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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,593
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Re: Pod Structure
it is concidered a vehicle just like your paracute. If you can be killed in your paracute, you should be able to. I think I'll test this out when I can get some time.
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#5 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 4,264
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Re: Pod Structure
Hitting parachuting soldier's with a gunship is not healthy, at least in single player. That parachute raped me big time.
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#7 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: Broomfield, CO
Age: 26
Posts: 5,206
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Re: Pod Structure
I think eroak was referring to the pod. I created a private server with a few friends and tried blowing up a pod building. 4 people, 2 supply crates, multiple full-load RDX explosions from each person (i'd say we each blew up 4 or 5 full RDX loads). Not a scratch to the pod building on port bavaria. Didnt try the buildings on any other map, but I would venture a guess that they function similarly.
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#8 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,593
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Re: Pod Structure
Right, It seems like the paracute and pod luncher are both vehicles. But of course with different coded rules. Now I mean, not a vehicle that moves or shots things, But a "object" that is entered and has a function. Our FAV has a function, Move and shot. Our paracute is a coded vehicle, it's function isn't to shot, but coded to slow you down and dissapear on gound contact. That's why a gunship and transport blow up on contact with a paracute, But bullets will still kill you. I think the same is for the launcher, but it's coded not to move, and might be coded to recive no damage. But to save money and coding problems, They create a vehicle that does what it does and not generate a whole new batch of coding. That would make sense to me, But I could be completly wrong.
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