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11-09-2009, 12:52 AM #16
Re: AAR, TG Mod Pack Launch event

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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11-09-2009, 02:00 AM #17
Re: AAR, TG Mod Pack Launch event
Hey guys great vids great pics!!!!
However........why there no pictures of the CO?
lol maybe next time i will stay right in front of the camera man rofl i wanna be a movie star! But on a serious note. Great job to all. It had a few hiccups but we managed to push through and have the best hollywood multi-million dollar blockbuster movie assault on the air strip EVER!!!!







Bastion: "I always enjoy it when the mentally questionable are given control of flying the aircraft"
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11-09-2009, 02:03 AM #18
- Join Date
- Oct 2009
- Location
- On the Moon
- Posts
- 1,621
Re: AAR, TG Mod Pack Launch event
But you see the snipers are in every single pic and video, you just can't see us
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11-09-2009, 03:07 AM #19
Re: AAR, TG Mod Pack Launch event
Really enjoyed my first sunday match in 3 months of not playing. Props to Brown leading our squad right into the firefight. Only if there we're bayonet charges eh? Great match guys!

As long as there is man there will be wars-Albert Einstein
No man,No problem-Josef Stalin
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11-09-2009, 08:15 AM #20
Re: AAR, TG Mod Pack Launch event
[media]http://img214.imageshack.us/img214/1420/arma22009110823531992.jpg[/media]
@Boondocksaint eerrr wrong :P .And funny thing is i we were engaging enemy and the Snake Eyes always must go in my line of fire if Falcon didn't stop us you will be nice 2x dead snipers bodes.
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11-09-2009, 11:08 AM #21
Re: AAR, TG Mod Pack Launch event







Bastion: "I always enjoy it when the mentally questionable are given control of flying the aircraft"
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11-09-2009, 05:08 PM #22
- Join Date
- Oct 2009
- Location
- On the Moon
- Posts
- 1,621
Re: AAR, TG Mod Pack Launch event
lol damn good eye dread lol to tell you the truth me and hash were hiding unseen, and then we heard gun fire from the six, the problem was no friendlys said they where behind us lol so we bugged out, but thats funny good one dreadlee.
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11-09-2009, 06:45 PM #23
Re: AAR, TG Mod Pack Launch event
There were some serious problems with the Sunday event that should be looked at that I feel reduced the fun.
COMMAND & SQUAD LEADS:
This is something that should be addressed. Something clearly happened. No one needs to do their laundry in public, but it leaked out into the Side channel where everyone became aware of it.
I'm not encouraging that this become a public forum topic, but I hope the players involved are having some serious conversations about it with top admins. From the grunts' perspective, it DID NOT LOOK GOOD.
I have resolved myself to follow only orders from the CO that involve any controversy whatsoever. The CO according to the briefing document was Dredge, so his word was all that mattered. Dredge stepped in and took control and helped the game continue moving forward, which was absolutely the right call.
In the meantime, however, the grunts stood idle and wasted alot of time. The fact that there was not large scale disconnects speaks to the dedication that people have to the game and TG.
Other than this episode, command seemed to be working (from the eyes of a grunt). The briefing document was well done, briefing itself was minimal to the grunts but that's acceptable (even preferred) and everything seemed to be fairly smooth except for the major issue I mentioned above. But again, this one issue was fairly huge and took up quite alot of time.
MISSION:
The next topic was the mission itself. Something was wrong with the AI!
I'm not a mission maker, and I don't wish to critique in a field where I lack expertise, but the AI simply were not engaging correctly. Add we had overpowered weapons and vehicles and the term "turkey shoot" is very accurate. As a UK force grunt, I did not feel like I was in danger for a single moment of the mission.
The flat terrain didn't help with this at all. We could see enemy AI from far distance and nothing was a surprise. Those who are complaining about the weapons being too hard to hit at a distance... I don't know what to say, I felt they were overpowered if anything. Having optics on a billiard-table-terrain while engaging AI that don't react at over 500m... how much easier do you want? I felt sorry for the enemy and was bored at the massacre. It did kind of look cool, but I wish they had been shooting back.
The only deaths I witnessed were due to friendly fire or walking too close to destroyed enemy vehicles that were still giving off secondary explosions.
The final issue may relate to the mission as well: lag. I think when we have such a large group of players attacking multiple enemy sites at once, too many enemy are spawned and the server can barely keep up. Maybe mission optimization can assist with this?
So my summary:
1) whatever went wrong with SLs needs to be privately discussed with top admins and never happen again
2) AI didn't engage correctly which made the entire mission a turkey shoot
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11-09-2009, 09:07 PM #24
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11-10-2009, 03:44 AM #25
Re: AAR, TG Mod Pack Launch event
Just to chip in my two cents. (Canadian, so only 1.5ish american cents). I thought it was a good time overall. I agree with some thing that've been brought up, and there were times when I know several others and myself were on the verge of just dropping and calling it a night, but I'm glad I stayed till the end. it was a beautifully made mission overall, very different from anything I've seen before. I regret to say I did not live through it. But both my deaths were due to friendly fire. Not blaming anyone. I know **** happens. <coughsDredgecoughs>
haha. I kid, I kid. I'm just abusing my right to complain as a Voting member, Dredge. With your blessing (already given).
But seriously, mucho fun. I want to give credit to Hotmachina and 1longtime for doing a great job of keeping Bravo squad alive and running. there was one point, during the initial assualt from the road against the first town, where Hot called for a fire team spaced out in line formation to his right, and we all just ran and jumped down in a matter of 2 or 3 seconds, and it just looked awesome.
So overall, I'm glad I got to take part. I really like the new skins, and am glad I could be a part of it.
Also, I guess I owe Dredge now. I'll be watching for him. Also someone else, but I forgot the name already.
Basic Infantry Training 31 October 2009
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11-10-2009, 08:35 PM #26
Re: AAR, TG Mod Pack Launch event
A short vid showing some of the event from a grunt's perspective. No music to ruin the beatiful sounds of combat

[media]http://www.youtube.com/watch?v=oLW8UiLCRpk[/media]
Quality should improve as YT gets it processed.
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11-10-2009, 11:33 PM #27
Re: AAR, TG Mod Pack Launch event
lol....that was the first time i had seen a british uniform and you guys where behind the formation shooting at the back of our front line. AND you popped up red when i space barred over you so....2+2=12 and im sorry. LOL i made up for it at the end though! Hollywood Airfield assualt. It cost TG about 2.6 mil in special effects.







Bastion: "I always enjoy it when the mentally questionable are given control of flying the aircraft"
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11-11-2009, 01:42 PM #28
Re: AAR, TG Mod Pack Launch event
Great pics and great videos. Too bad I could't make to it =/
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