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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#4 (permalink) |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: New Strategy - RUN AWAY!!!
Funny you should put it like that. I am leaning towards agreement that a smaller server might be a good idea.
I haven't played pub for a long time and jumped on the TG server yesterday for about 4 rounds. I gotta say that even with 50 players, the maps are starting to seem really cramped. Sure, I'm used to 8v8 and 6v6 play, but the engagements on large servers really aren't very challenging anymore. 70% of my kills are on people who aren't even looking my way and the rest tend to be 50 / 50 due to shoddy rego with so many players. I get the feeling that a smaller server will encourage more direct engagements, less spam and smarter play rather than just lining people up like clay pigeons. |
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#5 (permalink) | |
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Join Date: Jun 2007
Age: 31
Posts: 528
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Re: New Strategy - RUN AWAY!!!
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#6 (permalink) | ||
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,402
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Re: New Strategy - RUN AWAY!!!
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I would love to see an unranked 32 player server. |
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#7 (permalink) | |||
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,438
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Re: New Strategy - RUN AWAY!!!
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The 9th played on a small server Monday night before jumping back on the TG conquest server. When we arrived on the conquest server, I was immediately put off by the constant choke point grind. To sum up... I would also like to see TG with a 32 player server.
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Ikariam (Alpha) Toruos[44:84]>Non Sequitur(c)-Sulfur :: Nyyos[44:85]>Obesa Cantavit-Wine Tiaayos[43:84]>Stercus Accidit-Marble :: Emytia[45:85]>Vacca Foeda-Crystal Nyyos[44:85]>Obesus Porcus-Wine |
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#8 (permalink) | |
![]() Join Date: Feb 2007
Location: Pennsylvania
Age: 36
Posts: 980
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Re: New Strategy - RUN AWAY!!!
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Frosty Friday has been a very enjoyable experience at 32 players. I believe before Northern Strike was released there was a 32 player "City Maps" server... it was probably back in January or February timeframe. I know I enjoyed several rounds on that server with a few members of the 7th.
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Ikariam (Alpha) Emeytia[48:13] > Jakers(c) - Wine Arieos[49:13] > Ferny - Marble Liwaos[50:14] > Molly - Crystal Arieos[49:13] > Seamus - Marble ![]() |
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#10 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,821
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Re: 32 player second server discussion
Anospa supports this thread!
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![]() ![]() ![]() ![]() Proud to have been an IRRegular! "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#11 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: 32 player second server discussion
This is currently under discussion by the admins.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#12 (permalink) |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,086
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Re: 32 player second server discussion
First off, I am completely for a 32 man server. It is a more satisfying way to play the game because it's easier to make sure everyone is on the ball, and the singular player contributions stand out more on smaller servers -- you're more likely to consider your opinion of someone who TK'd you when you saw them, alone, camping the Toll Station Gates when the fight was at the Harbour. And you just don't notice things like that on a chaotic 52+ man server.
Also, echoing Bomm's comments here. I've noticed lately that the vast majority of my kills are against people who are too lost to even shoot straight. And I don't mean this is a good thing at all -- when I come across people that are half-way decent, I start using tactics that I use against newbs and I get shot to hell. It really is a case that your skills fall or rise to match who you are playing aginst. Great idea, I'd love to see it implemented.
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#13 (permalink) |
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Join Date: Apr 2006
Posts: 46
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Re: 32 player second server discussion
As a supporting member, I'd love it. I've yet to be on the conquest server when there's more than 50% TG players and while many of the pubbies play well - I think that a server full of TG only players (because of it's size) would be a great time.
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#14 (permalink) | |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,402
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Re: New Strategy - RUN AWAY!!!
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#15 (permalink) |
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Join Date: Aug 2007
Posts: 48
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Re: 32 player second server discussion
There are times I like the larger server... and then there are times where the larger server makes me cry.
Last night, I died literally 5 times in a row within a second of spawn from random 'nade/rocket/APC/Orbital spam. It could just be because Com tower is a horrible place to try to defend tho. *shakes fist at Com Tower*
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