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07-14-2008, 03:36 PM #31
Re: Domination AAR
Yeah thats what I thought, but I think the Chinook is a realtively easier addition.
BlackDog1





"What we do in life... echoes in eternity!"
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07-14-2008, 04:22 PM #32
- Join Date
- Jul 2007
- Posts
- 30
Re: Domination AAR
I have no problems if someone modifies my missions, absolutely none (even if he releases it as a new version without giving me credit). That's why I rewrote allmost all parts of the mission in v3.xx to be easily modifiable (you can change many many settings in the init.sqf file, even the type of soldiers that will spawn at the targets if you want to choose non bis addon units).
So please go ahead and modify it for your needs.
Xeno
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07-14-2008, 08:01 PM #33
Re: Domination AAR
Ok, I recorded the Mando's AA script of the missiles for the Shilkas. Holy crap is it devastating. This is a video of us not even able to take off from the base and reach 100ft AGL before getting smacked down!! BTW, this was them engaging us from over half the map at 5k away!! And you said there was 16 random units placed? We will never be able to fly with this MOD. As a side note, you may ant to reconsider this MOD, we were getting "boolean string errors" with the default keys for the chaff/flares. They did not work.
Video Link And of course it is BlackDog showcasing his flying skills. That is twice in one week no?!!
The Meek shall inherit the earth..... after we're through with it!
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07-15-2008, 07:07 AM #34
Re: Domination AAR
Oi!
If you ask for a missile guinea pig! dont be blaming me for that flying, did you see how after the first hit swung it around for the camera before the 2nd one hit!
BlackDog1





"What we do in life... echoes in eternity!"
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07-16-2008, 12:37 PM #35
Re: Domination AAR
Actually, since we have a password adding a download link wouldn't be that much more trouble. If we continue along the passworded path(which I recommend) I think we should look into addons and require those that could significantly add to the immersion into the mission.
|TG-12th| tHa_KhAn

XBL GT: Khan58






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07-16-2008, 03:02 PM #36
Re: Domination AAR
I agree to an extent, but it won't just be one download link, there will be many, possibly even too many. And of course the forum chatter regarding why x,y,z wasn't included on the list. Then someone actually has to make missions that use these things, and of course they need to be tested to make sure they won't crap up the server under load.......plus, IMO, I don't think it adds all that much to the immersion..I personally don't notice eye candy if I truly am immersed in the game. Tweaks to AI & game mechanics I am all for, as they do have a huge impact on immersion, but these can mostly be done server side. Islands are another addon I think would be ok, but again, we'd have to be mighty selective. I don't really want to worry about updating my addons, just to jump on the server.
If it must be done, I'd vote for something like the 6th sense pack, which has an updater, and is a complete single download. Of course it doesn't contain "everyone's" favorites so it may or may not be good solution.
At any rate, I hope TG will adopt ACE in all it's glory when released, then this will all be pretty much moot.
Sorry for steering this thread even further off topic
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07-17-2008, 01:57 PM #37
Re: Domination AAR
I would rather have an updater option, but it is relatively easy to group the required addons for specific missions into one download. I'm not suggesting we allow all addons for any mission. I would see the focus as TG made or modified missions, such as adding the chinook as candidates for a single Required Addons download. Of course this would need to be manually updated in the event of updates to the addons, but I don't see it as something we'd encourage...just addons that bring a lot to a very popular mission. If a 6 man coop requires an addon, tough luck, but a 64 player persistent mission is another story.
|TG-12th| tHa_KhAn

XBL GT: Khan58






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07-17-2008, 08:15 PM #38
Re: Domination AAR
A noticed point from last nights game.
With all these rapid spawning shilkas, they have made air transport even more difficult than the Kamov with air to air capability.
However, I started using the captured Kamov's in a different way last night. It really is a good "All Round" vehicle for troop support and one should be in the air at all times. When not giving anti armour support becasue the troops are now moving into a town the Kamov pilot should be engaging any enemy aircraft but also more importantly now, start going looking for these spawning shilkas. Once I had delivered enough anti armour ordnance for the ground boys at Pacamac last night, I went Shilka hunting and destroyed 8 shilkas. As there are only meant to be 14 spawning in total, this helps clear the air for other helo operations.
My thought is this, targetting the capture of a Kamov early on in a mission on Domination, I believe is a really key point. That pilot can then give a lot of air support in whatever format wherever it is needed.BlackDog1





"What we do in life... echoes in eternity!"
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07-17-2008, 09:00 PM #39
Re: Domination AAR
@xeno:
I would really like to have less options on my mouse wheel menu, if possible.....
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07-18-2008, 08:55 PM #40
Re: Domination AAR
The only thing I thought that made this one unfun was all the AA. I made a minor tweak (turned way down all the Shilkas) on that and uploaded to the server. The rest of the ideas that were had, are more overhauls than a minor setting change.
The Meek shall inherit the earth..... after we're through with it!
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07-18-2008, 09:50 PM #41
Re: Domination AAR
Ok. Made one more minor tweak, turn the player markers on by default. I also did the same for the Mando version. That one is playable now...
The Meek shall inherit the earth..... after we're through with it!
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07-19-2008, 10:01 PM #42
Re: Domination AAR
The Meek shall inherit the earth..... after we're through with it!
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07-21-2008, 05:44 AM #43
Re: Domination AAR
Yep, no doubt a lot of these were points many of us had discussed and I have no doubt, will make Domination even better.
Many thanks Xeno. Looking forward to playing the new version.BlackDog1





"What we do in life... echoes in eternity!"
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08-08-2008, 07:18 PM #44
- Join Date
- Jun 2008
- Location
- Toronto, ON
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