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| Battlefield 2 Project Reality Tactics Discussion Discussion forum for BF2 project reality specific strategy, tactics, and mission discussions. |
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Join Date: Jul 2005
Location: gent, belgium
Posts: 1,378
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Theorycraft: Thoughts about Co'ing PR and the "Broad Wedge" formation.
I was looking for ideas on how to organise large forces (then squads) and google brought me here:
http://www.balagan.org.uk/war/crossf...formations.htm The initial reason I went looking for this is my experience in a weird round. It was Ghost train. Our team was china. We had 3 squads defending the south bridge in a line, and two squads operating behind them with a lot of freedom. To my amazement, the enemy wan't able to do anything pretty much th whole round. They managed to tak out one or two squads, but then their RP would be lost to the roaming squads behind the main force, or they would be stopped by the second squad on of the 3 on front they encounter. I was amazed, because I had never seen this. I had seen a variant work well often: 2 squads defending , with three attacking. They are essentially the same, and to my surprise the article showed real life companies use similar formations. I learned some interesting things. From the article: Broad, Blunt or Reverse Wedge or Rhomboid or V Quote:
So if you have a total of 5 squads, You shouldn't put them in a Line (thinking of Santa's strat on ghost train here). When the line is broken, all your RP's are exposed, and all your co structures. It seems a very good idea to have most squads up front as a block, yet have a considerable force behind them to defend supply lines/RP's/structures. It becomes even more interesting and applicable to PR i you look at the Russian variant/ Quote:
An important detail: "If, however, the flank in question is an inner flank, then suddenly it becomes the normal Broad Wedge." If I understand this correctly, this means that if the enemy is able to get behind the formation, the lose elements should revert to the static British version of the Broad Wedge (Or V off course), ensuring the front-line squads and HQ are well protected. Something to try is the "British Battalion Broad Wedge" ![]() Might work, depending on the squad layout have been dealt. Now I have been somewhat trying out this theorycraft on the server, without letting the squads now the bigger plan, but just trying to nudge squads in directions so that the formation is somewhat formed, and so far I think I've done pretty well with it. Air-power can really screw this up, so the more 3D the battlefield is, the less important it is to position squads vs having the tanks and planes well used. I think if the formation is used in attack, you should have (presuming 5 squads) 2 on defense at the current flag, 3 attacking. For defense that becomes 3 on D, 2 behind the lines cleaning up. The formation essentially stays the same, all that happens is the currently defended flag is moved back and forth. I mainly wrote this, for people who Co once and a while, but like me, are often thinking "where the hell should I put this squad? What do I do with the squads If they respond!". As Pr is very complicated, this is not an easy question. Perhaps this thread has given you some ideas. A second reason is, the tactics forum is WAAAAY to silent for "tacticalgamer" imo, and thus I would very much like to hear anyone's thoughts/eperiences relating to this in-game, or any input on other RL tactics that might give CO's some good guidance in game.
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I wsih to agzoiollppie for tinpyg so mnay tpoys The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell Away from gaming, lost everything, trying to rebuild my life from scratch. |
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