-
04-12-2012, 05:19 PM #1
Mods - which are supported and which are not
SUPPORTED MODS
We will keep a list of mods that are supported & which are unsupported here.
This list will be a little fluid as it is developing.
We will post info regarding mods we are not supporting.
SUPPORTED (yes you can or will be able to use them)
@dfs_fpscounter
@sthud (Alphas only as included in TGMaps)
@stmovement (Alphas only as included in TGMaps)
UNSUPPORTED (not allowed)
anything else
REQUESTED
@RWS_sounds
@RWS_ace
ivd (instant view distance)
Digital CompassLast edited by Unkl; 10-07-2012 at 03:41 PM.
-
04-12-2012, 05:20 PM #2
Re: Mods - which are supported and which are not
JSRS will not be supported. Hang on....we know & we love the way it sounds too. It appears to have issues with the way it calls sounds and can cause some server side issues like bad lag. We are looking into this more but until we hear that this issue has been addressed we will not be putting a key for this mod on the server.
-
04-12-2012, 06:11 PM #3
Re: Mods - which are supported and which are not
This weekend, if my mic is set to voice activation, expect to hear me making my own pew pew sounds until JSRS is approved
Tactical Gamer Primer | Tactical Gamer University
Mission Development | Contact An Admin | Bear Mission Series



"Kirov is boss"
CO49 Great Bear Part 1, 28APR2012.
-
04-12-2012, 06:17 PM #4
Re: Mods - which are supported and which are not
-
04-12-2012, 06:18 PM #5
Re: Mods - which are supported and which are not
-
04-12-2012, 06:21 PM #6
-
04-12-2012, 06:28 PM #7
Re: Mods - which are supported and which are not
Seconded.
Tactical Gamer Primer | Tactical Gamer University
Mission Development | Contact An Admin | Bear Mission Series



"Kirov is boss"
CO49 Great Bear Part 1, 28APR2012.
-
04-13-2012, 05:38 AM #8
Re: Mods - which are supported and which are not
Mea Culpa on JSRS. After I was initiated in its thunderous intensity, I've been singing its praises and converting others to it. I really hope it isn't a source of server slowdown, and wait patiently for further word on it. At least I can stop looking for the stealthy goats in Takistan, or the ghost wolves in Chernarus for a bit.
-
04-13-2012, 06:14 AM #9
With jsrs off we had a much improved experience on Bravo last night. Will remove the keys for it from Alpha today.
Sent thru the ether via Tapatalk.
-
04-13-2012, 08:17 AM #10
Re: Mods - which are supported and which are not
The difference last night was like night and day. I am happy we have found a contributing factor to the fps slowdown.

<ARMA Administrator> -- [Pathfinder] -- |TG| Irregulars
"This is for all you new people; I only have one rule.
...Everyone fights, No one quits."
-Lieutenant Jean Rasczak

Homage to LowSpeedHighDrag
-
04-13-2012, 02:09 PM #11
Re: Mods - which are supported and which are not
suggestion: we all go and flood JSRS's bugtracker/forums with pleas of anguish and despair.
In other news: Can we consider "testing it out" again, at their 1.5 release when they improve the scripting?
-
04-13-2012, 04:11 PM #12
That's awesome that we found that out about jsrs! Server stability and performance over fancy sounds, any day.
Yes, if they release an update that claims to fix issues, we should definitely allow it for a week our so, and see how it goes. Indeed, as many players as possible should be encouraged to use it during those periods, so we get as agitated a test as possible.
By Jupiter, this mod signature stuff gives us lots of control over the server and is A Good Thing!
Sent via Crapatalk 2. Please excuse the typos.









[Spartan 9]
-
04-15-2012, 09:25 AM #13
Re: Mods - which are supported and which are not
what about @RWS_sounds and @RWS_ace? it's a pretty good soundmod

-
04-15-2012, 09:51 AM #14
Re: Mods - which are supported and which are not
-
04-15-2012, 11:07 AM #15
Re: Mods - which are supported and which are not
they work the same way as ACE_SM does, there should be no problem. also you need both those addons for them to work with ACE, it totals about 260mb for both whereas JSRS is 1.4gb or something

















Reply With Quote




[conduct]

Bookmarks