You ever have one of those moments in the game that at the time is so hyper and charged that your not just at the edge of your seat but your stomping on it. How is it that sometimes those moments of frustration & intensity become some of your favorite moments from a game?
My case in point:
Last Tuesday on the Tactical Tuesday mission of SML I was a FTL under the command of Colin as SL. My FT had the lead Humvee in the convoy enroute from our position up north to the new objective placed in the SW corner of Fallujah. Our orders were that if under contact we were to push through it. Well we had contact & it was at our 12 and I'm pretty sure someone called out RPG. I calmly said, "Roll through". The driver says, "Should I turn around?". I say, "No, don't turn around." Someone else says, "He said turn around", and the driver turns around.
Oh don't you worry about it, that's just the start. Now the 3rd vehicle in the convoy is on the radio asking what is going on. Then asking command for what they should do but it's not getting through because command is on the radio now trying to find out what is going on. My SL is now in our right ear on the 343 telling us to get back in formation, and as I deal with that there is nothing but chaos on the long range ch1. I get my vehicle turned around in time to see the rest of the convoy is beginning to turn around & command is on the long range now telling everyone to complete the turn and head east. However, now I'm telling my driver to turn around again and there are vehicles all over the road and a divider in the way as well. The radio is calming down as the CO is getting a handle on everyone and getting everyone to forget about a debrief until we are safe, but the direct talk in my vehicle is now at a ramped up pitch. The driver is understandably white knuckled and at first thought I'm so dismayed.
But a funny thing happens. 2 days later, I can't get the memory out of my head. I'm playing another game, yearning for that moment where each millisecond and each team member gets wound up in a situation that only training & drills will help you find a way out of. I don't want training & drills but those moments are exactly what keep me coming back for more & striving to play better next time.
Hey, don't forget the compounds, getting pinned down from well-hidden enemies.
Damn they can use those shacks pretty well for cover.
I was leading us on a near-suicide-mission just to help CO and Rapier 2 because they were also pinned down and we had the best eyes.
Great game though, full of teamwork. Even though there were a few times we fell out of formation, I think they made it even more interesting, it was as if we were going "Rogue" or even in a war on our own.
"War is not about what's right, It's about what's left"
"There is no flag large enough to cover the shame of killing Innocent people"
"If we don't end war, War will end us"
I know that mission took a bit of time to pan out, but the action was memorable and we had many things go right and many things go wrong.
As CO, the successes I count may be different from the successes I would count if I were a footman. Truth is, I was happy with the way Bronco 1(Blood and Adam?) survived the whole fight and operated as a medium armor unit ordered to defend the platoon should.
Medical teams, Blip and Siantis operated excellently too. Rapier one and Rapier two saw a lot of action and worked well together.
I am continually impressed with the cohesion and cooperation of this community. I am not the best leader nor the most experienced, but I feel incredibly capable with the kind of teamwork produced from that last Tuesday nights event.
So far, the hardest thing to over come, I have found, is that moment of Chaos Unk posted about, when everything seems to go wrong. Someone makes a wrong turn, or communications are garbled or misunderstood(or miscommunication) and things go to hell, then there is an urgent need to regroup and assure that everyone is safe. Once we get to the dismount point, then we have a whole different set of chaos and confusion to maneuver, but that's where the fix comes from. It's the uncertainty, navigating the pandemonium, and not knowing if you'll pull through or struggle for a while before prevailing.
I'm traveling right now and dead tired after 9 hours on the road, more later on this AAR if I get the time.
It's the uncertainty, navigating the pandemonium, and not knowing if you'll pull through.
In some schools. Prospective leaders are placed in scenarios where the test is to see how they will; react to pressure, absolute disorder, loss of lives (simulated), having to choose between two bad choices, and eventually failure.
It is a test that one cannot win, nor was its design.
Sometimes, we need to fail. In order to succeed.
"Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold
Some lessons I learned, have come from the thoughts I have after spectacular failure. "Next time, I'm doing it "this way" or "not doing it this way"
There is no right way or proven plan to deal with the chaos. However, the more a commander and his squad face it, the more they become familiar with it. It's all impromptu at that point. Completely made up as you go along and the strategies they deploy together come from the previous experience they have gathered together. The Chaos has different affects and different definitions depending on where you are in the platoon. From the corporal to the commander, everyone handles it differently, and while both positions are equally important gears in the clockwork of the platoon, the way in which they overcome the difficult is equally different.
Well after playing a couple of rounds, I might have overhyped the Patrol Operations mission for Arma 3. I wish I could extract the enemy and mission generation part from it and use the things we are...
Posted By |TG| B (1 Comments)
12-10-2013, 08:16 PM in |TG| B