Welcome to Tactical Gamer

+ Reply to Thread
Results 1 to 7 of 7
Discussion: ArmA - Development / ArmA - Mission Development - RED OCTOBER V3: Suggestions/feedback/etc - Hey guys, I guess most of you have played my red october mission by now.
  1. #1
    Inq
    Inq is offline

    Inq's Avatar

    Join Date
    Jan 2009
    Location
    Scotland
    Posts
    165

    RED OCTOBER V3: Suggestions/feedback/etc

    Hey guys, I guess most of you have played my red october mission by now.
    Im looking for some feedback on it so I can improve it. Feel free to post below.

    Thanks.

    Note: I know about the issue with 2 primary objectives skipping at the end, will be fixed for next version.

  2.  
  3. #2

    Mikee's Avatar

    Join Date
    Jun 2009
    Location
    Naugatuck, CT | USA
    Posts
    619

    Re: RED OCTOBER V3: Suggestions/feedback/etc

    It reminded me little of Evolution, but in a good way. I like your mission. Maybe let players use some light armor (bmp3?). Mi8 could be able to lift vehicles and bring it where necessary. Also, script that will spawn enemy counter attack after you seize the town. Almost forgot, make it to be afternoon, so we will get day going into the night .

    Nice mission, good job!

  4.  
  5. #3

    NightWarp's Avatar

    Join Date
    Jan 2009
    Location
    Quebec, Canada
    Age
    29
    Posts
    75

    Re: RED OCTOBER V3: Suggestions/feedback/etc

    hmmm maybe a bit small feels kinda huge right now, no way you can sit down and finish this in the casual playing (1/2h) 0.o unless im missing something, if so correct me Inq!

    Not much comment beside the size.. rest is pretty nice!

  6.  

     
  7. #4
    Inq
    Inq is offline

    Inq's Avatar

    Join Date
    Jan 2009
    Location
    Scotland
    Posts
    165

    Re: RED OCTOBER V3: Suggestions/feedback/etc

    Quote Originally Posted by Mikee View Post
    It reminded me little of Evolution, but in a good way. I like your mission. Maybe let players use some light armor (bmp3?). Mi8 could be able to lift vehicles and bring it where necessary. Also, script that will spawn enemy counter attack after you seize the town. Almost forgot, make it to be afternoon, so we will get day going into the night .

    Nice mission, good job!
    Hey mikee thanks for the reply, as to your comments -

    The BMP3 is an unlock vehicle after you capture "Berezino" and "Gorka" (I may change it so it unlocks after you capture "Berezino".)

    The Mi 8 airlift idea is a good one, although the first towns are fairly close to your base. main problem is I have yet to find a good airlift script.

    A counter attack on captured towns is also possible, although it would make the mission even longer (hehe) and I already spawn a base attack when you capture a town.

    As for the time of day, the admin can select the AI skill and time of day when you start the mission, so no need for me to change it

  8.  
  9. #5
    Inq
    Inq is offline

    Inq's Avatar

    Join Date
    Jan 2009
    Location
    Scotland
    Posts
    165

    Re: RED OCTOBER V3: Suggestions/feedback/etc

    Quote Originally Posted by NightWarp View Post
    hmmm maybe a bit small feels kinda huge right now, no way you can sit down and finish this in the casual playing (1/2h) 0.o unless im missing something, if so correct me Inq!

    Not much comment beside the size.. rest is pretty nice!
    Yea I know what you meen, It is a large ongoing map on purpose however - its not really ment to be completed in 1/2 an hour - The idea being you can join and leave as you like, almost like a campaign.

    Untill now I had only made small missions so I thought I would give a big beast a go - like evo or domi - is real reason behind making it.

    If there is anything you can suggest to make it more fun however im all ears, I dont want people to be misrable for 2 hours becasue the mission is boring.

  10.  
  11. #6

    nthamma's Avatar

    Join Date
    Jul 2008
    Location
    Houston, Tx
    Age
    23
    Posts
    338

    Re: RED OCTOBER V3: Suggestions/feedback/etc

    Quote Originally Posted by Mikee View Post
    Almost forgot, make it to be afternoon, so we will get day going into the night .
    Actually, if you really want the mission to go into night, you can make a day last a particular time. For instance, you can make a 24 hour day last for one hour for example.

    Check my post in the TG Script Bank:

    http://www.tacticalgamer.com/armed-a...pt-bank-2.html

    This would be quite interesting to see in missions.


    IN GAME ARMA: |TG-Irr| Lq.Snake


  12.  

     
  13. #7

    Mikee's Avatar

    Join Date
    Jun 2009
    Location
    Naugatuck, CT | USA
    Posts
    619

    Re: RED OCTOBER V3: Suggestions/feedback/etc

    Quote Originally Posted by nthamma View Post

    Check my post in the TG Script Bank:

    http://www.tacticalgamer.com/armed-a...pt-bank-2.html

    This would be quite interesting to see in missions.
    Thats a cool script . Imagine make day go into night in 5 min lol .

  14.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top