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| Armed Assault - General Discussion Armed Assault discussion |
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#1 (permalink) |
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Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
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Controls and Sound - quick question
1) How do I take the "looseness" out of my mouse on this game? I have turned the floating point all the way off but the aiming reticule still seems very loose and funny feeling. How can I solidify this (like on BF2:PR)
2) I think I saw a sound package mentioned somewhere. Is that something to replace the in-game sounds? I think these sounds are pretty terrible. Everything sounds tiny. |
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#2 (permalink) |
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Join Date: May 2007
Location: Upstate N.Y.
Age: 45
Posts: 127
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Re: Controls and Sound - quick question
1.Everyone told me to slide my floating zone to the left which I did and like you said it seemed floaty but one day I slid floating zone to the right and don't you know suddenly I have a more stable cross hair which I find useful (coming from BF2 also.) I think my float zone is about 2/3 to the right now.
2. I like the default sounds. There are a few posts concerning the sound mods in the Arma forums. |
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#3 (permalink) | |
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Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
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Re: Controls and Sound - quick question
Quote:
I installed the VF_RealSoundV13_for_108 mod for sound. Sounds pretty good, the weapons have a lot more "oomph". I just with my own weapon sounded throaty-er and badder....especially the SAW. |
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#4 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,398
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Re: Controls and Sound - quick question
The floating point adjusts if the sight moves your body as soon as you move (all the way left) or if the sight moves across the screen before your body moves (all the way right)
If you have it left, your guncross will move your view as soon as you pan left or right. With it all the way right, ONLY the guncross will move until it reaches the edge of the screen. At the point, your view will start moving. Upon testing this it seems that if you are firing off center (i.e not directly in the center of the screen, in line with your body), then your stability time increases (the time it takes for the weapon to settle after each shot). Keeping the slider left will give you the quickest stabilisation period and in fact something you would see in RL. Firing the rifle down the body rather than having the body at an angle gives better accuracy. Somebody else should test this because it seems slightly quicker and this may of course, only be, psychosomatic ![]() As for a sound mod, Try Chammy's Sound Mod - I think a lot of TG'ers are using it. |
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#5 (permalink) |
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Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
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Re: Controls and Sound - quick question
I have Chammy's Sound Mod installed as a mod...but can I play multiplayer with that? It has a sounds.pbo file - can I overwrite my vanilla sounds.pbo and use that so I don't have to load a special mod?
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#6 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,398
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Re: Controls and Sound - quick question
I'm not sure what you're saying. I copied the @CSM folder into the root of my Arma folder. I then add
"C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -nosplash -mod=@CSM to my shortcut - it works in MP. The nosplash gets rid of those credits when you start the game btw. |
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#7 (permalink) | |
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Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
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Re: Controls and Sound - quick question
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#8 (permalink) |
![]() ![]() ![]() Join Date: Sep 2005
Location: Massachusetts
Age: 43
Posts: 2,504
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Re: Controls and Sound - quick question
welcome vanity...looking forward to seeing you on the battlefield.
__________________
|TG-22nd|Grunt ![]() "When force is necessary, it must be applied boldly, decisively, and completely. But one must know the limitations of force; one must know when to blend force with maneuver" - Leon Trotsky |
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#9 (permalink) | |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,398
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Re: Controls and Sound - quick question
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