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Old 08-16-2007, 12:45 PM   #1 (permalink)

 
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Titan movement.

I wanted to start a discussion on Titan movement on the TG Titan server. I feel we either need a gentleman's agreement not to move them, or we need to turn off their movement. I like Titan game play, but every round becomes a huge lag fest as the Titans get closer and closer. The 9th played two rounds last night, Suez and Verdun. Both started off just fine, but by the end became so lag laden it was unplayable.

What does the TG community think?
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Old 08-16-2007, 01:06 PM   #2 (permalink)
 
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Re: Titan movement.

I vote for jihad titans


...

In all seriousness, if its laggin that bad, it shouldnt be done
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Old 08-16-2007, 01:11 PM   #3 (permalink)

 
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Re: Titan movement.

Aye, I woulda killed Eroak many many more times if the Titan lag hadn't been in effect.

I can see both sides of the argument. I think they're amazingly powerful at covering silos and can easily cover two or even three at a time, but at what cost? LAG!

My rule of thumb if I command in Titan (very rare) is that I'll move the Titan only if needed, and will move it backwards away from everything, making it harder to board and also helping to alleviate some of the lag.
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Old 08-16-2007, 01:33 PM   #4 (permalink)
 
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Re: Titan movement.

It seems to me that the closer they get the greater the lag. I'm not how we would monitor distance between the two to prevent greater lag.
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Old 08-16-2007, 03:00 PM   #5 (permalink)
 
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Re: Titan movement.

On this topic, what about individuals moving the Titan partly out of bounds so that being in that particular part could in fact cause you to leave the area and die. I haven't seen it happen yet, but it is doable.

Just a thought.

Personally, I'd like to see Titan movement disabled all together. Let the ground guns clear nearby flags and APC's trying to get within jump distance.
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Old 08-16-2007, 03:08 PM   #6 (permalink)
 
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Re: Titan movement.

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Originally Posted by draeh View Post
I feel we either need a gentleman's agreement not to move them, or we need to turn off their movement.
If we go with a gentlemen's agreement we should agree not to move them past the first silo. This keeps them from getting close and keeps the lag WAY down.

If the "gentleman's agreement" is going to say not to move them at all, then we might as well just disable it but this takes away a great tactical portion of Commanding in titan mode.
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Old 08-16-2007, 03:16 PM   #7 (permalink)

 
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Re: Titan movement.

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If we go with a gentlemen's agreement we should agree not to move them past the first silo.
I'm all for the agreement, but how do we get non-TG commanders to honor it? If I remember EA's policy correctly, they prefer the all or nothing approach.

Can we get some admins to weigh in on the subject?
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Old 08-16-2007, 03:23 PM   #8 (permalink)
 
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Re: Titan movement.

That would be the one downside Draeh. The only way to properly convey this info to non-TG'ers is to put it on the connect screen or scroll an announcement in game. Neither of these options sound like something the admins will go for so we may end up having to turn it off completely.

As much as it would hurt tactically, turning it off completely would be better than the laggy rounds that happen when some pubbie thinks he is doing us a favor by moving the titans within podding distance.
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Old 08-16-2007, 05:29 PM   #9 (permalink)
 
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Re: Titan movement.

Let's try an announcement for a while, with TG on each team warning the commander when they see the Titan passing the first silo. If that fails, I'd settle for no movement.
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Old 08-16-2007, 06:31 PM   #10 (permalink)
 
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Re: Titan movement.

I would be ok with saying no movement past 1st Silo except that it is twice as hard to find an admin when you are on Titan as it is when you are on Conquest.
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Old 08-16-2007, 06:41 PM   #11 (permalink)
 
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Re: Titan movement.

I can't speak for all admins, but we can either turn it off or on. We aren't going to make a rule just limiting the movement of the titan to a certain area. You can make gentlemen's agreement on it, but remember that those can't be enforced by admins.
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Old 08-16-2007, 06:43 PM   #12 (permalink)



 
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Re: Titan movement.

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Originally Posted by HockeyTemper View Post
I would be ok with saying no movement past 1st Silo except that it is twice as hard to find an admin when you are on Titan as it is when you are on Conquest.
Agreed. I wouldn't be opposed to disabling Titan movement either. If movement is disabled, we would not have to worry about pubbies and people who do not wish to honor a gentleman's agreement, which are not really enforceable anyway.
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Old 08-16-2007, 06:46 PM   #13 (permalink)
 
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Re: Titan movement.

Quote:
Originally Posted by Augustus Gloop View Post
Let's try an announcement for a while, with TG on each team warning the commander when they see the Titan passing the first silo. If that fails, I'd settle for no movement.

It was terribly laggy last night when the Titans got close, and not just on the Titan, but everywhere on the map. I have played on some other servers that post you will be kicked if you move the Titan past the 1st silo. I've been enjoying using the Titan guns and on some maps the Titan starts so far back that they are useless.
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Old 08-16-2007, 10:43 PM   #14 (permalink)
 
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Re: Titan movement.

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Originally Posted by DLBlue View Post
I vote for jihad titans
How many packs of RDX would that take?
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Old 08-17-2007, 11:49 AM   #15 (permalink)
 
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Re: Titan movement.

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How many packs of RDX would that take?
Based off the fact that a jeep takes 4 - 5 to be solidly effective, and a titan is about 8 times as wide, 100 times as long, and like 10 times as tall... I would guess something like 40000?

Edit: +/- 5 of course
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Last edited by DLBlue; 08-17-2007 at 12:33 PM. Reason: Clarified the accuracy of the amount
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