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08-31-2009, 03:48 PM #1
Give soldiers maps during briefings!
There are a few missions on TacticalGamer where the grunts have been deliberately stripped of maps, and I fully agree with limiting tools and equipment. However it is very annoying - and I'd even say counterintuitive - to leave them without maps during the briefing of the mission.
In some missions I can understand if solders are purposefully left in the blind with no real idea about anything, but for many, if not most missions it would only be reasonable to let the soldiers view the map before the mission while they get briefed.
They'll get a better general idea about where they will be, where other friendly units will be, where the enemy will be, the distances they are expected to be fighting at, and how the terrain will look.
This can be quite important, especially to avoid friendly fire incidents, and any extra information for the grunts will make the life easier for the FTLs and SLs.
For the select units to remove the map from after briefing, do as follows:
Put nul = [this] execVM "removeMap.sqf"; into the unit's init line
removeMap.sqf
The sleep is there to make the code after it run after the briefing is done and one enters the 3D world.Code:sleep 0.1; (_this select 0) removeWeapon "ItemMap";





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08-31-2009, 03:58 PM #2
- Join Date
- Aug 2007
- Posts
- 240
Re: Give soldiers maps during briefings!
thanks for the code, updating my missions now
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08-31-2009, 07:47 PM #3
Re: Give soldiers maps during briefings!
Good post.



TG Pathfinder · TG Mission Dev Team · ArmA Irregular Platoon - Ensign · TG ArmA Admin
"Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold
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09-16-2009, 01:08 PM #4
- Join Date
- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: Give soldiers maps during briefings!
Finally got around to doing this. Thanks!
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09-19-2009, 05:32 PM #5
Re: Give soldiers maps during briefings!
I suppose it would be better to add this at the end of the script?
Or is that not really needed.
Code:if (true) exitWith {};


TG Pathfinder · TG Mission Dev Team · ArmA Irregular Platoon - Ensign · TG ArmA Admin
"Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold
Submit for Nomination · TG Primer · Contact An Admin
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09-19-2009, 06:13 PM #6
Re: Give soldiers maps during briefings!
No, that's not needed. In fact it should only be used to exit inner scopes, not scripts.
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09-19-2009, 07:20 PM #7
Re: Give soldiers maps during briefings!
Good stuff, thanks



TG Pathfinder · TG Mission Dev Team · ArmA Irregular Platoon - Ensign · TG ArmA Admin
"Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold
Submit for Nomination · TG Primer · Contact An Admin
Boom
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09-19-2009, 09:59 PM #8
Re: Give soldiers maps during briefings!
SQF scripts exit themselves when they reach the end of file, so no stuff like that is ever needed





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