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09-08-2009, 04:29 PM #1
- Join Date
- Aug 2007
- Posts
- 240
The Bridges v2 Suggestions
Since this has proven to be a very popular mission I thought I'd start a new thread to get some feedback and suggestions. I know their are a few issues I have to address in v2 including a problem with the destroying the bridges accidentally triggering the wrong ending and some general AI stupidity both with the choppers and the armor I would be grateful for any suggestions in ways to improve this mission.
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09-08-2009, 04:37 PM #2
Re: The Bridges v2 Suggestions
I'd suggest looking into Mando Heliroute to see if it can help improving the helicopter behaviour.
Other than that I think I've already discussed all with you that I can think of.




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09-08-2009, 05:34 PM #3
- Join Date
- Aug 2007
- Posts
- 240
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09-08-2009, 07:07 PM #4
Re: The Bridges v2 Suggestions
Deployable sandbags to provide cover for the .50cal as well as other defenders.
I'll give more when I think of them cause I had more after I played the mission.
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09-08-2009, 07:35 PM #5
Re: The Bridges v2 Suggestions
Oh, and right.. Possibility to put the M2 inside/on top of a building.
Should be fully doable, although possibly tricky.




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09-08-2009, 09:15 PM #6
Re: The Bridges v2 Suggestions
Check the TG Script Bank thread for that sandbag script:
http://www.tacticalgamer.com/armed-a...ript-bank.html
would be interesting to see in that mission.


IN GAME ARMA: |TG-Irr| Lq.Snake
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