Welcome to Tactical Gamer

+ Reply to Thread
Page 1 of 3 123 LastLast
Results 1 to 15 of 40
Discussion: ArmA - Archives / Armed Assault 1 - General Discussion - An alternative to Vet mode - Why don't we leave it on Cadet but turn off the stuff we don't want.
  1. #1
    jex
    jex is offline

    jex's Avatar

    Join Date
    May 2003
    Location
    United Kingdom
    Age
    40
    Posts
    3,518

    An alternative to Vet mode

    Why don't we leave it on Cadet but turn off the stuff we don't want. If you go to your options - difficulty you can see that you can mirror the Vet settings precisely.

    This way we can leave names on, turn map markers off, plus disable ai reporting and x-hairs too if we want. It's configurable far more than vet settings.
    Jex.


  2.  
  3. #2

    tHa_KhAn's Avatar

    Join Date
    Sep 2006
    Location
    The Gunshine State
    Posts
    3,139

    Re: An alternative to Vet mode

    Combine those settings with TrueMods and ArmA has a whole new feel. That is part of the reason I rarely play on the no mod server, I like the reduced HUD and Menu items the less accurate cross hair.
    |TG-12th| tHa_KhAn

    XBL GT: Khan58


  4.  
  5. #3

    Jorge.PT's Avatar

    Join Date
    May 2008
    Location
    Portugal
    Age
    30
    Posts
    754

    Thumbs up Re: An alternative to Vet mode

    Quote Originally Posted by jex View Post
    Why don't we leave it on Cadet but turn off the stuff we don't want. If you go to your options - difficulty you can see that you can mirror the Vet settings precisely.

    This way we can leave names on, turn map markers off, plus disable ai reporting and x-hairs too if we want. It's configurable far more than vet settings.
    I was just about to write the same thing in the domination thread. It can all be done just like you said, we get all the good things of the vet mode and dont lose some off the cadet mode

  6.  

     
  7. #4
    jex
    jex is offline

    jex's Avatar

    Join Date
    May 2003
    Location
    United Kingdom
    Age
    40
    Posts
    3,518

    Re: An alternative to Vet mode

    I don't want to loose the name tags either. Don't get me wrong, I can't stand them and don't think you need them with smaller groups where you play regularly with people but on an open server where you can't tell who people are it is a necessity. You cannot shout out a warning and with a lack of people willing to take even a Fire Team Leader role, it becomes completely unworkable.
    Jex.


  8.  
  9. #5

    JRCOBRA's Avatar

    Join Date
    Mar 2008
    Location
    Oregon
    Posts
    136

    Re: An alternative to Vet mode

    Yeah easier to see who is who. Had that problem in RO would be like "Hey you in the corner there is a guy with an smg outside your window. Well there are lots of buildings and lots of corners.

  10.  
  11. #6


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    737

    Re: An alternative to Vet mode

    What do you want to be disabled for "Vet mode"?

    Personally, this would be my list.

    Info on the flags here: http://community.bistudio.com/wiki/server.armaprofile

    Armor=0;
    FriendlyTag=0;
    EnemyTag=0;
    HUD=0;
    HUDPerm=0;
    HUDWp=0;
    HUDWpPerm=0;
    AutoAim=0;
    AutoGuideAT=0;
    3rdPersonView=0;
    ClockIndicator=0;
    Map=0;
    Tracers=0;
    AutoSpot=0;
    UltraAI=0;
    DeathMessages=0;
    NetStats=0;
    VonID=1;


    Basically, everything off except hiding the ID of who is speaking on VON.

    Why no tags? Note: FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.

    So, if you want tags, you need crosshairs.

    I could live with crosshairs and tags, as long as everything else was off.

    Will this happen? I highly doubt it.


    So why would you make Cadet (easy mode) just as hard a Veteran? Why not simply turn on the VonID flag in Veteran?

  12.  

     
  13. #7


    Join Date
    Aug 2006
    Age
    22
    Posts
    563
    Blog Entries
    2

    Re: An alternative to Vet mode

    I don't understand why we want tags for VON, people should be using correct communications protocol and stating who they are and who they are broadcasting to adjacent to their message anyways.

  14.  
  15. #8

    Jorge.PT's Avatar

    Join Date
    May 2008
    Location
    Portugal
    Age
    30
    Posts
    754

    Re: An alternative to Vet mode

    Quote Originally Posted by beta View Post
    I could live with crosshairs and tags, as long as everything else was off.

    Will this happen? I highly doubt it.


    So why would you make Cadet (easy mode) just as hard a Veteran? Why not simply turn on the VonID flag in Veteran?
    As stated before by Jex, tags really bring less confusion to the game. And the cross-hair, is really useful in the vehicles (like the Black Hawk, how would you aim the FFAR?) that don't have a iron sight.

    Quote Originally Posted by Sam
    I don't understand why we want tags for VON, people should be using correct communications protocol and stating who they are and who they are broadcasting to adjacent to their message anyways.
    Personally I like to know who is talking and in what channel, otherwise I get to confuse since I really cant ditinguish who is who, where and why.....

  16.  
  17. #9
    jex
    jex is offline

    jex's Avatar

    Join Date
    May 2003
    Location
    United Kingdom
    Age
    40
    Posts
    3,518

    Re: An alternative to Vet mode

    Because in Vet mode you don't get tags and as I listed above, that is one of the main reasons people don't like vet mode. As for VON id, I can't think of a reason why it should really be off.
    Jex.


  18.  

     
  19. #10


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    737

    Re: An alternative to Vet mode

    Fair enough, tags are important to lessen confusion.

    But what about everything else? Would you still like to play without waypoint markers, seeing yourself on the map, seeing enemies on the map, third person, etc.?

    I would think most people would be hesitant to give it up since everyone is used to it. People get lost without NAMES of people on the map (a la Domination) let alone not being able to see ANYTHING on the map.


    Am I to understand that the only thing that scares people away from Veteran mode is the lack of tags?

  20.  
  21. #11

    Blackdog1's Avatar

    Join Date
    Apr 2008
    Location
    London
    Posts
    2,370

    Re: An alternative to Vet mode

    Personally I would want tracer fire, that is perfectly acceptable as it is in the real world.

    My options would be as follows:
    Armor=1;
    FriendlyTag=1;
    EnemyTag=0;
    HUD=0;
    HUDPerm=0;
    HUDWp=0;
    HUDWpPerm=0;
    AutoAim=0;
    AutoGuideAT=0;
    3rdPersonView=0;
    ClockIndicator=0;
    Map=1;
    Tracers=1;
    AutoSpot=0;
    UltraAI=0;
    DeathMessages=0; (what is this?)
    NetStats=0;
    VonID=1;

    Yes I guess we could turn everything off, but I do like some of the "Game" elements, sometimes I just want to play a good game I dont want it to be a hard simulation everytime I go on the server.

    Personally I would keep really tough missions for when we have a private game.
    BlackDog1




    "What we do in life... echoes in eternity!"

  22.  
  23. #12

    JRCOBRA's Avatar

    Join Date
    Mar 2008
    Location
    Oregon
    Posts
    136

    Re: An alternative to Vet mode

    I belive death messages or for people getting killed like JRCOBRA was killed or JRCOBRA killed somebody stuff like that for example.

  24.  

     
  25. #13

    Jorge.PT's Avatar

    Join Date
    May 2008
    Location
    Portugal
    Age
    30
    Posts
    754

    Re: An alternative to Vet mode

    Quote Originally Posted by Blackdog1-22 Reg.SAS View Post
    Personally I would want tracer fire, that is perfectly acceptable as it is in the real world.
    I agree, good point on the tracers Black dog. I would take off the Map option (I really don't need to know where the others are on the map) from that settings.

  26.  
  27. #14


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    737

    Re: An alternative to Vet mode

    That was my point.

    People don't always want a hardcore simulation.

    So, if you make Cadet into the hardcore simulation mode, you will have some upset players. Those that want the hardcore simulation will just have to live without tags.

    I think it is fine as it is really ...

  28.  
  29. #15

    FrankManik's Avatar

    Join Date
    Feb 2008
    Location
    Minneapolis
    Posts
    724

    Re: An alternative to Vet mode

    I like being able to mark up the map and being able to see where friendlies are at a glance. It's very easy to become separated from your group at night, and rallying up with them can be very difficult when you have no familiar terrain and you can't shout them in.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top