-
07-28-2008, 04:28 PM #1
An alternative to Vet mode
Why don't we leave it on Cadet but turn off the stuff we don't want. If you go to your options - difficulty you can see that you can mirror the Vet settings precisely.
This way we can leave names on, turn map markers off, plus disable ai reporting and x-hairs too if we want. It's configurable far more than vet settings.Jex.

-
07-28-2008, 04:34 PM #2
Re: An alternative to Vet mode
Combine those settings with TrueMods and ArmA has a whole new feel. That is part of the reason I rarely play on the no mod server, I like the reduced HUD and Menu items the less accurate cross hair.
|TG-12th| tHa_KhAn

XBL GT: Khan58






-
07-28-2008, 04:41 PM #3
-
07-28-2008, 04:50 PM #4
Re: An alternative to Vet mode
I don't want to loose the name tags either. Don't get me wrong, I can't stand them and don't think you need them with smaller groups where you play regularly with people but on an open server where you can't tell who people are it is a necessity. You cannot shout out a warning and with a lack of people willing to take even a Fire Team Leader role, it becomes completely unworkable.
Jex.

-
07-28-2008, 05:45 PM #5
Re: An alternative to Vet mode
Yeah easier to see who is who. Had that problem in RO would be like "Hey you in the corner there is a guy with an smg outside your window. Well there are lots of buildings and lots of corners.
-
07-28-2008, 06:10 PM #6
- Join Date
- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: An alternative to Vet mode
What do you want to be disabled for "Vet mode"?
Personally, this would be my list.
Info on the flags here: http://community.bistudio.com/wiki/server.armaprofile
Armor=0;
FriendlyTag=0;
EnemyTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=0;
ClockIndicator=0;
Map=0;
Tracers=0;
AutoSpot=0;
UltraAI=0;
DeathMessages=0;
NetStats=0;
VonID=1;
Basically, everything off except hiding the ID of who is speaking on VON.
Why no tags? Note: FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
So, if you want tags, you need crosshairs.
I could live with crosshairs and tags, as long as everything else was off.
Will this happen? I highly doubt it.
So why would you make Cadet (easy mode) just as hard a Veteran? Why not simply turn on the VonID flag in Veteran?
-
07-28-2008, 06:13 PM #7
Re: An alternative to Vet mode
I don't understand why we want tags for VON, people should be using correct communications protocol and stating who they are and who they are broadcasting to adjacent to their message anyways.
-
07-28-2008, 06:18 PM #8
Re: An alternative to Vet mode
As stated before by Jex, tags really bring less confusion to the game. And the cross-hair, is really useful in the vehicles (like the Black Hawk, how would you aim the FFAR?) that don't have a iron sight.
Personally I like to know who is talking and in what channel, otherwise I get to confuse since I really cant ditinguish who is who, where and why.....
Originally Posted by Sam
-
07-28-2008, 07:23 PM #9
Re: An alternative to Vet mode
Because in Vet mode you don't get tags and as I listed above, that is one of the main reasons people don't like vet mode. As for VON id, I can't think of a reason why it should really be off.
Jex.

-
07-28-2008, 08:15 PM #10
- Join Date
- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: An alternative to Vet mode
Fair enough, tags are important to lessen confusion.
But what about everything else? Would you still like to play without waypoint markers, seeing yourself on the map, seeing enemies on the map, third person, etc.?
I would think most people would be hesitant to give it up since everyone is used to it. People get lost without NAMES of people on the map (a la Domination) let alone not being able to see ANYTHING on the map.
Am I to understand that the only thing that scares people away from Veteran mode is the lack of tags?
-
07-28-2008, 08:45 PM #11
Re: An alternative to Vet mode
Personally I would want tracer fire, that is perfectly acceptable as it is in the real world.
My options would be as follows:
Armor=1;
FriendlyTag=1;
EnemyTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=0;
ClockIndicator=0;
Map=1;
Tracers=1;
AutoSpot=0;
UltraAI=0;
DeathMessages=0; (what is this?)
NetStats=0;
VonID=1;
Yes I guess we could turn everything off, but I do like some of the "Game" elements, sometimes I just want to play a good game I dont want it to be a hard simulation everytime I go on the server.
Personally I would keep really tough missions for when we have a private game.BlackDog1





"What we do in life... echoes in eternity!"
-
07-28-2008, 08:58 PM #12
Re: An alternative to Vet mode
I belive death messages or for people getting killed like JRCOBRA was killed or JRCOBRA killed somebody stuff like that for example.
-
07-28-2008, 11:54 PM #13
-
07-29-2008, 12:06 AM #14
- Join Date
- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: An alternative to Vet mode
That was my point.
People don't always want a hardcore simulation.
So, if you make Cadet into the hardcore simulation mode, you will have some upset players. Those that want the hardcore simulation will just have to live without tags.
I think it is fine as it is really ...
-
07-29-2008, 02:46 AM #15
Re: An alternative to Vet mode
I like being able to mark up the map and being able to see where friendlies are at a glance. It's very easy to become separated from your group at night, and rallying up with them can be very difficult when you have no familiar terrain and you can't shout them in.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote



Bookmarks