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Discussion: Armed Assault / ArmA - SOP's, Technical Support & FAQ - Trouble getting mods to work - hmmm... so I've got three mods I want to run, but am having problems getting
  1. #1

    WhiskeySix's Avatar

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    Trouble getting mods to work

    hmmm... so I've got three mods I want to run, but am having problems getting any of them to work.

    My directory structure looks like this:

    Code:
    C:\Program Files\Atari\ArmA\AddOns
                                 ├─ @cent_tracer
                                 │         └─ AddOns
                                 │             
                                 ├─ @ModWarSound
                                 │         └─ AddOns
                                 │             
                                 └─ ArmA_OFPEC_Blood_Effect
                                            └─ AddOns
    and my shorcut looks like this:

    Code:
    "C:\Program Files\Atari\ArmA\arma.exe" -mod=@cent-tracer;ArmA_OFPEC_Blood_Effect;@ModWarSound;
    any suggestions?

    |TG-12th|WhiskeySix

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  3. #2

    Shafik's Avatar

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    Re: Trouble getting mods to work

    Take those @modfolders out of Addons. Put them in the ArmA root directory. That should work. And I think you have an extra @ at the end of you shortcut on ModWarSound. You only need one at the start of the line.

    "C:\Program Files\Atari\ArmA\arma.exe" -mod=@cent-tracer;ArmA_OFPEC_Blood_Effect;ModWarSound;




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  5. #3

    John CANavar's Avatar

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    Re: Trouble getting mods to work

    Whiskey, it may be those quotation marks in your shortcut target. I dont have them and my addons work.

    Here is my target line in ArmA shortcut
    Code:
    C:\Games\ArmA\arma.exe -nosplash -disableVoN=1 -mod=@ModWarSound;@SIX_Tracers;@SIX_Misc;@Pack1
    EDIT: Shafik caught it. Those @modfolders should be in ArmA root directory.

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  7. #4

    WhiskeySix's Avatar

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    Re: Trouble getting mods to work

    cheers guys i'll give it a try

    |TG-12th|WhiskeySix

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  9. #5

    John CANavar's Avatar

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    Re: Trouble getting mods to work

    AFAIK, @ is necessary in target line for every folder with a @ in its name. It is a part of folder's name and used by community to name modfolders so that they will be sorted together in your ArmA folder. You dont have to use @, it could be # or any other character. Important thing is to have full folder name in target line of the shortcut.

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  11. #6

    Brennus's Avatar

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    Thumbs up Re: Trouble getting mods to work

    Shafik is correct. You have to run the mod folders in ArmA's main folder.

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