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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
| View Poll Results: Do you support adding Tunis 16p to the rotation? | |||
| Strongly Support |
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33 | 54.10% |
| Somewhat Support |
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10 | 16.39% |
| Slightly Support |
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1 | 1.64% |
| Slightly Disapprove |
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1 | 1.64% |
| Somewhat Disapprove |
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3 | 4.92% |
| Strongly Disapprove |
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4 | 6.56% |
| Haven't played the map, but favor it |
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9 | 14.75% |
| Haven't played the map, but don't favor it |
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0 | 0% |
| Voters: 61. You may not vote on this poll | |||
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 7,312
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16 player map (Tunis) with 52 players?
It was interesting for a few seconds, but got old really fast. Way too many rockets - someone in our squad said it was like playing Quake all over again, and I'd have to agree. I hope this doesn't not become a permanent part of the rotation. If it does become apart of the rotation, reduce the ticket count to 20 that way one grenade tossed in their general direction can end the round.
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,593
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Re: 16 player map (Tunis) with 52 players?
Yeah I said quake2. Reminded me of the action mod. Kick death and random deaths. It was a nice change for the first round but I agree it got old quickly into the 2nd.
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#4 (permalink) |
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Join Date: Dec 2006
Location: Los Angeles
Age: 24
Posts: 1,325
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Re: 16 player map (Tunis) with 52 players?
it wasn't ever really "in" the rotation. it was tried as a one off thing. the vast majority of players indicated they enjoyed it, but there are a number of people who seemed to feel very strongly that it bothered them a lot. As such, I think we'll avoid putting it into the rotation unless it's used as a way to seed the server when player populations are low. We may pull it out now and then to vary things, but I wouldn't look to see it on a regular basis.
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#6 (permalink) |
![]() Join Date: Jan 2007
Location: Germany
Posts: 1,166
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Re: 16 player map (Tunis) with 52 players?
Compared to Camp Gib the Map is way more open - I saw both Teams backflags beeing taken.
We had some hot battles on the catwalks. Id love to see this map beeing first in the rotation. Compared to Berlin beeing the first this one just owns for low people count when trying to get the server up or after a server crash. Get this map into the rotation - we have to stand 200 slowass tickets on shuiba thaiba for our vehicle lovers - so you can sure stand 100 quick tickets on this one
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#7 (permalink) | |
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Registered User
Join Date: Jan 2007
Posts: 795
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Re: 16 player map (Tunis) with 52 players?
Quote:
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#8 (permalink) |
![]() Join Date: Jan 2007
Location: Germany
Posts: 1,166
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Re: 16 player map (Tunis) with 52 players?
Comparing the 16 and 32 map. Cutting out the uncaps since there will never any Squad based action around those.
![]() VS ![]() Dont let yourself get scared by the name "16 player map"! For people who missed the fun here is the BR file of the first round. Copy to /my documents\Battlefield 2142\Profiles\Default\demos and watch it via the community tab in your BF2142. http://files.filefront.com/Tunis16on.../fileinfo.html You can see the 7th Squad Rushing Bridge and quickly capping it. We already tought we won since we had bleed but moxmax Squad grabbed our backflag using their jeep to spawnbomb there. Beeing EU we now only had our 2 flags in the middle left that cap very fast unlike the two backbases. Our Squad decided to flank around to the very south and attempt to take the EU mainbase - Living Quarters. The EU Walker gave us a hard time but finally we got it. Our achievment didnt last long as the EU team came back strong and kicked our butt out of their mainmase. Meanwhile we also were successful on getting back our mainbase - so the bleed was once again neutralized. The Ticket count didnt look good for EU side so we once again traded buggies. We were able to get the EU mainbase again while the PAC team failed on Outer Docks. The ticket count was along the lines of a 11 to 18 against us - but we did establish the bleed. In a last roar the PAC side came in hard and fast to stop the bleed and once again kicking our butt off - but apearently only one second too late since that round ended with them beeing defeated on 1-0 tickets!
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![]() Last edited by Lyramion; 08-05-2007 at 10:08 AM. |
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#11 (permalink) |
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Join Date: Dec 2006
Location: Los Angeles
Age: 24
Posts: 1,325
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Re: 16 player map (Tunis) with 52 players?
Well, it's quite different. I mean at times having played it helped (when we were crossing from docks office to bridge especially), but the number of players makes it a different experience. At one point we captured the back flag (living quarters) as a single squad only to have probably about 15 of their players come back down on us, wiping us off.
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#13 (permalink) | |
![]() Join Date: Jan 2007
Age: 29
Posts: 331
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Re: 16 player map (Tunis) with 52 players?
Quote:
WOW! Lyra and I finally agree on something! Putting this map first would be a great idea, since it is so small it will give the proper time that is needed for the server to populate and you don't get pissed off when you spawn EU with out a commander and PAC is already has square. I second this idea definately! |
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#15 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 3,648
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Re: 16 player map (Tunis) with 52 players?
I thought my feet were getting cold!
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