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07-17-2008, 10:08 AM #1
Question about AI , pings and squads.
As you can see from this and other questions asked I am indeed a rank n00b.

I’ve played around for a few minutes off and on online on empty servers trying to tweak and get the hang of the game, as well as playing quit a few SP sessions. ( Don’t laugh at the bots..they CAN be quit a handful , especially for a new player. )
On a side note: one thing I’ve discovered is that the bots seem to be reasonably attentive and obey IF you manage them, keep them in line and keep pumping orders to them , rather than leaving them on their own to make their own decisions. Kinda like being a SL in real life eh!!
Facts are that my ping is usually in the 120 – >200ms range, making hitting targets moving laterally to my position quit difficult in small arms engagements. Hard enough in SP as it is.
Question is, in a game where I assume live players create squads padded with AI, do the AI suffer the indignities of their “owners” connection or are they created on the server, thus enjoying the infamous 0-5ms ping and “hosting” everyone?
Damn gotta get this thing online.....
TxsI'm not in my second childhood , I simply never outgrew my first
I'm living proof that only the good die young :D
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07-17-2008, 11:01 AM #2
Re: Question about AI , pings and squads.
AI under a players control are processed on the players machine, so I would expect that they would "suffer" the same in terms of how fast their position is updated from the other player -> to the server -> to your machine.
Not sure about actually shooting and hit detection though. It would strongly depend on how and where it's calculated (server vs. client machines).
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07-17-2008, 11:24 AM #3
Re: Question about AI , pings and squads.
OK txs..clears that up too...
I'm not in my second childhood , I simply never outgrew my first
I'm living proof that only the good die young :D
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