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| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
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#5 (permalink) |
![]() Join Date: Aug 2007
Age: 22
Posts: 574
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Re: de_forklift
I just came here to agree with everything else. I was ingame when it loaded earlier this week.
Horrible, horrible, horrible map for TG purposes. I like the idea of a really small, close-quarters map, but it's going to need to have a lot more of a separation put up in the way of winding passages, more barriers, etc. to keep the teams from crashing into eachother 10 seconds into the free game.
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#7 (permalink) |
![]() Join Date: Aug 2007
Age: 22
Posts: 574
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Re: de_forklift
It's fun in the "omg this doesn't work at all for TG purposes so lets all just go berzerk for a few rounds until it changes" sort of way.
All of my comments on the de_autumn thread were about this map, I just got the names confused.
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#8 (permalink) | |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,766
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Re: de_forklift
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#9 (permalink) |
![]() Join Date: Aug 2007
Age: 22
Posts: 574
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Re: de_forklift
On my case much?
Did you even play that map? You're pretty much given no choice as the CTs will be within firing distance about 5-10 seconds from spawn. I'm not implying that I don't appreciate the TG play style - that's why I'm here in the first place. I can just appreciate the occasional crap map like this when even a very solid group of pcs and regulars as was on that one night can end up in a pretty frantic slaughter for a few rounds until an admin changes it. Even if the admin doesn't change it the map won't last more than 5-10 minutes anyway. You'd have to be doing some serious bronco-style spawn camping to draw the rounds out more than a few minutes. Oops, it seems I forgot about the "no fun" policy again. My mistake.
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#10 (permalink) | ||
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,766
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Re: de_forklift
Not really. If anyone else posted that, I'd have notified them, too. I just thought it would be more fun to use that picture.
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If you don't think it's fun, why do you play here?
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#12 (permalink) |
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Join Date: Jun 2008
Location: Victoria, TX
Age: 23
Posts: 96
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Re: de_forklift
Does this map actually have a forklift in it? I remember playing de_walmart and I used to drive to go karts around inside and try to run over the enemy. it was great! And then you go in the bathroom and theres a T sitting on the can in one of the stalls lol!
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