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Old 08-09-2007, 08:38 PM   #1 (permalink)

 
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PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

Welcome to our 109th newspost.

POE has been hard at work over the last couple weeks, compiling and implementing the suggestions we received after our 1.7 release. We appreciate all of the feedback our fans have provided to help us make this mod even better. We are now ready to unveil our 1.8 patch. This release includes hundreds of tweaks to weapon systems, vehicle handling suggestions, drastically improved map load times, and some new coop support.
We invite you to our client file release Friday August 10th at 7PM EST,
this release will include a 80mb 1.7-1.8 patch and a full new 1.8 version!

Our server release will come in two flavors this time. With and without our statistics package ( http://www.poestats.com ).
Please be advised that this is a full server release.

poe2_v1.8_windows_server
poe2_v1.8_windows_server_stat_tracked
poe2_v1.8_linux_server
poe2_v1.8_linux_server_stat_tracked



This release includes two new coop and singleplayer maps,
(singleplayer work by dorayacoop and coldfussion)
bringing the total to 5 maps now supported:
Highway to Hell
Fallen
Blue Nile
Risen
Berezan Island

We hope to see you tommorrow for our client release,
POE Team Signing off...
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Old 08-09-2007, 09:11 PM   #2 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

Thanks to TG for the final testing of 1.8!!!
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Old 08-09-2007, 09:17 PM   #3 (permalink)

 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

================================================== ===================
Point of Existence Changelog version 1.8.0 07-31-2007
================================================== ===================

**Vehicles**

Ger Boxer
.increased Low end torque

Ger Dingo
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud

Ger Ef2000
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ger Tornado
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased track and lock distance on ATGM's
.decreased lock delay

Ger NH90
.Adjusted passenger ai temps

Ukr Dozer
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud

Ukr SU-27b
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ukr Mig-25
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets

Ukr Hind
.increased ability to pull out of steep dives
.Adjusted passenger ai temps
.equiped Co-pilot With TV Guided ATGM's

Ukr FrogFoot
.increased bomb tracking distence

US F22
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased AB speed and usabilty
.fixed target lockbox reading german

US F18
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.fixed target lockbox reading german

US Cobra
.fixed spelling in localization files
.increased ability to pull out of steep dives
.increased spring strength
.increased cannon elevation

US BlackHawk
.added Zoom to the miniguns *RMB/Secondary Fire


Ger pzh2000
.removed camera recoil

Ukr m1974
.removed camera recoil

ukraav_shilka_sp (singleplayer/coop version)
.added to python scripts for end of round stats


**Handweapons**

ukrLmg_rpk74
.Slight damage boost

ukrRif_pp2000
.Increased accuracy while on the move

ukrRif_vepr
.Slight reduction of recoil
.slightly lowered front iron sights from aim point

ukrrif_svd
.Increased damage a tad


**Stationary Weapons**

Ukr Zu23
.added Zoom *RMB/Secondary Fire
.lowered hp

Ger Fk20
.added Zoom *RMB/Secondary Fire
.fixed not able to kill player seated
.lowered hp

Ass_Phalanx
.Adjusted hud
.Adjusted projectile settings
.added Zoom *RMB/Secondary Fire
.Poe coded it

Aas_Seasparrow
.Adjusted progectile
.Adjusted Lock-on range
.Poe coded it

**Armament**

_at6_missile_tv
.added

_amraam120_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft

_R27T1_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft


**Sounds**
_Fixed losing music not playing


**Menu**
_Commander menu
.changed color on arty icon

_SquadLeader menu
.added smoke request


**Game Modes**
_Incursion
.removed DoD
.made info messages to players appear every spawn

_Frontline
.added different message when last controlpoint in line is lost/captured

_Nuke Objective
.removed wrench from engineer kits

**AI**
_New bot names added.

**Misc**
_Fixed 'tank bug' (driver getting killed before tank)

_Fixed up on textures for low end users (should get better performance now)

_Dome of Doom
.if inside DoD with a vehicle, the vehicle will now blow up to kill player
(this due to anim seats causing 'tank bug')



** Python **
_Fixed up on locking of arty code


**Fixed Mantis Reports**
- 0000753: [Vehicle] uh60_v2 pilot position allows user to cycle through kit weapons (Seigman)
- 0000783: [Vehicle] GER fk20 has incorrect kill message (Seigman)
- 0000781: [Vehicle] Cobra kill message (Seigman)


**Maps**
_Battle_of_Sambir
.removed old arty objects
.increased respawn time on mobile arty
.added sokol rocket only variant

_Berezan_Island:
.updated singleplayer code
.switched to woodland skins
.added extra plane repair object to carrier
.adjusted fog settings
.increased DoD radius on carrier
.added sokol MG only variant

_Blue_Nile
.removed old arty objects
.increased respawn time on mobile arty
.increased respawn time on the Cobra

_Crimea
.Added Zu23 to Farm flag on - 64p
.Moved Sa7 from Lumber yard to Ukraine main - 64p
.Decreased Sa7 respawn time - 64
.Slight increase spawn time for Cobra - 64p/32p
.repositioned Sa7 - 32

_Dnipro_Sunrise
.removed old arty objects
.increased respawn time on mobile arty

_Dnister_River_Valley
.removed old arty objects
.increased respawn time on mobile arty

_Fallen
.added singleplayer mode
.removed old arty objects

_First_Snow
.removed old arty objects
.increased respawn time on mobile arty
.added sokol rocket only variant

_Guardian
.removed old arty objects
.increased respawn time on mobile arty

_Highway_to_Hell
.added singleplayer mode
.removed old arty objects
.increased respawn time on mobile arty

_Lutsk
.added singleplayer mode
.removed old arty objects
.increased respawn time on mobile arty
.added sokol MG only variant

_Odessa
.increased respawn time on mobile arty
.reduced view distance by 50m
.fixed apc spawning on a rock at lighthouse
.added sokol MG only variant

_olesko_keep
.fixed spelling error in map description

_Operation_Acorn
.fixed map description
.adjusted ticket bleed for all sizes
.added flag names to localization

_Orel
.added stationary supply/repair objects

_Red_Dawn
.fixed floating turret
.fixed ladder in old barn
.added back the antennas on all roofs

_Rivne
.removed old arty objects
.increased respawn time on mobile arty

_Rolling_Thunder
.removed old arty objects
.increased respawn time on mobile arty
.increased fog distance

_Spies_Like_Us
.added singleplayer mode
.reverted to original sky settings

_Zhytomyr
.removed old arty objects



============================
Point of Existence Copyright
============================

Copyright © 2007 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.


--------------------------------------


Mantis notes:

- The server lag hopefully will be fixed. This is why all the "removed old arty objects " was there...leftover code was believe to be causing trouble.
- Odessa will be more playable. Expect low fps still but hopefully not much stuttering.
- Operation Acorn is brighter now.
- Note the Spies Like Us change. Hopefully third time is the charm for this map.
- Note the increase AA on Crimea.
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Old 08-09-2007, 09:28 PM   #4 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

Looks like an incredible patch. Thank you, to all the Devs and the testers.
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Old 08-09-2007, 10:48 PM   #5 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

Good stuff guys, I'm really impressed with the turnaround time.
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Old 08-09-2007, 11:54 PM   #6 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

Nice work, no wrench on nuke objective, about time, and the FK20 is'nt going to be the uber helo destroyer anymore
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Old 08-10-2007, 01:44 AM   #7 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

the patch was ready 2 weeks ago.. just we had problems with the install builder..
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Old 08-10-2007, 11:43 AM   #8 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

Huzzah. Great work devs and testers.
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Old 08-10-2007, 04:58 PM   #9 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

EST, so in GMT that will be early hours of Saturday morning?
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Old 08-10-2007, 06:46 PM   #10 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

If your a Supporting Memeber, look for a special post in the private forums.
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Old 08-10-2007, 07:23 PM   #11 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

Quote:
Originally Posted by Daarken View Post
If your a Supporting Memeber, look for a special post in the private forums.
nothing yet
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Old 08-10-2007, 07:29 PM   #12 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

Patience Cappy.

I'm betting they have provided us with the patch files and when the patch is officially released in ~30 minutes it will immediately be available via the Member Downloads.
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Old 08-10-2007, 07:38 PM   #13 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

lol i know just alittle eager
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Old 08-10-2007, 07:48 PM   #14 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

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Old 08-10-2007, 07:51 PM   #15 (permalink)
 
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Re: PoE:2 News #109 - 1.8 Release Friday @ 7PMEST

So I see they are nerfing the Sokol, I'd like to think I had something to do with that.
All in all I have loved the 1.7 update and looking at these changes I look forward to 1.8 as well. Time to adapt.
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