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Discussion: ArmA - Development / ArmA - Mission Development - The Bridges v2 Suggestions - Since this has proven to be a very popular mission I thought I'd start a
  1. #1


    Join Date
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    The Bridges v2 Suggestions

    Since this has proven to be a very popular mission I thought I'd start a new thread to get some feedback and suggestions. I know their are a few issues I have to address in v2 including a problem with the destroying the bridges accidentally triggering the wrong ending and some general AI stupidity both with the choppers and the armor I would be grateful for any suggestions in ways to improve this mission.

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  3. #2

    Inkompetent's Avatar

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    Re: The Bridges v2 Suggestions

    I'd suggest looking into Mando Heliroute to see if it can help improving the helicopter behaviour.

    Other than that I think I've already discussed all with you that I can think of.




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  5. #3


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    Re: The Bridges v2 Suggestions

    Quote Originally Posted by Inkompetent View Post
    I'd suggest looking into Mando Heliroute to see if it can help improving the helicopter behaviour.

    Other than that I think I've already discussed all with you that I can think of.
    Thanks Inkompetent I'll look into that script hopefully it will improve the AI's lack of intelligence

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  7. #4

    MarineSeaknight's Avatar

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    Re: The Bridges v2 Suggestions

    Deployable sandbags to provide cover for the .50cal as well as other defenders.

    I'll give more when I think of them cause I had more after I played the mission.

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  9. #5

    Inkompetent's Avatar

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    Re: The Bridges v2 Suggestions

    Oh, and right.. Possibility to put the M2 inside/on top of a building.

    Should be fully doable, although possibly tricky.




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  11. #6

    nthamma's Avatar

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    Re: The Bridges v2 Suggestions

    Check the TG Script Bank thread for that sandbag script:

    http://www.tacticalgamer.com/armed-a...ript-bank.html

    would be interesting to see in that mission.


    IN GAME ARMA: |TG-Irr| Lq.Snake


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