+ Reply to Thread
Page 5 of 5
FirstFirst 1 2 3 4 5
Results 61 to 73 of 73
  1. #61
    Fincuan's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    775

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Size is something you won't have to worry about in this case, SLX is only 15 mb. The rest, well each to his own. I personally feel mods are an essential part of Arma2 and bring a lot new to the game, sometimes going as far as fixing some straighforward BIS mistakes/bad design choices. The engine itself and the developer support modding extremely well and there's a great community constantly churning out mods, so it would be foolish not to take advantage of this. We'll just have to be careful mods are used as a means to enhance the experience, not just because they're nice.


  2. #62
    ChiefBoatsRet's Avatar
    Join Date
    Jun 2009
    Location
    Seattle
    Posts
    648

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    There you go, thats what im talkin about... who decides whats enhancement and whats nice to have. To me size matters, I have a finite amount of disk space left and our tg pack keeps growing and if you ever decide to adopt CAA1 I'm really screwed. Thank you to those who took time to give me a reasonable answer, thats all I was looking for.
    "Getting old ain't for pussy's"

    |TG Pathfinder|




  3. #63
    Arma Officer

    Jeepo_SAS's Avatar
    Join Date
    Mar 2007
    Location
    Pax Britannica
    Age
    24
    Posts
    4,458
    Blog Entries
    2

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    The policy on the mods is to make something practical, that we can all enjoy, and is not just "eye-candy" or there for funnsies. They all serve a purpose, then we will have ACE2.....



  4.  
  5. #64
    Jorge.PT's Avatar
    Join Date
    May 2008
    Location
    Portugal
    Age
    28
    Posts
    701

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Quote Originally Posted by ChiefBoatsRet View Post
    Jorge , I never once told you what you had to do to play Arma so why are you giving me crap.
    Not crap ChiefBoatsRet, just trying to understand what you wanted in the middle of all those, craps, shi* and smart as*es. Now I see you were only asking, who decides the addons we get and the size of SLX.

    Until when, in sunday, will the server be loaded with SLX?


  6. #65

    browna3's Avatar
    Join Date
    Jan 2008
    Location
    leicester, england
    Age
    19
    Posts
    2,595
    Blog Entries
    10

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    only for a test, once its done a thread will be made for people to vote on wheather they want slx or not. wont be made mandatory unless the vast majority of the arma comunity want it in


  7. #66
    Marvin's Avatar
    Join Date
    Oct 2009
    Location
    East Coast
    Age
    31
    Posts
    239

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Quote Originally Posted by browna3 View Post
    they can be taken out, atm we just want to test slx as a whole with the server.

    once we have established if it works or not, we will then look into taking out pbos that arnt needed i.e the sounds etc
    Got it. Thats my only concern with stuff like this. AI fixes,maps, items, etc, I dont mind if they are proper. But when sounds and graphics are "enhanced", that should really be left to the users and not made mandatory.
    |TG-353rd| Marvin
    |353rd Special Operations Group| First Sergeant





  8.  
  9. #67
    viper1986's Avatar
    Join Date
    Jan 2006
    Location
    I jump between Maine and Trier, Germany
    Age
    24
    Posts
    1,822

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    All the other mods are for the mission makers to help spice up our missions that we play. We had vanilla for a while, that was great.... for a little and a game like this survives because of the mods. For those back in ArmA1 days, we had the same thing and people were praising the mod pack because it added a little extra till ACE came out. The admins, mission makers try to give us the best and the modpack is to provide them with that. Your worried about how big the TG modpack is, wait till you get ACE. You think it's bad now with having to have mods you won't use, wait till ACE comes out! It'll be 10 times bigger with 10 times more mods. It'll keep mission makers busy till they go blind and their fingers go numb.

    Enjoy it, that's what it's there for.
    |TG-1st| Viper - Commanding Officer


    Former ArmA Admin | TG Pathfinder





  10. #68
    fireship4's Avatar
    Join Date
    Jan 2009
    Location
    United Kingdom
    Age
    21
    Posts
    122

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    To clarify, when I said this:

    Quote Originally Posted by fireship4 View Post
    My only problem with leaving mods to the user is that not everyone one the server is seeing and hearing the same thing, and there is less of a shared experience maybe.

    Maybe make them part of the pack but allow users to change if personally they prefer the older/optimised ones. This way the majority at least will have the same things.

    I dunno.
    I was thinking of (I dont know if it would be possible) making the sounds and effects part of the modpack, but still allowing users to choose their preference if they dont like them or they affect performance. Not forcing non-users to Bravo.

    Obviously, as has been said, in a case where things are added to the modpack that need to be used by everyone for it to work - if the majority of the community wants it and its not causing problems for them well...

    Especially in the case of something like ACE2, those with systems that struggle may have to give way for the benefit of the community.
    "Can't waste a day when the night brings a hearse
    So make a move and plead the fifth 'cause you can't plead the first."

    Interesting Articles__________News
    tinyurl.com/PipelineGeopolitics_____prisonplanet.com
    tinyurl.com/USTrainGeorgia_______globalresearch.ca
    tinyurl.com/Rumsfeld-GeorgianDM__engdahl.oilgeopolitics.net
    tinyurl.com/Georgia3rdinIraq


  11. #69

    browna3's Avatar
    Join Date
    Jan 2008
    Location
    leicester, england
    Age
    19
    Posts
    2,595
    Blog Entries
    10

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    i can make an optional slx sounds mod folder, IF we adopt the slx mod.

    this way people can optionally download and use the sounds etc but its not required to be on the server



  12.  
  13. #70
    fireship4's Avatar
    Join Date
    Jan 2009
    Location
    United Kingdom
    Age
    21
    Posts
    122

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Thats if the sounds are any good in the first place - I havent had a chance to test it yet (I'll try to be there tomorrow) but all I've heard so far is bad.
    "Can't waste a day when the night brings a hearse
    So make a move and plead the fifth 'cause you can't plead the first."

    Interesting Articles__________News
    tinyurl.com/PipelineGeopolitics_____prisonplanet.com
    tinyurl.com/USTrainGeorgia_______globalresearch.ca
    tinyurl.com/Rumsfeld-GeorgianDM__engdahl.oilgeopolitics.net
    tinyurl.com/Georgia3rdinIraq


  14. #71
    Inkompetent's Avatar
    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    816

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    By the way, how will this test be set up? A lot of the stuff in the mod will have to be intentionally tested, like civvies with pistols, dust kick-up from different calibers, and a ton of other stuff.

    Also, as far as modules that are up to the user, just make a folder called 'Disabled' or something, and toss client-side PBO files in there, like SLX sounds and impact dust. File sizes are so tiny anyway it hardly matters.





  15. #72

    Join Date
    Apr 2009
    Posts
    54

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Server password anyone?



  16.  
  17. #73
    fireship4's Avatar
    Join Date
    Jan 2009
    Location
    United Kingdom
    Age
    21
    Posts
    122

    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    You have to ask over teamspeak and confirm you have SLX installed to be given it while the test is running.
    "Can't waste a day when the night brings a hearse
    So make a move and plead the fifth 'cause you can't plead the first."

    Interesting Articles__________News
    tinyurl.com/PipelineGeopolitics_____prisonplanet.com
    tinyurl.com/USTrainGeorgia_______globalresearch.ca
    tinyurl.com/Rumsfeld-GeorgianDM__engdahl.oilgeopolitics.net
    tinyurl.com/Georgia3rdinIraq


  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts