
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Re: Dcon
I've been playing it quite a bit lately myself, under my former moniker of GrooveChampion since I've been playing it with my old clanmates from DNC. It's meant to get as close to the Desert Combat mod as possible, with a few upgrades. They're working on the next patch for it already, with some more weapon balancing tweaks in the works.
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#7 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,488
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Re: Dcon
I'd be interested to try any mod that has decent weapon damage and accuracy approaching PR's, and also a lowered run-speed.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#8 (permalink) |
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Join Date: Mar 2006
Location: Earth, west coast No. America
Posts: 289
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Re: Dcon
I heard players can jump and shoot at the same time.
![]() Also I know the jump is not as high, so many vanilla and POE mario/donkey kong situations can not be performed in Dcon. |
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