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09-23-2009, 10:30 PM #1
Description.ext problem/bug
There is something wrong with my description.ext and I know it has something to do with 'revive settings part'. There is an error coming out, saying something about CfgSounds, and the game crashes to desktop. I need help guys.
Everything works perfect if I delete this part:
//description.ext settings for revive
///////////////////////////////////////////////////////////////////////////////////////////
respawn = "BASE";
respawndelay = 3;
disabledAI = 1;
#include "revive_sqf\dialogs\respawn_button_1.hpp"
#include "revive_sqf\dialogs\respawn_button_2.hpp"
#include "revive_sqf\dialogs\respawn_button_3.hpp"
#include "revive_sqf\dialogs\respawn_button_4.hpp"
#include "revive_sqf\dialogs\respawn_button_1b.hpp"
#include "revive_sqf\dialogs\respawn_button_2b.hpp"
#include "revive_sqf\dialogs\respawn_button_3b.hpp"
#include "revive_sqf\dialogs\respawn_button_4b.hpp"
#include "revive_sqf\dialogs\respawn_button_1c.hpp"
#include "revive_sqf\dialogs\config.cpp"
#include "revive_sqf\dialogs\rev_cam_dialog.hpp"
#include "revive_sqf\dialogs\respawn_button_1map.hpp"
#include "revive_sqf\dialogs\respawn_button_2map.hpp"
#include "revive_sqf\dialogs\respawn_button_3map.hpp"
#include "revive_sqf\dialogs\respawn_button_4map.hpp"
#include "revive_sqf\dialogs\OK_map.hpp"
#include "revive_sqf\dialogs\dead_cam_dialog.hpp"
///////////////////////////////////////////////////////////////////////////////////////////
So, what is going on? need help.
Whole Description.ext:
Code://///////////////////////////////////////////////////////// // Armed Assault Description File // Created with ArmA Edit - Version 1.3.4000 /////////////////////////////////////////////////////////// class Header { gameType = Coop; minPlayers = 1; maxPlayers = 21; }; //description.ext settings for revive /////////////////////////////////////////////////////////////////////////////////////////// respawn = "BASE"; respawndelay = 3; disabledAI = 1; #include "revive_sqf\dialogs\respawn_button_1.hpp" #include "revive_sqf\dialogs\respawn_button_2.hpp" #include "revive_sqf\dialogs\respawn_button_3.hpp" #include "revive_sqf\dialogs\respawn_button_4.hpp" #include "revive_sqf\dialogs\respawn_button_1b.hpp" #include "revive_sqf\dialogs\respawn_button_2b.hpp" #include "revive_sqf\dialogs\respawn_button_3b.hpp" #include "revive_sqf\dialogs\respawn_button_4b.hpp" #include "revive_sqf\dialogs\respawn_button_1c.hpp" #include "revive_sqf\dialogs\config.cpp" #include "revive_sqf\dialogs\rev_cam_dialog.hpp" #include "revive_sqf\dialogs\respawn_button_1map.hpp" #include "revive_sqf\dialogs\respawn_button_2map.hpp" #include "revive_sqf\dialogs\respawn_button_3map.hpp" #include "revive_sqf\dialogs\respawn_button_4map.hpp" #include "revive_sqf\dialogs\OK_map.hpp" #include "revive_sqf\dialogs\dead_cam_dialog.hpp" /////////////////////////////////////////////////////////////////////////////////////////// // NOTE: Your sound/radio files must be in the ...\mission\sound // folder and your music files in the ...\mission\music folder. class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {Explo_Large, incoming, Rocket_Away, audio1, audio2, audio3, audio4, audio5, audio6, audio7a, audio8b, audio7c}; // Definition for each sound class Explo_Large { name = "Explo_Large"; // Name for mission editor sound[] = {\sound\Explo_Large.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class incoming { name = "incoming"; // Name for mission editor sound[] = {\sound\incoming.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class Rocket_Away { name = "Rocket_Away"; // Name for mission editor sound[] = {\sound\Rocket_Away.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; class audio1 { name = "audio1"; // Name for mission editor sound[] = {\sound\audio1.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; class audio2 { name = "audio2"; // Name for mission editor sound[] = {\sound\audio2.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; class audio3 { name = "audio3"; // Name for mission editor sound[] = {\sound\audio3.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; class audio4 { name = "audio4"; // Name for mission editor sound[] = {\sound\audio4.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; class audio5 { name = "audio5"; // Name for mission editor sound[] = {\sound\audio5.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; class audio6 { name = "audio6"; // Name for mission editor sound[] = {\sound\audio6.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; class audio7a { name = "audio7a"; // Name for mission editor sound[] = {\sound\audio7a.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; class audio8b { name = "audio8b"; // Name for mission editor sound[] = {\sound\audio8b.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; class audio7c { name = "audio7c"; // Name for mission editor sound[] = {\sound\audio7c.ogg, db + 20, 1.0}; titles[] = {0, ""}; }; };
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09-23-2009, 10:40 PM #2
Re: Description.ext problem/bug
Include "revive_sqf\dialogs\config.cpp"
try checking out that file and seeing if there are any sounds called out. Really, for any of those dialogue features, there may be sounds called out. Like after you press a button or something.
Also, are you running a sound mod while you edit? It might be messing with your mission. I've had that happen in the past. NEVER NEVER run addons when you edit. Only the vanilla game. If you want to include addons, then set your game up so only the ones you want to include are running.
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09-24-2009, 12:00 AM #3
Re: Description.ext problem/bug
Problem solved, it was "revive_sqf\dialogs\config.cpp". This script created another CfgSounds file. Thanks!

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09-24-2009, 03:28 AM #4
Re: Description.ext problem/bug
Glad I could be of service. Well my job here is done. I shall now return to my home world where I clean up poop in the streets.
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