Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Point of Existence Discussion


Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence

Reply
 
Thread Tools
Old 08-04-2007, 06:09 PM   #1 (permalink)
 
Daarken's Avatar
 
Join Date: Mar 2007
Location: Fema Trailer
Posts: 78
*** PoE:2 Call to ARMS ***

Attention Soldiers!
Due to the great quality of soldiers and players that represent the TG community, I have decided to show you my appreciation with a very important mission...

This mission if you choose to accept is non other then the final test of our hotfix release candidate. Due to the possibility of a potential leak, I have requested that these testers be hand chosen for this mission.

If your chosen for this mission, you agree not to discuss or provide any information, screenshots or files to anyone.

*** End Communication ***
__________________
Point Existence:2 Lead Tester of Mod Developement
Daarken is offline   Reply With Quote
Old 08-04-2007, 06:16 PM   #2 (permalink)

 
FBmantis's Avatar
 
Join Date: Aug 2005
Posts: 3,908
Re: *** PoE:2 Call to ARMS ***

Hey guys...a little more info. This is a special opportunity that is being given to our Supporting Member base. You will need to be a SM to participate in this testing. The goal here is to use our community to help stress test the fixes, changes and lag tweaks that are in the upcoming 1.8 hotfix.

This topic will be just for discussion only. Signup topic for SMers will be linked soon!
__________________


FBmantis is offline   Reply With Quote
Sponsored links
Old 08-04-2007, 09:32 PM   #3 (permalink)
 
machowner's Avatar
 
Join Date: Apr 2007
Location: TN
Posts: 2,925
Re: *** PoE:2 Call to ARMS ***

sounds interesting, are there any requirements? system or connection type?
__________________



|New to TG? Start here|*|Become a Supporting Member|
"Remember to pillage BEFORE you burn!"
machowner is offline   Reply With Quote
Old 08-04-2007, 11:45 PM   #4 (permalink)
 
Daarken's Avatar
 
Join Date: Mar 2007
Location: Fema Trailer
Posts: 78
Re: *** PoE:2 Call to ARMS ***

If you can play PoE, you meet the hardware requirements.
__________________
Point Existence:2 Lead Tester of Mod Developement
Daarken is offline   Reply With Quote
Old 08-05-2007, 09:59 AM   #5 (permalink)



 
asch's Avatar
 
Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
Re: *** PoE:2 Call to ARMS ***

Quote:
Originally Posted by FBmantis View Post
Hey guys...a little more info. This is a special opportunity that is being given to our Supporting Member base. You will need to be a SM to participate in this testing. The goal here is to use our community to help stress test the fixes, changes and lag tweaks that are in the upcoming 1.8 hotfix.

This topic will be just for discussion only. Signup topic for SMers will be linked soon!
Supporting Member sign-up thread.
asch is offline   Reply With Quote
Old 08-07-2007, 04:44 AM   #6 (permalink)
 
machowner's Avatar
 
Join Date: Apr 2007
Location: TN
Posts: 2,925
Re: *** PoE:2 Call to ARMS ***

How is this coming along?
__________________



|New to TG? Start here|*|Become a Supporting Member|
"Remember to pillage BEFORE you burn!"
machowner is offline   Reply With Quote
Sponsored links
Old 08-07-2007, 10:40 AM   #7 (permalink)
 
Lucky Shot's Avatar
 
Join Date: Aug 2005
Posts: 4,639
Re: *** PoE:2 Call to ARMS ***

Won't happen tonight, but this is still planned. Continue to sign up and when the patch is ready to stress test we will send out pm's.

Lucky Shot
Lucky Shot is offline   Reply With Quote
Old 08-07-2007, 04:02 PM   #8 (permalink)
 
machowner's Avatar
 
Join Date: Apr 2007
Location: TN
Posts: 2,925
Re: *** PoE:2 Call to ARMS ***

thanks, I'll be waiting, is there any info as to what is being fixed?
__________________



|New to TG? Start here|*|Become a Supporting Member|
"Remember to pillage BEFORE you burn!"
machowner is offline   Reply With Quote
Old 08-07-2007, 06:21 PM   #9 (permalink)
 
Lucky Shot's Avatar
 
Join Date: Aug 2005
Posts: 4,639
Re: *** PoE:2 Call to ARMS ***

The Changelog has not been made public yet.

Lucky Shot
Lucky Shot is offline   Reply With Quote
Old 08-08-2007, 02:15 AM   #10 (permalink)
 
Daarken's Avatar
 
Join Date: Mar 2007
Location: Fema Trailer
Posts: 78
Re: *** PoE:2 Call to ARMS ***

.::EDIT::. Current Change log under testing *7/28/07


**New Content**

.added :censored:
.added :censored:

**Vehicles**

Ger Boxer
.increased Low end torque

Ger Dingo
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud

Ger Ef2000
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ger Tornado
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased track and lock distance on ATGM's
.decreased lock delay

Ger NH90
.Adjusted passenger ai temps

Ukr Dozer
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud

Ukr SU-27b
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ukr Mig-25
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ukr Hind
.increased ability to pull out of steep dives
.Adjusted passenger ai temps
.equiped Co-pilot With TV Guided ATGM's

Ukr FrogFoot
.increased bomb tracking distence

US F22
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased AB speed and usabilty
.fixed target lockbox reading german

US F18
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.fixed target lockbox reading german

US Cobra
.fixed spelling in localization files
.increased ability to pull out of steep dives
.increased spring strength
.increased cannon elevation

US BlackHawk
.added Zoom to the miniguns *RMB/Secondary Fire


Ger pzh2000
.removed camera recoil

Ukr m1974
.removed camera recoil

ukraav_shilka_sp (singleplayer/coop version)
.added to python scripts for end of round stats


**Handweapons**

ukrLmg_rpk74
.Slight damage boost

ukrRif_pp2000
.Increased accuracy while on the move

ukrRif_vepr
.Slight reduction of recoil
.slightly lowered front iron sights from aim point

ukrrif_svd
.Increased damage a tad


**Stationary Weapons**

Ukr Zu23
.added Zoom *RMB/Secondary Fire
.lowered hp

Ger Fk20
.added Zoom *RMB/Secondary Fire
.fixed not able to kill player seated
.lowered hp

Ass_Phalanx
.Adjusted hud
.Adjusted projectile settings
.added Zoom *RMB/Secondary Fire
.Poe coded it

Aas_Seasparrow
.Adjusted progectile
.Adjusted Lock-on range
.Poe coded it

**Armament**

_at6_missile_tv
.added

_amraam120_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft

_R27T1_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft

**Kits**


**Statics**


**Animations**


**Sounds**
_Fixed losing music not playing


**Menu**
_Commander menu
.changed color on arty icon

_SquadLeader menu
.added smoke request


**Game Modes**
_Incursion
.removed DoD
.made info messages to players appear every spawn

_Frontline
.added different message when last controlpoint in line is lost/captured

**AI**
_New bot names added.

**Misc**
_Fixed 'tank bug' (driver getting killed before tank)

_Fixed up on textures for low end users (should get better performance now)


**Cleaned Code**


** Python **
_Fixed up on locking of arty code


**Fixed Mantis Reports**
- 0000753: [Vehicle] uh60_v2 pilot position allows user to cycle through kit weapons (Seigman)
- 0000783: [Vehicle] GER fk20 has incorrect kill message (Seigman)
- 0000781: [Vehicle] Cobra kill message (Seigman)
__________________
Point Existence:2 Lead Tester of Mod Developement
Daarken is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 04:59 AM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved