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08-09-2009, 12:27 PM #1
D-Day mission (C-130 air jump), seize&hold
Mission has been released. It's a 36 player coop. Night going into day/early morning.
We will be air dropped from four C-130 Hercules planes during flak fire over enemy territory. After landing, all players will move to the assembly point. Our objective is to eliminate enemy insurgent leader, which residence is at Zelenogorsk.
Then, we will have to hold city against enemy counter attack, until friendly expeditionary forces arrive from south and take over our positions.
Mission takes place on relatively small area, its ground around and in Zelenogorsk.
DOWNLOAD: http://www.megaupload.com/?d=VOHOBTO3







I managed to create climatic mission I think...
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Last edited by Mikee; 08-09-2009 at 08:31 PM.
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08-09-2009, 03:20 PM #2
Re: D-Day mission (C-130 air jump), seize&hold
Nice Briefing...Thanks!
|TG|ARMA Pathfinder
..now where did I put my keys?


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08-09-2009, 08:30 PM #3
Re: D-Day mission (C-130 air jump), seize&hold
Mission has been released: http://www.megaupload.com/?d=VOHOBTO3
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08-10-2009, 03:08 PM #4
- Join Date
- Apr 2007
- Posts
- 6
Re: D-Day mission (C-130 air jump), seize&hold
Looks very cool, I hope we havea go at it sometime.

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08-12-2009, 10:13 PM #5
- Join Date
- Jan 2006
- Location
- I jump between Maine and Trier, Germany
- Age
- 26
- Posts
- 2,134
Re: D-Day mission (C-130 air jump), seize&hold
have we tried this mission on the server yet?




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08-12-2009, 10:48 PM #6
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08-13-2009, 11:22 AM #7
Re: D-Day mission (C-130 air jump), seize&hold
This mission looks awesome! Congratulations!
Im going to request this the next time an admin goes "Will i change map?".Nihility
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08-13-2009, 12:14 PM #8
- Join Date
- Apr 2009
- Posts
- 63
Re: D-Day mission (C-130 air jump), seize&hold
Yeah we played it and it's a fun mission. Only real issue I can think of was the respawn problem but it's aparently fixed now.
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08-13-2009, 04:52 PM #9
Re: D-Day mission (C-130 air jump), seize&hold
I liked it. The mission was good. I led a 9 person squad.
I'd like to see removal of the jump script. I think putting the responsibility in the hands of the SL to manage the jump adds to the immersion immensely. With a scripted jump all I had to do was sit back and wait until the computer booted us from the aircraft.
Less Flak would be nice. It's a nice effect and all but it's very loud and since it's only atmospheric and doesn't affect anyone I'd lobby for a 2/3 - 1/2 reduction of this effect. Those were my only beefs. Other than those the mission was great.|TG-1st|Grunt
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08-13-2009, 05:07 PM #10
Re: D-Day mission (C-130 air jump), seize&hold
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