Welcome to Tactical Gamer

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 25
Discussion: Armed Assault / ArmA - AAR's & Mission Discussion - Operation Deep Dagger Part 2 - Post up your AARs. Also, post up suggestions on what you liked and what you
  1. #1


    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Age
    26
    Posts
    196
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Operation Deep Dagger Part 2

    Post up your AARs.

    Also, post up suggestions on what you liked and what you didn't. Somethings I will take and change. Somethings I won't. =)

  2.  
  3. #2

    gijoe's Avatar

    Join Date
    Mar 2007
    Location
    Canada
    Posts
    1,937
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Its late and I dont have the gumption to write a long and thorough AAR. What I will do is comment on the likes and dislikes briefly.

    Likes:

    -The radio communications were quite well done I figure. There were a few overlapping transmissions here and there but overall not too bad. I would have preferred to have had CAS and armor on separate comms than the infantry because at some points they were pretty hectic and things were starting to get jumbled and lost in the mix. Overall though quite good.

    -I was pretty impressed with the CASEVAC and how smooth it went. Besides Sector's disconnects and that little mishap with the telephone pole....I was evac'd twice and both times I was patched up and back at the front in no time.

    -The general plan of the mission was good I found. Execution was rather well done, slow but progress was made.

    Annnnd now things I didnt like:

    -The flip side of my comms point. Even though I said it was rather well done, there were some parts of it that I was really rather unimpressed with. First one being that there was a handful of times where people on the radios werent using proper protocols. Not calling their call sign when talking, people getting squad names mixed up (might have something to do with having similar names? Sabre, Steel, Savage.), not giving commander priority over radio traffic and a few other annoyances not worth mentioning.

    -Even though the mission wasnt that long (4 and a half hours when I left), it did feel like it took longer than it should have. Id put that mostly on our lack of preparedness when we got to Garmsar. My squad consisting of 4 people including myself had one stinger AA which was fired at the helicopters. It didnt hit the KA50 which evidently messed us up pretty bad, but Warfairy didnt have eyes on it from our position so we did what we could with it. I didnt hear any missiles being fired from either Sabre 1 nor Hammer. I believe Hammer was killed almost immediately after the choppers spawned leaving us exposed and nearly AA-less.

    The strykers opened fire with their 50. cals and the apache also engaged. Unfortunately, in the heat of battle I heard the guys from Sabre 1 say that the apache accidentally hit friendlies with the 30mm while shooting at the KA50. Sabre 1 should have had a stinger with them before we went to Garmsar, and I probably should have carried a second missile for Warfairy but being only 4 people we couldn't spare what we were already carrying.

    After that engagement things kind of fell apart. I realize that command element was MIA for the better part of 25 minutes and there was nothing they could really do. I guess after 4 hours though people were pretty discouraged that it took 3 and a half hours to get to the fight only to be wiped out in 10 minutes. We lost quite a few players after that. I heard quite a few people saying things like "im so bored" and "i could go on a vanilla server and have more fun than this." None of that is very respectful but I am going to admit, it wasnt the most lively mission Ive done.

    Summing that up, tempo seems to be everything. I don't mean to rag on you Unk or Sector, you guys both really put alot of work into this event and we appreciate it.

    So here is my constructive part.

    -Radio Traffic: I think people need to be strongly encouraged to read up on proper radio protocol and to keep their emotions off the net. The few times I heard what seemed to be attitude over the radio I was pretty upset about that. I know there is a guide on the forums here that covers basic radio protocol. I suggest everyone reads over that and maybe does some more beyond that. If you hear someone talking on the radio, wait for the magic words "over" or "out" or something like those before responding. Many times Ive heard people cut off the end of a transmission when the person talking wasn't finished. Its not really a huge deal, it just makes things frustrating when you have to repeat it over and over because you keep getting cut off.

    -Mission Tempo: This is something Im really trying to bring to light lately because its crucially important. People here like missions and we are all aware that sometimes a mission can take a while. However, I found that there were too many times today where people around my were saying "sooo..whats going on?" Normally a bit of standing around isn't an issue but its something that nobody really likes doing. Keeping people engaged is what keeps them in the game longer. Maybe have a squad do a patrol of the area we are stopped at. Just something to keep their minds busy and not sitting around waiting for something to happen.

    Another large part of tempo besides inactivity is the actual fighting. Quite often when we come under fire we go into turtle mode. What I mean by turtle mode is to find cover and just wait it out, no maneuvering, just sitting and fighting. This happens alot in Fallujah more than it does in Takistan but its a killer in both islands. The bots are smart when they are set to expert and running various scripts. They WILL out maneuver you, put grenades your position and too often is a whole squad wiped out because they turtled. Im not suggesting that people "bum rush" or Leroy Jenkins' it all the time, but don't let the enemy dictate our movement, be cautiously aggressive. If you are a squad leader, separate your fire teams and send one off to a flank to either cover the rest of the squad or get a better angle on the baddies.

    Dealing with casualties is another part of tempo. This applies more today than fire and maneuver does but both are equally important. The second someone goes down, don't rush out there and get yourself killed, they are on a long life timer and can afford to wait it out. Throw smoke grenades if you have them, attempt to kill any contacts that are close and could engage you after you grab the casualty. If you can, get another person or two to give you cover while you grab the casualty. After you've grabbed them, take them to a safe place. Dont just drag them back 10 feet and stop there to work on them. The bad guys will advance on you and could over run you so go to a place you know you will be safe. I saw a few people run after their fallen squad mates not 5 seconds after they were blown up by the KA50 which ended up getting them killed as well. If you wait it out a few minutes, clear out the contacts or at least have good covering fire and you will have a higher chance of successfully rescuing the casualty. If you go down you are just making things more difficult for everyone else, and also making everything come to a screeching halt.


    I guess that ended up being a pretty long write up, and Ill be sorry for it in the morning. Summing that all up, I was happy with the mission overall and I had a pretty good time. There were a few obstacles that we had to face but were dealt with eventually. Ive brought up the things I liked and disliked and did my best to be constructive and offer suggestions to help fix the things I didnt like.

    Good job everyone.


    GI


    Do you really want invincible bears running around raping your churches and burning your women?

    Intel i7 3930k @ 4.4ghz, 8gb RAM, 2x GTX 570 1gb, OCZ Vertex 3 120 gig SSD

  4.  
  5. #3

    ChiefBoatsRet's Avatar

    Join Date
    Jun 2009
    Posts
    1,699
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    I love Arma, it is the only online multiplayer that I play but three hours in before we fire a shot? Arty killed the three or four guys in the first town. The Apache and arty dessimated the AA site so there was nothing left when the infantry got there almost three and a half hours in. When we got to the final objective something tore us up al most immediately. Our unit made a dash down the hill, a frontal assault over a 600 meter open area so half the squad got killed or wounded. The medical part of this needs to be rethought, it is ardous at best and it takes way too long. Arma is a game and the players need to be kept busy (not just the leaders), being realistic doesn't mean it has to be tedious. Constant sporatic action throughout the mission is fun, not just towards the end where it all blows up in your face and you are laying there dead or wounded wating for the 30 minute timer to run down or get flown all the way back to base to get healed. When you give up four hours of a Sunday and your wife is yapping at you in the back ground, you should feel something more than just relief when you have to step away from the keyboard because real life kicked in.

  6.  

     
  7. #4

    Athanasa's Avatar

    Join Date
    Nov 2011
    Location
    Playing with Fire
    Age
    22
    Posts
    741
    Blog Entries
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Quote Originally Posted by ChiefBoatsRet View Post
    The medical part of this needs to be rethought, it is ardous at best and it takes way too long.
    See, personally love that. It makes your life mean something. But, already had the conversation regarding differing opinions. Anyway, working on my AAR.

    Also, Chief, although you didn't get to shoot through your mags, I stole them from your lifeless body and shot about three of them for you.

    Pepper

    "If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth

  8.  
  9. #5

    ChiefBoatsRet's Avatar

    Join Date
    Jun 2009
    Posts
    1,699
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    I know what you said about suppressing fire, but spraying fire in the general direction of the enemy 800 yards or better from you doesn't do much except run you out of ammo and perhaps makes you feel better.

  10.  
  11. #6

    Hablos's Avatar

    Join Date
    Jun 2008
    Location
    Upper peninsula
    Age
    33
    Posts
    279
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    First thanks to Unk and the crew for setting this up! It's always a lot of work and it deserves our thanks! Also thanks to Sabre 2 being patient with me and the radio. Had not played with ACRE for 6 months at least and some changes seemed to have happened.

    I have to agree with the previous posters thought. I had to leave after 3,5 hours after roll call started without nothing really happening ingame. That's a long time when one must consider about waking up the next day and of course the already mentioned wife/girlfriend stuff. All in all this run reminded me really much of my military service: always in a hurry to wait for nothing... So I guess this was a top notch military simulation. lol

    I did some frapsing and I'll check them out when I've got time. There's good communication stuff in them probably, but not much else I'm afraid.

    The only thing that I actually did was to carry our wounded SL away from the first contact to the medic boys.

    From what I read from gijoe's post it seems things started to pick up only after that so I guess most people saw some action in the end.

    Still I'm hoping we'll see some more euro frindly ArmA 2 events in the future as the coordination and planning is what makes these things fun.

    So once again cheers to those who made this happen and to the rest for playing!
    Proud to have been part of the 101st Siege Corps of Engineers

    "Cum bellum clamavit, respondivi"


  12.  

     
  13. #7

    Athanasa's Avatar

    Join Date
    Nov 2011
    Location
    Playing with Fire
    Age
    22
    Posts
    741
    Blog Entries
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Quote Originally Posted by ChiefBoatsRet View Post
    I know what you said about suppressing fire, but spraying fire in the general direction of the enemy 800 yards or better from you doesn't do much except run you out of ammo and perhaps makes you feel better.
    It's not spraying. It's timed shots of one shot (ish) every two seconds. And with tracers, you can actually walk the hits up to the guys and kill them. Or just keep them prone and stop them from returning fire for long enough for someone with actual optics to take them out. GameTracker says a score of 4, so I guess that's 4 kills? But! Won't get into an argument about it.

    Pepper

    "If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth

  14.  
  15. #8

    WarFairy's Avatar

    Join Date
    Feb 2011
    Location
    Kendallville IN
    Age
    27
    Posts
    534
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    I will try to keep this short

    First of all, I would like to thank Sector and Unk for putting so much effort and time for this event.

    I was part o Saber 2. Our squad ended up being four members, Gijoe (squad leader), Hablos (RTO), badblood and myself as riflemen. We were accompanied by Steel 2 (Luch and LZ_Baker). We set off to WP2 and from there to OP3. We dismounted at that point to get some overwatch to Zavarak and Karachinar. At this point the artillery crew did some test smoke shots and we were off to WP5. We were instructed to dismount and go towards Ravanay. On our way there, shots were fired and our squad leader went down. The rest of our team set up security while I stopped his bleeding and applied compresses. He was in need of Epi and morphine. Hablos communicated that to command and we started falling back. Gijoe kept passing out and at that point Hablos picked him up and carried him to the CASEVAC. The medics there took care of the morphine but he had to be evacuated to base along with Paintscratcher. I took over while he was gone. Next thing in order was forming a line and moving up to Ravanay to clear the town. We did so successfully with the help of Saber1, as well as Steel1 and Steel2 who were following us to provide extra support. Nothing was found at Ravanay and the team regrouped at WP6. Our squad leader was back at this point along with Nate who added a SAW to our squad. We started off to RV7 but was decided it was best to move up to OP8. Steel 2 gave us a ride to WP23 were we got overwatch to Garmsar. Saber 2 spotted 3 Shilkas, 3 T72 that were parked and inactive, but also 3 T72s that were patrolling the area. There were at least 3 squads alongside them as well. At this point I thought we were waiting for the artillery to help us. There was one AT fired towards one of the T72 but unfortunatelly it was not effective. Soon after that we heard choppers and being the only one with a stinger in my squad (due to lack of men) I prepared it and got a lock on something. It was either foggy or smokey so I did not have any visual on it. I asked and was told to take the shot. It hit a transport chopper which went down. After that it all went chaotic. I had a chopper shoot me down from above so I was down. I do not know who (but thank you) took me out of the line of fire, into the stryker and ultimately to the MEDEVAC. I was transported to base where I was all fixed up and along with Gijoe and badblood we returned to the fight. We only found Steel1 and Steel2. Command was not in reach so we all changed our radios to be able to communicate and took the two Strykers down to Garmsar to clear the town. We started doing a house to house search. Although it seemed clear it certainly was not. Enemy was hiding inside the houses and eventually took us down. At that point I had to leave.

    The good
    I did not have a radio to carry so (un)fortunately I did not experience the mayhem or not of the communications. I have to admit though that in my opinion Gijoe did a great job at keeping us informed about what was happening and what we were going to do. The event was well organised and we did not lose time once it started. I liked the idea behind it. The MEDEVAC system was good, better than the last two events I think. I was moved out and back relatively fast. Also it was a great idea to extend the lifetime once you are down so that people do not bleed out on the ride to base.

    The bad
    I do not want to sound ungrateful, I really appreciated all the effort that goes into making this mission and planning it. I am one of the people that was bored for some time in the event. I am fine waiting and planning things but I also think that 3.5 hours before something happens is a long time to wait. In my opinion it would have been better to have a bit of action while getting to the final objective than go there and be wiped out in 10 minutes. A random patrol, a random vehicle maybe, while getting there to keep people interested. Also the vehicles would have some action too as well as the infantry and not feel left out or like taxi drivers. The amount of enemy in the end might have been too much for our group, or maybe we chose the wrong point to come out. I had a feeling that if I had joined in Ravanay, then it would have been the same as joining from the beginning. I think what I am saying is take some of the enemy presence from the final target and space it out along the way.
    I know a lot of people stay up, or wake up just to take part in these events. That is because (I think) we all like the organisation and the challenge. Personally talking though, it is starting to lose its appeal a little bit.
    I hope I have expressed myself correctly, if not then do not take offense, nothing was meant to sound like that.

  16.  
  17. #9


    Dredge's Avatar

    Join Date
    Oct 2009
    Location
    Cloud 8.4
    Age
    29
    Posts
    7,019
    Blog Entries
    6
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Great comments keep them coming! I take full responsibility for the friendly fire incident. However there were several factors that contributed to it. One, the KA flew directly over the comma d element the second I started engaging. As soon as I pulled the trigger and tracked him I saw the command truck and was like "awww shucks". Two, comms. I had no idea where any friendly unit was in relation to the enemy air.

    My big thing to take away from this mission is comms. We need to make sure we are using the comms as they should be. Keep everyone informed! And don't jump over people of you have nothing important to say you don't need to key up. Lastly tempo. I am all about having a plan and being careful but we need to take into account the "fun" factor. Keep it fun and keep the players engaged in the mission. You have to make some sacrifice to the plan or whatever to get the fun part in.

    Other than that I had a great time. Savage defiantly kept the troops on the hill safe during the casevac. The enemy was hell bent on getting up there.


    KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

  18.  

     
  19. #10

    |TG| B's Avatar

    Join Date
    Jun 2005
    Location
    Texas
    Posts
    1,079
    Blog Entries
    14
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Alright very nice comments and criticism. Now Unkl was trying to find a CO for this event and everybody turned it down. May be that is why he finally did the CO-ing himself. Now for any mission, the CO is always blamed if something goes wrong.

    During the leadership meeting two alternate routes were considered. One that cut across the middle which probably would have been more dangerous and we probably would have had more action. The second route was the one we took yesterday. Going around the long way to prioritize completion of the mission. This is from CO's perspective as well as some of squad leaders who agreed upon it. In fact, I distinctly remember everybody agreeing with the second safe and long route during the meeting. So complaining now especially from a leadership position is not something I understand.

    Now that being said I want to fess up my faults. After reaching rv 7 and when I ordered the squad to dismount and push up I noticed Ghostdog who is my designated Stinger man still leaving his stinger in STEEL 1. I briefly had the thought of telling him to get it, but hesitated to do so. By the time the reports of choppers and me telling him to run back to Strykers for the stinger, it was too late. It was my fault for not being prepared. We paid a hefty price for that.

    Also after seeing SABER 2 being completely wiped out and with the command gone, I did not take the route I planned which is to use the mountain as cover (I was taking that route before the choppers showed up). I told my guys to follow me and charged across an open field yelling Leeeeeeroy Jenkins... That killed half of my squad. So for these two bad decisions I apologize.

    Ravanay was fun as hell. We went in to engage and kill several infantries. I shot two myself. I was not bored myself since I had to check our location all the time and listen to all the CO chatter.

    I did try to make sure everybody knows where we were, what we were doing all the time. Even then, it was not enough for some people.

  20.  
  21. #11

    Athanasa's Avatar

    Join Date
    Nov 2011
    Location
    Playing with Fire
    Age
    22
    Posts
    741
    Blog Entries
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Quote Originally Posted by |TG| B View Post
    I told my guys to follow me and charged across an open field yelling Leeeeeeroy Jenkins... That killed half of my squad. So for these two bad decisions I apologize.
    I was a coward and sat up on the hill with my SAW and fired at any tracers I saw coming from the town. Slowly working on my AAR as well.

    Pepper

    "If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth

  22.  
  23. #12


    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Age
    26
    Posts
    196
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Good comments guys!

    To some degree, the mission tempo is my fault. I am making you guys travel too far and sweep too many villages along the way.

    As for the medical system, I think it was a perfect success and a role model for future missions with higher player count. Aside from me about to throw my modem out the window, driving to my ISP, and punching them in the face, MEDEVAC system worked well, stabilize in the field, those who need revived go back to base. It really forces people to cherish their lives. Im going to ignore my flying into a pole =p

    From now on after Deep Dagger series is ended, if the AO is greater than 3 clicks away, I will use a standard medic system where revives can happen in the field. Otherwise, like my upcoming CQB mission, the base is 1 click away. You are gonna get dragged back to base if you have to be revived.

    As for the rest of Deep Dagger, I am going to put it up to vote on which medical system should be used for the rest of the series. Personally, I hope it is the EVAC system.

  24.  

     
  25. #13

    Balfa's Avatar

    Join Date
    Aug 2008
    Location
    Dallas, Texas, Ireland
    Age
    33
    Posts
    945
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Seems to be really useful and civil feedback from everyone who's posted in this thread. Thanks guys. Also, huge thanks to sector, unkl and everyone else involved in making this happen. Sorry I had to leave a little early. I will post more when I get some time. Rainbow out.

    - Sent via tapatalk. Please excuse the typos.


    [Spartan 9]

  26.  
  27. #14


    Dredge's Avatar

    Join Date
    Oct 2009
    Location
    Cloud 8.4
    Age
    29
    Posts
    7,019
    Blog Entries
    6
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Sector what about doing a F.S.T? Forward Surgical Team. Allow the medics to deploy mobile aid stations behind the front line. It's what they did in Iraq during the invasion. It was far enough away to stay out of harms way but close enough for ground vehicles. You then free up the FOB for helo ops like CAS, JIP/Respawn, and Ammo runs. Just a thought.


    KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

  28.  
  29. #15


    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Age
    26
    Posts
    196
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Operation Deep Dagger Part 2

    Quote Originally Posted by Dredge View Post
    Sector what about doing a F.S.T? Forward Surgical Team. Allow the medics to deploy mobile aid stations behind the front line. It's what they did in Iraq during the invasion. It was far enough away to stay out of harms way but close enough for ground vehicles. You then free up the FOB for helo ops like CAS, JIP/Respawn, and Ammo runs. Just a thought.
    I will look into this. Maybe create a specific truck that can deploy a mash wherever needed and only allow medics to use epi within that MASH. Maybe I can also set the respawn to be that MASH? Interesting ideas.

  30.  

     
Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


  
 

Back to top