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Old 08-02-2007, 05:31 PM   #1 (permalink)
 
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Pod Structure

Does anyone know if you can destroy the Pod buildings on the NS servers? I thought I remembered them being destroyed once, but I could have been mistakenly noobish at the time.
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Old 08-02-2007, 05:38 PM   #2 (permalink)



 
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Re: Pod Structure

I don't believe any of the environments in 2142, NS or vanilla, are destructible (imagine if they were, not sure if that would be a good thing or not).
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Old 08-02-2007, 05:43 PM   #3 (permalink)
 
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Re: Pod Structure

put a bunch of rdx on there and test it out. Go into an empty NS server, sign up for commander, drop a supply box outside of the repair range, and rdx the hell out of it.
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Old 08-02-2007, 06:03 PM   #4 (permalink)



 
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Re: Pod Structure

it is concidered a vehicle just like your paracute. If you can be killed in your paracute, you should be able to. I think I'll test this out when I can get some time.
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Old 08-02-2007, 07:18 PM   #5 (permalink)

 
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Re: Pod Structure

Hitting parachuting soldier's with a gunship is not healthy, at least in single player. That parachute raped me big time.
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Old 08-02-2007, 07:47 PM   #6 (permalink)
 
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Re: Pod Structure

Quote:
Originally Posted by Eroak View Post
it is concidered a vehicle just like your paracute. If you can be killed in your paracute, you should be able to. I think I'll test this out when I can get some time.
the pod structure is considered a vehicle like a parachute or the actual pod is?
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Old 08-02-2007, 10:33 PM   #7 (permalink)

 
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Re: Pod Structure

I think eroak was referring to the pod. I created a private server with a few friends and tried blowing up a pod building. 4 people, 2 supply crates, multiple full-load RDX explosions from each person (i'd say we each blew up 4 or 5 full RDX loads). Not a scratch to the pod building on port bavaria. Didnt try the buildings on any other map, but I would venture a guess that they function similarly.
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Old 08-03-2007, 01:05 AM   #8 (permalink)



 
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Re: Pod Structure

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Originally Posted by Zoraster View Post
the pod structure is considered a vehicle like a parachute or the actual pod is?
Right, It seems like the paracute and pod luncher are both vehicles. But of course with different coded rules. Now I mean, not a vehicle that moves or shots things, But a "object" that is entered and has a function. Our FAV has a function, Move and shot. Our paracute is a coded vehicle, it's function isn't to shot, but coded to slow you down and dissapear on gound contact. That's why a gunship and transport blow up on contact with a paracute, But bullets will still kill you. I think the same is for the launcher, but it's coded not to move, and might be coded to recive no damage. But to save money and coding problems, They create a vehicle that does what it does and not generate a whole new batch of coding. That would make sense to me, But I could be completly wrong.
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Old 08-03-2007, 11:48 AM   #9 (permalink)
 
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Re: Pod Structure

Thanks Ferris.
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