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#1 (permalink) |
![]() Join Date: Jun 2007
Location: Stourport - Worcestershire -UK
Age: 64
Posts: 542
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Map Markers
I'm wondering if TG has a convention for the map markers and if so where is any ref post located as I'd like to read it up.
I know there is a pac for NATO map markers which uses specific markers for specific assets , way points etc. I think it would be good to conform and standardise these a little more. Thanks Barnaby out
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"I like a man who grins when he fights" Sir Winston Churchill ![]() ![]() ![]()
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#3 (permalink) |
![]() Join Date: Jun 2007
Location: Stourport - Worcestershire -UK
Age: 64
Posts: 542
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Re: Map Markers
Cheers Riyker they would seem a good set to follow.
I'm going to give them a few practice map placements now.
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"I like a man who grins when he fights" Sir Winston Churchill ![]() ![]() ![]()
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#4 (permalink) |
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Join Date: Jun 2007
Location: Denver, Colorado - St thomas, USVI - St. Petersburg, florida
Age: 45
Posts: 368
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Re: Map Markers
I wish we could get a map marker mod that did 3 things...
1. made much smaller, yet colorful markers.... 2. Made the font size smaller next to markers .... 3. created a key/feature that allowed a player to cycle through making markers in a defined area disappear and reappear based on a keypress (a declutter function)
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Sleepdoc My typos are legendary. I choose not to correct them as a form of unique signature (and because forum spell checkers are a hassle) : ) I actually spell just fine. But my typing skills are the pits. |
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#5 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,262
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Re: Map Markers
I have two comments:
1) The markers for friendlies should be BLUE and OpFor marks RED 2) I think that "Rally Point" mark should be reserved for enemies... there's an icon that's two arrows pointing at eachother that makes a better RP icon: -><- |
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#7 (permalink) | |
![]() Join Date: Oct 2006
Location: Las Cruces, NM
Age: 38
Posts: 675
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Re: Map Markers
Quote:
As stated before, it would be nice if squads would mark themselves on the map with time stamp... It will lower the number of FF incidents... Even if it saves one TK it is worth your 15 seconds to place the map marker.
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theeANGELofDEATH -F5-ANGEL Sarcasm is just another free service I offer COD4 text binds |
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#11 (permalink) |
![]() Join Date: Jun 2007
Location: Stourport - Worcestershire -UK
Age: 64
Posts: 542
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Re: Map Markers
Request
Is it possible for somebody to combine all the GOOD icons listed above, colour code as sugested ie BLUE for friendly and RED for enemy then make it a sticky item for easy ref. Thanks Barnaby Special special request. Can anybody mod the standard icons so that they become point and relocate. I'm no deep techy guy but as they can be quickly selected for delete could they also be selected and then relocated. As I say I wouldn't know how difficult that would be to do but it would save time and make for easier map updates.
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"I like a man who grins when he fights" Sir Winston Churchill ![]() ![]() ![]()
Last edited by Barnaby; 07-22-2007 at 06:14 AM. |
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#12 (permalink) |
![]() Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,070
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Re: Map Markers
After having used friendly "blue" markers, I have to say...I don't like em. Too much confusion on the map when differentiating between dowend vehicles and friendly LZ's. I prefer an off color like Green or Yellow for friendlies.
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#13 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,210
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Map Markers - Standards?
Just an idea, but how about throwing out some ideas for some basic standards for map markers?
Like, I tend to think of green as friendly, and red as enemy. Maybe blue could be armor, I dunno (what other colors are there?). It seems like a lot of poeple use the little squares as waypoints, the down arrow or checkmark arrow as LZs, the flag as a rally point, and the big circle as a "my position is here" kinda thing. Then there are exclamations, X's, and a few others. Anyone know if these are correlative to actual military notations? If so what do they use them for? If not, what should be use them for?
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#14 (permalink) |
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Join Date: Mar 2007
Posts: 66
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Re: Map Markers - Standards?
For the little LZ 21 etc. squares that I place, the most important thing is to have the marker stand out against whatever background there is, so that I can quickly see it on the minimap when it comes into view. If there are multiple colors available based on the background, then I try to differentiate nearby LZs with different colors so that I don't possibly fly into different LZs.
I am against using 'down arrows' and 'flags' as LZs, because they are much too large. I prefer to use the more precise tiny square instead. |
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#15 (permalink) |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,251
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Re: Map Markers - Standards?
Good discussion, it would make things much easier if we adopted a universal standard for markers in-game. We are also discussing in the admin area how to adopt or not adopt some of the addons that create markers not available to those without the addons. For example, users with the 6th sense can add markers that only those with the 6th sense mod active can see... that is just confusing and less than useful at the current stage.
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