K, i commanded, took a hands off approach, squad leaders were informed of my intent and objectives, actual execution was up to them. Scope did a great job as bradly commander early on, as did Zedic. after scope left, zedic's squad, and whoever the new bradly actual was continued awesome stuff. me and the team medic (piespy) just sortof chilled out and watched the squads kill everything from the comfort of our command humvee. Waldo flew trasnport and later CAS (though he got shot down). overall, good job guys, seriously, it was awesome.
Disappointed I couldn't stick around -- Telus had other plans for me. I feel like I wasn't aggressive enough in my command of the Bradley, as I believe was the sentiment from Warrior-1. Several times I felt pressured either by the infantry element or command to push beyond where I was comfortable in our ability to spot and destroy AT elements in the AO.
This was a good learning experience for me. I am more comfortable in a Bradley to play support to infantry advance, moving forward only when the ground-pounders require heavy-hitters. The general battle doctrine for this mission was the reverse, using the Bradley to soften the terrain for foot-soldiers to move up. Interesting.
i kinda liked the radios that were available, it allowed command to be in contact enough to give orders, but not enough to micromanage. It gave sqaud leaders tonnes of freedom. forcing command to be in constant contact almost would be a deterrent.
I was bradley gunner and Then commander of the bradley after Scope left. first scope did a great job with the bradley (even with a slightly inebriated driver.) I was a bit overwhelemed when he kpet losing connection and had to Be on two radios and gun! But it was overall a great game.
I was encouraged by the number of people who showed up for Island Ep2 event on our Arma side. We filled the server and some super old forgotten faces peeked into our corner. This includes one of our...
Posted By |TG| B (2 Comments)
03-03-2014, 09:50 AM in |TG| B