Discussion: ArmA - Development / ArmA - Mission Development - Mission Overhaul - I finally sat down and overhauled most of my old missions (most of them on
I finally sat down and overhauled most of my old missions (most of them on Fallujah). A few I could not get back into and thus can not update (like the Fallujah VIP Rescue mission, Raging Alamo 2, and Speedy night). But most of the others I have adjusted, fixed, and streamlined. The biggest overhaul was SML. I submitted the 18 player version of SML before I update and submit the larger versions. Please play these and let me know how it goes. I also adjusted the Natural Selection Series, all sizes and maps based on feed back. Play test these also if possible.
Biggest changes:
Fixed respawning out in the middle of nowhere on all missions except ones listed above.
Fixed multiple alerts for messages on certain missions.
Fixed objectives disappearing when you approach them.
Significantly reduced both enemy size and skill on ALL missions (But you know me, it is still no cake walk).
Completely overhauled SML. Fixed the random generator, enemy should now be better distributed, and made many other improvements.
Adjusted Natural Selection series. Reduced the Patrol zone, fixed disappearing crate, and reduced defense area to immediate area around Objective Marker.
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
Posted By E-Male (0 Comments)
05-09-2013, 03:18 PM in E-Male
Took a gamble and got a refurbished 30 GB OCZ Vertex 1 off of NewEgg for the low, low price of $30. Had some trouble getting the drive to be recognized by Windows or by my BIOS. Had to use a jumper...
It has been almost 6 months now and I am still waiting for the second peer-review report to come in for my next book (this one is on the future of television).
Things usually unfold faster than...
Posted By E-Male (0 Comments)
05-07-2013, 01:17 PM in E-Male
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