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11-27-2009 06:14 PM #61
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Size is something you won't have to worry about in this case, SLX is only 15 mb. The rest, well each to his own. I personally feel mods are an essential part of Arma2 and bring a lot new to the game, sometimes going as far as fixing some straighforward BIS mistakes/bad design choices. The engine itself and the developer support modding extremely well and there's a great community constantly churning out mods, so it would be foolish not to take advantage of this. We'll just have to be careful mods are used as a means to enhance the experience, not just because they're nice.
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11-27-2009 07:28 PM #62
Re: *Attention* Special SLX testing 28/11/09-29/11/09
There you go, thats what im talkin about... who decides whats enhancement and whats nice to have. To me size matters, I have a finite amount of disk space left and our tg pack keeps growing and if you ever decide to adopt CAA1 I'm really screwed. Thank you to those who took time to give me a reasonable answer, thats all I was looking for.
"Getting old ain't for pussy's"
|TG Pathfinder|




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11-27-2009 07:30 PM #63
Re: *Attention* Special SLX testing 28/11/09-29/11/09
The policy on the mods is to make something practical, that we can all enjoy, and is not just "eye-candy" or there for funnsies. They all serve a purpose, then we will have ACE2.....
|TG-1st|Jeepo
TG-1st 2IC | ArmA GO | TG Pathfinder
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11-27-2009 08:06 PM #64
Re: *Attention* Special SLX testing 28/11/09-29/11/09
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11-27-2009 08:24 PM #65
Re: *Attention* Special SLX testing 28/11/09-29/11/09
only for a test, once its done a thread will be made for people to vote on wheather they want slx or not. wont be made mandatory unless the vast majority of the arma comunity want it in
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11-27-2009 09:13 PM #66
Re: *Attention* Special SLX testing 28/11/09-29/11/09
|TG-353rd| Marvin
|353rd Special Operations Group| First Sergeant



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11-27-2009 09:19 PM #67
Re: *Attention* Special SLX testing 28/11/09-29/11/09
All the other mods are for the mission makers to help spice up our missions that we play. We had vanilla for a while, that was great.... for a little and a game like this survives because of the mods. For those back in ArmA1 days, we had the same thing and people were praising the mod pack because it added a little extra till ACE came out. The admins, mission makers try to give us the best and the modpack is to provide them with that. Your worried about how big the TG modpack is, wait till you get ACE. You think it's bad now with having to have mods you won't use, wait till ACE comes out! It'll be 10 times bigger with 10 times more mods. It'll keep mission makers busy till they go blind and their fingers go numb.
Enjoy it, that's what it's there for.
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11-27-2009 09:20 PM #68
Re: *Attention* Special SLX testing 28/11/09-29/11/09
To clarify, when I said this:
I was thinking of (I dont know if it would be possible) making the sounds and effects part of the modpack, but still allowing users to choose their preference if they dont like them or they affect performance. Not forcing non-users to Bravo.
Obviously, as has been said, in a case where things are added to the modpack that need to be used by everyone for it to work - if the majority of the community wants it and its not causing problems for them well...
Especially in the case of something like ACE2, those with systems that struggle may have to give way for the benefit of the community."Can't waste a day when the night brings a hearse
So make a move and plead the fifth 'cause you can't plead the first."
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11-27-2009 09:25 PM #69
Re: *Attention* Special SLX testing 28/11/09-29/11/09
i can make an optional slx sounds mod folder, IF we adopt the slx mod.
this way people can optionally download and use the sounds etc but its not required to be on the server
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11-27-2009 09:31 PM #70
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Thats if the sounds are any good in the first place - I havent had a chance to test it yet (I'll try to be there tomorrow) but all I've heard so far is bad.
"Can't waste a day when the night brings a hearse
So make a move and plead the fifth 'cause you can't plead the first."
Interesting Articles__________News
tinyurl.com/PipelineGeopolitics_____prisonplanet.com
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tinyurl.com/Georgia3rdinIraq
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11-28-2009 04:35 AM #71
Re: *Attention* Special SLX testing 28/11/09-29/11/09
By the way, how will this test be set up? A lot of the stuff in the mod will have to be intentionally tested, like civvies with pistols, dust kick-up from different calibers, and a ton of other stuff.
Also, as far as modules that are up to the user, just make a folder called 'Disabled' or something, and toss client-side PBO files in there, like SLX sounds and impact dust. File sizes are so tiny anyway it hardly matters.




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11-28-2009 11:37 AM #72
- Join Date
- Apr 2009
- Posts
- 54
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Server password anyone?
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11-28-2009 12:23 PM #73
Re: *Attention* Special SLX testing 28/11/09-29/11/09
You have to ask over teamspeak and confirm you have SLX installed to be given it while the test is running.
"Can't waste a day when the night brings a hearse
So make a move and plead the fifth 'cause you can't plead the first."
Interesting Articles__________News
tinyurl.com/PipelineGeopolitics_____prisonplanet.com
tinyurl.com/USTrainGeorgia_______globalresearch.ca
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tinyurl.com/Georgia3rdinIraq
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