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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) | |
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Join Date: Feb 2007
Age: 36
Posts: 4,211
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Battlerecorder
Battlerecorder is now enabled on Both the Conquest and the Titan/NS server at quality 3. If either server seems to be having problems please pm an admin with details.
Each game that is played on our server is saved as a demo file. The demo library is under Battlerecorder in the Community Tab. You can watch the playback of the round as it happened with a good deal of control over viewing angles and playback speed. You can have a free camera view or follow any player from a distance of your choice. Watching demo files is a great tactical resource that is also fairly entertaining. You can watch entire battles unfold to better help you understand the critical choke points in a map and locations of safe cover when defending a location. You can use it to study your play or the play of someone else. Want to know how someone goes 43 kills and no deaths with 30 teamwork points in a round? Go back and watch the BR while focusing in on them and their squad. Want to know why a particular squad had 300+ teamwork points? Watch the demo. Go back and watch a few rounds of your play and look for how many enemies you missed, how much information were you unaware of at the time. Watch your habits. Do you tend to crouch and aim too little? do you typically burst fire for too long or too little? Watch your every death and think what you should have done to avoid it. Eventually you will see patterns that will make you a better player. Evaluating your play while you are playing is too difficult. A good way to get better is to watch a demo file of yourself and pick out some area to improve. Perhaps you choose to focus in improving situational awareness or reviving skill. You can use battlerecorder to measure your progress in both areas. For leaders in IHS watching a demo of your squad in action is a tool of great value for identifying squad habits that need to be improved. You start to get a feel for your guys by watching them from the battlerecorder file. Watching BR files over teamspeak can be a great way to unwind after a particularly intense match. Combined with tools like video editing software and Fraps you can make very cool movies that can showcase your squad for an AAR. You can make a whole movie by outputting BR footage into video file with no need for fraps. Click here for a thread on how to use BR to make movies. I hope this gets used quite a bit. Thanks for your patience in waiting for this to work flawlessly. Below are the controls that can be used while playing back a Battlerecorder file. Quote:
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Last edited by sc1ence; 08-12-2007 at 02:46 PM. |
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#3 (permalink) |
![]() Join Date: Dec 2005
Location: With Wonder Woman in Awesomeland !
Posts: 4,620
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Re: Battlerecorder
level 3 is a really good level of detail too ... enjoy
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#6 (permalink) |
![]() Join Date: Dec 2005
Location: With Wonder Woman in Awesomeland !
Posts: 4,620
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Re: Battlerecorder
otus does not appear at level 3, I think it needs to be level 5 (ie top)
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#7 (permalink) |
![]() Join Date: Jan 2007
Location: Germany
Posts: 1,008
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Re: Battlerecorder
Top Level is 10 but as rule of thumb Dice said quality 6 to 10 are advised for movie makers only.
I dont think the Otus apears anywhere on BR - same as the UAV. It just explodes as its spawning in.
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#8 (permalink) |
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Join Date: Apr 2007
Posts: 27
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Re: Battlerecorder
Oh right I imagine level 10 would probably cause a lot of lag on the server. The other really crummy thing about BR is the fact that it has no rewind function I really don't understand why they didn't include it.
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[MG] Last edited by impatience; 08-12-2007 at 11:22 AM. Reason: typing error |
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#9 (permalink) | |
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Join Date: Feb 2007
Location: Atlanta, GA
Age: 33
Posts: 1,099
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Re: Battlerecorder
Quote:
Imagine having a set of driving instructions where you had direction an distance only, and as you can only remember one instruction at a time. You couldn't go backward more then one step, and could cretainly couldn't predict where you should start from where you are at any given point. Which is one component of it. Now think, when you're playing and, say, a rocket explodes at the end of trail against a building. There is no complementary server code that says "at this point, when in reverse, generate a rocket to fly backward at a reverse trajectory." Then apply that to every bullet fired, item dropped, etc. It is techinically possible to do it, but forward all those instructions are maintained by the server becuase it's called "playing the game." But backward it would have to be generated simply to allow people to play BR backward, and the overhead just isn't worth it. |
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#11 (permalink) |
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Join Date: Feb 2007
Age: 36
Posts: 4,211
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Re: Battlerecorder
There is no option to enable. Rewind is not going to happen. I find myself watching most important demos at full speed first, then at half speed, slowing it down even further for critical moments.
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#12 (permalink) |
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Join Date: Feb 2007
Location: Atlanta, GA
Age: 33
Posts: 1,099
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Re: Battlerecorder
Ahhh, sorry. When I said it is "techincally possible" I mean it is techincally possible to write it into the game when they make the game (which they did not do.) Not that there is an option to allow it.
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#13 (permalink) |
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Join Date: Dec 2006
Location: Maryland
Age: 20
Posts: 277
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Re: Battlerecorder
If I'm looking for a specific moment in a game, I'll watch it through at 300% to find the moment just before it, then go into to 100 (or lower) and fraps a big swatch of time of the part I want. Then I can rewind/fast forward the video in premiere to fine tune it.
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