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Old 08-26-2007, 10:39 PM   #1 (permalink)
 
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Unhappy Problems adjusting

I started playing TG early last year with NS and Dystopia, and jumped on the bandwagon of Tacticalmod, PRMod, etc. I've had this game for a few months but haven't played it very much, partly because of those other games, but also mostly because I really don't like the direction this server has, even though it's hosted on TG servers. It frequently doesn't play like a "TG hosted" game plays at all. Many times I've been in squads where people don't have VOIP enabled or talk. Squadleaders don't put out orders, or squads don't stay with each other. Rocket-whoring and grenade-spamming are rampant, and looking at these forums are being defended by a former game admin, and someone I used to look up to a lot to exemplify the "TG Way of Gaming" Unless this is somebody who's hacked his account, he's fallen a great deal in my eyes. I'm reading posts where basically 3/4 my unlocks so far have been deemed "never play with" even though they're good tactical and teamwork choices if you try to deploy them in the right way, for what I'm assuming is because they don't kill people/kill people fast enough.

Is it just because I'm used to an extremely tight ship run by the PR admins, or that people play PR *so much more* differently than this? In PR and to a lesser extent POE if people did half of the things i've seen or read here in the forums for this game, there would be investigations and banning taking place.

Since when did TG turn from a "private server that lets others play" into a 24/7 Karkand?
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Old 08-26-2007, 11:09 PM   #2 (permalink)

 
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Re: Problems adjusting

Harsh words from someone who hasn't adjusted yet !
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Old 08-26-2007, 11:17 PM   #3 (permalink)


 
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Re: Problems adjusting

2142 is a different game played at a different pace. Further complicating the entire thing is the fact that the server is ranked, which means that a lot of the parameters we would otherwise modify are unable to be changed.

Therefore, I suggest you try to adjust to the game in its current form. All said, TG 2142 is the best 2142 gaming experience to be found anywhere.
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Old 08-27-2007, 12:10 AM   #4 (permalink)



 
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Re: Problems adjusting

Like Tempus said, You wont find another BF 2142 server anywhere like this. BF 2142 is the fastest pace BF game there is. That causes different styles of play and different rule sets that wouldn't fly elsewhere. Also like Tempus said. We are ranked and have to follow many EA guidelines or we lose our server. 2142 isn't for everyone out there and that includes other TG players.

Remember Admin are people to. Admins are not superheros that don't feel pain, neglet, ignored, and other feelings. People's personalities change all the time. I happens and let it be, If you have such a strong issue about it, talk to them or another admin about it.

Lets try and take this and make in more constructive.
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Old 08-27-2007, 12:22 AM   #5 (permalink)
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Re: Problems adjusting

like others have said 2142 and vanilla bf2 are faster paced than poe2 and pr. those games are slow and have very big maps which tend to be rather armor heavy. this slows the pace down. in the city maps of 2142 there is little armor so infantry can move more freely and rapidly. while sitting on an ammo box and throwing grenades for minutes without hits is ridiculous, most tg players use rifle rockets to do heavy damage from good vantage points. of course they are also used in combat put i don't see much senseless spamming of rockets, just very heavy use.
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Old 08-27-2007, 12:24 AM   #6 (permalink)
 
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Re: Problems adjusting

You know whats the best about 2142? Lots and lots of people have FUN!
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Old 08-27-2007, 12:40 AM   #7 (permalink)
 
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Re: Problems adjusting

One of the reasons PR is so armor heavy is that there's not a lot you can do to destroy it. 2 kits, which are restricted per server population, and not until you have at least 5, iirc, people in your squad, are the only anti-tank weapons you have. Light AT takes several hits to destroy most armor, and only comes with 1 shot, and takes a long time to reload, which also consumes your only rifleman ammo bag. Heavy takes at least 2 hits from the back, and you have time restrictions on targeting and firing (15 seconds to rest before firing, 15 seconds while your weapon is "hot" and can't rearm, and 15 seconds to settle in for another shot). Shooting infantry with either weapon is a big no-go because of the cost to aquire, and because it's a cheap tactic as Heavy AT goes right where you point it, from far off, with a large explosion (see rules on HAT sniping).

It's a much slower game, I'l admit, because the game places much more emphasis on tactics and pre-planning than run and gun. It's very hard to do cheaper tactics like nade spamming, because Riflemen only get 1 non-replaceable (Without going to a resupply crate or from another rifleman) ammo bag which will only give you a couple more nades, and sending a supply crate will draw attention to your position and take 5-6 minutes for it to glide to you, whence it can be shot down in midair. Snipers are limited by server pop, usually 2 to a side, and are much better served from far off positions as they can't defend themselves up close.

I liken the grenade/rocket spam to the old Grenadier kit spamming in .5. Grenadiers had the rifle-grenade attachement like vanilla BF2, and started with several rounds for them. People would toss grenades everywhere at a flag, blanketing it with explosions that would severely wound or kill even advancers. It turns out we didn't need to make a rule for it like we did the AT sniping, because the mod devs saw it was a problem as well and changed the kit to a request-only, population restricted kit, thus eliminating the problem altogether.

Yes, I realize it's a different game. Most of PR's maps develop into long-medium range, carefully aimed single shot fights, you seldom use auto unless you are rushing a flag or surrounded. A lot more care is taken to setting traps, covering and defending placements, etc. A lot of that stuff is completely ruined if you add lots of explosions, rooftop jumping, etc to the mix, which is definitely not what I'm used to.
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Old 08-27-2007, 12:58 AM   #8 (permalink)
 
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Re: Problems adjusting

Are we talking about the same TG 2142 Conquest Server here? I'm not experiencing these problems on that server. 95% of all squads I join, everyone is using VOIP and communicating/working as a team. I've been a regular on plently of other 2142 servers in the past and this server is the only server I've seen in-game communication used this frequently. TG

Seriously, how much realism are you expecting in a game thats based on the future where soldiers can equip themselves with rifle rockets, attack drones, and spawn beacons? Rocket and grenade spamming has a lot to do with most players going assault to revive people. Other times, it's a valid tactic (i.e. defending a flag)... especially on maps like Camp Gibraltar. What I'm bascially saying is you can't compare the tactics of PR and POE to 2142. 2142 has different gameplay mechanics and I think TG does a really good job bringing out the tactical aspect of this game.

Oh and if you have issues with former admins, it's really not cool (or TG-like for that matter) to subtly call him/her out like that. Next time, be more polite about it and send a PM instead.
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Old 08-27-2007, 12:58 AM   #9 (permalink)
 
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Re: Problems adjusting

Quote:
Originally Posted by Bommando View Post
If you're gonna call someone out, have the stones PM them. Making a third person remark doesn't detract from the fact that you're calling me out in public. Glad you used to look up to me. Who are you exactly?

Nade you later.
I was trying vaguely to figure out who he was talking about, then it went to "Where would people be bitching about TG?", to realizing it HAD to be TBF2142, and then realizing you're the only TG person insane enough to frequent that stupid forum.

Because the server is ranked it draws more smacktards, it's just a fact of life. If you want to be issued orders and play the TG style... play in a TG led squad (with TG squadmates, if your team is really dumb). 98% of us who play 2142 talk and get talked to. The other 2%... knife them repeatedly please.

Oh and as for the rocket whoring, I'm sorry that tiny piece of 2" thick cover won't protect you while you try to pop up gopher style from the same place every time and fire. Most if not all people who complain about rockets don't know how to use them effectively, or are snipers/snipers-with-other-kits.
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Old 08-27-2007, 01:44 AM   #10 (permalink)

 
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Re: Problems adjusting

Ranked server, you've got to let the pubs in.. simple as that. Sure, you're going to run into times of day where the TG 2142 conquest server is full (or relatively so..) of smacktards and bunny-hopping morons. But still, TG 2142 is absolutely the best 2142 server I've found, anywhere.

And the admins, when they're on - and I don't expect them to always be - we've all got lives, wives, families, kids, whatever - do a great and mostly thankless job keeping the server free of morons and UCB-raping fools.

Try to squad up with fellow TG-ers, or lead a squad and school the masses, but I'd give it a chance to adjust.
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Old 08-27-2007, 02:52 AM   #11 (permalink)
 
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Re: Problems adjusting

Pubbies are needed to keep the server ranked and moving forward. How else can you find a good place to have good tactical fun, if you can't try it out. The admins make decisions off of the general publics opinions, not everyone agrees, but it is all about having fun, and they do what they think is best to keep it that way, and since I have been a member for a couple of months now, i have not seen anyone leave TG becuase of it.

I hardly pub surf at all becuase there is no other server I would rather be on.

It doesn't take long to get to know people here. I got to know people just by naming my squad "VOIPONLY" and then sent buddy requests to the players that I enjoyed playing with.

When you join a squad and the SL doesn't have a mic, I say "Squad lead, I am going to start a new squad so you and everyone in the squad can join so they have someone to talk to them." 99.99% of the time this works, and then I tell these guys that VOIP is required on this server. Sure enough a few days later, I found guys tracking me down just to tell me they have a mic now.

You won't have problems adjusting if you just ask for some help.
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Old 08-27-2007, 04:26 AM   #12 (permalink)
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Re: Problems adjusting

You aren't going to win many friends by making backhanded comments about the level of play and quality of players in every post.

This game is infantry based. Tanks are only formidable if they have infantry to protect their flanks. If you think your tank should be incredibly difficult to kill and you're too good for infantry support you're going to die often here.

The faster pace only means you have to pay more attention. We don't play in trenches, if you're not looking for your next victim to flank someone is going to make you one. If you think this game doesn't have strategy you haven't played it. You're going to learn a lot about kill zones, ambushes, and flanking.

The biggest difference between this server and PR is that if you don't like the pubbies you need to leave. We actually enjoy their company and don't mind converting a bunny hopper/jihad jeep driver to our play style, in fact we take pride in how many people have decided to stick around. It's hypocritical of you to knock them seeing as how you have very little idea how we actually play this game beyond your own preconceived notions that if it isn't slow it isn't tactical.
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Old 08-27-2007, 08:52 AM   #13 (permalink)

 
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Re: Problems adjusting

WOW! Pretty......off the-wall statement. First let me say that I think the admins here do an awsome job and the rules on the server are enforced very well. Sewcodnm, because you "admired" someone and then found that you didn't agree with something they stated is no reason to slap them in the back of the head! Before you make comments about the posts and the style of play, try playing a bit more and understanding the style of play that is needed.
This is one of the fastest paced FPS games that I have ever played and almost every post on tactics and the use of any weapon comes from the experience of the person or persons posting about that particular weapon. You don't have to agree, but don't get mad because you don't. I for one, hated the rockets until(as someone has already posted) I learned how to effectively use them.
This game and it's pace force you and everyone ales to play as a team of squads or be destroyed. You must follow orders or you will be owned by the opposing team the does. Squads support squads and reinforce and you change kits, on some maps, multiple times depending on the situation that you are in......this all happens with constant communication between the CO - SL - and Sm's. Constanlty calling out positions, needs, enemy, gaps in defense, possible attack points, etc.
Now as for the TG server......let me just say this. I have been playing FPS since 1998 and have never found a better server to play on. The people that play in our servers are supportive and always trying to help you do better, you just ahve to let them help! If you think this server is bad, go play some pub servers for a bit, better yet......check and see how the population in the BF2142 forums has increased over the past few months. We are the best server out there and this is definetly one of the best communities I ahve ever belonged to.
I do not know how to say this without being harsh, but you comments where not explained in a manner of someone looking for answers. they seemd to be someone looking to complain because they haven't adjusted to a different style game, so PLAY THE GAME AND ADJUST!
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Old 08-27-2007, 10:36 AM   #14 (permalink)

 
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Re: Problems adjusting

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Originally Posted by Arf View Post
The biggest difference between this server and PR is that if you don't like the pubbies you need to leave. We actually enjoy their company and don't mind converting a bunny hopper/jihad jeep driver to our play style, in fact we take pride in how many people have decided to stick around. It's hypocritical of you to knock them seeing as how you have very little idea how we actually play this game beyond your own preconceived notions that if it isn't slow it isn't tactical.
Very good point. Pubs can be annoying, but it wasn't so long ago that I was one myself. I enjoy playing with pubs, and really like it when people ask what it takes to join TG, etc.

In just the few short months I've been a Supporting Member, there are at least 2-3 dozen new guys in the server as TG members.
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Old 08-27-2007, 12:21 PM   #15 (permalink)


 
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Re: Problems adjusting

Quote:
Originally Posted by Bisclaveret
One of the reasons PR is so armor heavy is that there's not a lot you can do to destroy it. 2 kits, which are restricted per server population, and not until you have at least 5, iirc, people in your squad, are the only anti-tank weapons you have. Light AT takes several hits to destroy most armor, and only comes with 1 shot, and takes a long time to reload, which also consumes your only rifleman ammo bag. Heavy takes at least 2 hits from the back, and you have time restrictions on targeting and firing (15 seconds to rest before firing, 15 seconds while your weapon is "hot" and can't rearm, and 15 seconds to settle in for another shot). Shooting infantry with either weapon is a big no-go because of the cost to aquire, and because it's a cheap tactic as Heavy AT goes right where you point it, from far off, with a large explosion (see rules on HAT sniping).
Battlefield 2142 is not PRMod. BF2142 is the future. In the future, weapons and tactics have changed and evolved. Since your major comments here are about armor, I'll respond on that topic.

In the future, man-portable light railguns are the preferred method for taking out armor. Mines are electronic and intelligent, detecting motion and able to identify between friend and foe. A proper infantry squad can take down the two most powerful pieces of armor in the game. However, the bane of the infantry is the weakest piece of armor in the game. It's actually quite balanced. The constant development battle between better armor and better weapons are at a point where it's very even in the year 2142. Apparently in the year of PRMod, the armor development has overtaken the weapon development.

Militarily speaking, armor is very powerful and a great sword to thrust at the enemy. Any real world armor vet will also tell you that while armor is great for attacking and taking ground, armor cannot hold ground. That is what infantry is for. I've seen armor in BF2142 take out infantry at a flag point, but if the armor driver is experienced, they know better than to try to duke it out because the infantry will come right back with anti-armor kits and the armor driver can kiss his ride goodbye.

Quote:
Originally Posted by Bisclaveret
It's a much slower game, I'l admit, because the game places much more emphasis on tactics and pre-planning than run and gun. It's very hard to do cheaper tactics like nade spamming, because Riflemen only get 1 non-replaceable (Without going to a resupply crate or from another rifleman) ammo bag which will only give you a couple more nades, and sending a supply crate will draw attention to your position and take 5-6 minutes for it to glide to you, whence it can be shot down in midair. Snipers are limited by server pop, usually 2 to a side, and are much better served from far off positions as they can't defend themselves up close.
If you think that BF2142 doesn't placed heavy emphasis on tactics and planning than run and gun, then you're gravely mistaken. And by gravely I mean you'll be six feet under when you run into a squad of players who know how to play together, have played together and play together well. It is true that there is little time to actually put a plan together at the start of each round. That is why there has been the recent formation of many IHS's that focus on BF2142. The IHS's play together, practice together and don't need the extended time to get a plan together at the start of a BF2142 round. Different? Yes. Don't like it? I'm very sorry that you have that opinion because I think you're limiting your mindset by doing so.


Quote:
Originally Posted by Bisclaveret
Yes, I realize it's a different game. Most of PR's maps develop into long-medium range, carefully aimed single shot fights, you seldom use auto unless you are rushing a flag or surrounded. A lot more care is taken to setting traps, covering and defending placements, etc. A lot of that stuff is completely ruined if you add lots of explosions, rooftop jumping, etc to the mix, which is definitely not what I'm used to.
I'm glad that you're acknowledging your inexperience with the BF2142 universe. Please keep that in mind also that PRMod is NOT vanilla BF2. Someone out there wrote a mod for BF2 to make it the way they wanted it. The result was PRMod. BF2142 is direct from EA. If you want to play BF2142 with PRMod style play, you might have to wait for PRMod for 2142. You might be waiting a while, too.
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