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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#1 (permalink) |
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Join Date: Aug 2007
Posts: 31
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I wish someone could make it so mines do not make a tk, infact they should make them so that the idiot who thinks its ok to drive over red skulls gets a negative score, ussually I just accept theres idiots about, but when an entire squad gets driven over my mines, dies, and then they all punish me, thats just stupidity of the highest order.
Anyone else noticed with the 1.7 release there has been an influx of vanilla players, bringing all that is bad about vanilla bf2 with them? |
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#2 (permalink) |
![]() Join Date: Sep 2006
Location: Stockholm, Sweden
Age: 29
Posts: 687
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Re: A rant about landmines and negative scores.
I hear you. It has do with the fact that very few people are able take responsibility for their own actions [stupidity], hence punish in situations like that.
When things like you describe happen and some silly person decide to punish, I get an urge to hunt that person down and knife him in order to make him realise what an intentional TK is.
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|TG-6th|Steiner Can't work out how to have several different images [such as banners and ribbons] in the signature, so I will drop that project for now... Caesar counted on his veteran Gaul legions. Napoleon had his Old Guard. Queen Victoria was well served by the Cold Stream Guards. Tactical Gamer can always rely on the 6th Devil's Brigade. "-He has a wife, you know. Do you know what she's called? 'Incontinentia'... Incontinentia Buttocks." |
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#3 (permalink) | |
![]() ![]() Join Date: Aug 2005
Posts: 3,908
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Re: A rant about landmines and negative scores.
Always think before dropping mines or claymores down somewhere. These explosive devices should kill your teammates and in game they will if you place them where your teammates are going to be as some point in the near future.
You have to remember that with mines in particular the red skulls do not show up until you are really close...to expect fast movers to drive slow everywhere or be able to stop when they get the indicator is having unrealistic expectations. So if your on defense at a flag on Carpathian...don't automatically think its a good idea to mine up all the entrances right away. Teammates are going to use your flag as a launch point so the travel points out of the flag that lead to enemy controlled areas are going to be used. Always keep those clear. The paths you want to mine are those where only the enemy should be coming from. Even then though you will definitely get some characters that really annoy the crap out of ya because the mines were in plain sight or they knew they were there and still tried to fly right thru. So basically what I'm saying is this problem is on both ends. We won't change the mine/claymore logic so it doesn't tk...that will just allow the free kill vanilla spamming(claymores on flags, mines all over the place) and its quite unrealistic. Just always put a little thought into your mine placements going forward and shrug off the players who run over blatant mine placement and punish ya. Quote:
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#4 (permalink) |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 30
Posts: 747
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Re: A rant about landmines and negative scores.
Its hard and a risk you run by using mines. As has been said, the best thing you can do is just be smart about where you place them and where you are driving, especially when leaving a forward base that has been under attack as lots of people will toss down mines.
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#5 (permalink) |
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Join Date: Aug 2007
Posts: 31
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Re: A rant about landmines and negative scores.
On Berezan island, I tend to put them on the entrance track to the beach, in plain view of anyone leaving the beach but not in view of anyone driving onto it, as its out there line of sight, team mates still go zooming off in hummers straight over them, they really should not punish for friendly mine kill though, even if it was hard to see, its annoying as hell getting auto kicked for it.
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#6 (permalink) |
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Join Date: Jul 2007
Posts: 67
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Re: A rant about landmines and negative scores.
Luckily, PoE is unranked. Negative scores really don't count for much. It's like the good old days of BF1942. If you don't want people to think that you purposely TKed a whole squad, just send a line on global chat explaining what happened. It may even result in the reckless driver apologizing.
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#7 (permalink) | |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 30
Posts: 747
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Re: A rant about landmines and negative scores.
Quote:
I did redeem myself though as after that I smoked the flag and as the same guys tried to move in, but this time with the chat log (which was very effective without all the spam). While they still were not able to take the flag, I shelled the remaining enemy troops into oblivion and their AA until the next assualt. ![]() I can deal with a lot of things in game but I hate it when I TK, it just makes me feel stick to my tummy. |
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#8 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: A rant about landmines and negative scores.
Quote:
But man, when I first started playing BF2, I was really terrible for shooting teammates. I therefore nominate myself for "most improved" teamkiller.
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Peace through fear... since 1947! |
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#9 (permalink) |
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Join Date: Jun 2007
Posts: 138
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Re: A rant about landmines and negative scores.
I hate when a squad mate runs over my mines while I scream at him to watch out for the mines. It pretty much makes me wanna rip my eyes out of my skull and tap dance on razor blades barefoot
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|TG-Irr|Doctor |
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#10 (permalink) | |
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Join Date: Aug 2007
Posts: 31
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Re: A rant about landmines and negative scores.
Quote:
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