Welcome to Tactical Gamer

User Tag List

Page 1 of 3 123 LastLast
Results 1 to 15 of 36
Discussion: Armed Assault / ArmA - SOP's, Technical Support & FAQ - Mods - which are supported and which are not - SUPPORTED MODS We will keep a list of mods that are supported & which are
  1. #1


    Unkl's Avatar

    Join Date
    Jan 2010
    Location
    Great White North
    Age
    45
    Posts
    4,059
    Blog Entries
    4
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Mods - which are supported and which are not

    SUPPORTED MODS
    We will keep a list of mods that are supported & which are unsupported here.
    This list will be a little fluid as it is developing.
    We will post info regarding mods we are not supporting.


    SUPPORTED (yes you can or will be able to use them)
    none



    UNSUPPORTED (not allowed)
    anything else

    REQUESTED

  2.  
  3. #2


    Unkl's Avatar

    Join Date
    Jan 2010
    Location
    Great White North
    Age
    45
    Posts
    4,059
    Blog Entries
    4
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    JSRS will not be supported. Hang on....we know & we love the way it sounds too. It appears to have issues with the way it calls sounds and can cause some server side issues like bad lag. We are looking into this more but until we hear that this issue has been addressed we will not be putting a key for this mod on the server.

  4.  
  5. #3

    J.B.'s Avatar

    Join Date
    May 2011
    Location
    Randers, Denmark.
    Age
    24
    Posts
    397
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    This weekend, if my mic is set to voice activation, expect to hear me making my own pew pew sounds until JSRS is approved

  6.  

     
  7. #4


    Unkl's Avatar

    Join Date
    Jan 2010
    Location
    Great White North
    Age
    45
    Posts
    4,059
    Blog Entries
    4
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    Quote Originally Posted by J.B. View Post
    This weekend, if my mic is set to voice activation, expect to hear me making my own pew pew sounds until JSRS is approved
    I hear ya already.

    Woof had a good suggestion...that we keep allowed mods to the standard set for a week & monitor the server performance. Then we add the custom client side mods back on one at a time and continue to monitor performance. What do you think?

  8.  
  9. #5


    Shoomfie's Avatar

    Join Date
    Nov 2010
    Age
    24
    Posts
    419
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    Quote Originally Posted by Unk View Post
    JSRS will not be supported. Hang on....we know & we love the way it sounds too. It appears to have issues with the way it calls sounds and can cause some server side issues like bad lag. We are looking into this more but until we hear that this issue has been addressed we will not be putting a key for this mod on the server.


    Sad day... but thanks for all you do anyway. I had just added this addon last week and loved the sound... but I suppose we can all sacrifice for playing on the best server ever!

    Adding one or three mods at a time for monitoring sakes is a good idea.






  10.  
  11. #6

    Athanasa's Avatar

    Join Date
    Nov 2011
    Location
    Playing with Fire
    Age
    22
    Posts
    741
    Blog Entries
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    Quote Originally Posted by Unk View Post
    Woof had a good suggestion...that we keep allowed mods to the standard set for a week & monitor the server performance. Then we add the custom client side mods back on one at a time and continue to monitor performance. What do you think?
    Genius!

    Pepper

    "If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth

  12.  

     
  13. #7

    J.B.'s Avatar

    Join Date
    May 2011
    Location
    Randers, Denmark.
    Age
    24
    Posts
    397
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    Seconded.

  14.  
  15. #8

    woof's Avatar

    Join Date
    Dec 2011
    Location
    Bear Flag Republic
    Posts
    309
    Blog Entries
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    Mea Culpa on JSRS. After I was initiated in its thunderous intensity, I've been singing its praises and converting others to it. I really hope it isn't a source of server slowdown, and wait patiently for further word on it. At least I can stop looking for the stealthy goats in Takistan, or the ghost wolves in Chernarus for a bit.

  16.  
  17. #9


    Unkl's Avatar

    Join Date
    Jan 2010
    Location
    Great White North
    Age
    45
    Posts
    4,059
    Blog Entries
    4
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    With jsrs off we had a much improved experience on Bravo last night. Will remove the keys for it from Alpha today.

    Sent thru the ether via Tapatalk.

  18.  

     
  19. #10

    Dimitrius's Avatar

    Join Date
    Apr 2007
    Location
    The Windy City of Chicago, Illinois. USA.
    Age
    33
    Posts
    1,299
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    The difference last night was like night and day. I am happy we have found a contributing factor to the fps slowdown.


    ----
    --------

  20.  
  21. #11


    Shoomfie's Avatar

    Join Date
    Nov 2010
    Age
    24
    Posts
    419
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    suggestion: we all go and flood JSRS's bugtracker/forums with pleas of anguish and despair.

    In other news: Can we consider "testing it out" again, at their 1.5 release when they improve the scripting?






  22.  
  23. #12

    Balfa's Avatar

    Join Date
    Aug 2008
    Location
    Dallas, Texas, Ireland
    Age
    33
    Posts
    945
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That's awesome that we found that out about jsrs! Server stability and performance over fancy sounds, any day.

    Yes, if they release an update that claims to fix issues, we should definitely allow it for a week our so, and see how it goes. Indeed, as many players as possible should be encouraged to use it during those periods, so we get as agitated a test as possible.

    By Jupiter, this mod signature stuff gives us lots of control over the server and is A Good Thing!

    Sent via Crapatalk 2. Please excuse the typos.


    [Spartan 9]

  24.  

     
  25. #13

    flakt's Avatar

    Join Date
    Mar 2009
    Location
    North Pole
    Posts
    132
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    what about @RWS_sounds and @RWS_ace? it's a pretty good soundmod


  26.  
  27. #14


    Unkl's Avatar

    Join Date
    Jan 2010
    Location
    Great White North
    Age
    45
    Posts
    4,059
    Blog Entries
    4
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    Quote Originally Posted by flakt View Post
    what about @RWS_sounds and @RWS_ace? it's a pretty good soundmod
    Thanks for the suggestions. We will add these in one at a time beginning in about a week. It will take some time to get though them but at least we'll know which may be problematic that way.

  28.  
  29. #15

    flakt's Avatar

    Join Date
    Mar 2009
    Location
    North Pole
    Posts
    132
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Mods - which are supported and which are not

    they work the same way as ACE_SM does, there should be no problem. also you need both those addons for them to work with ACE, it totals about 260mb for both whereas JSRS is 1.4gb or something


  30.  

     
Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


  
 

Back to top