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10-19-2008, 05:20 PM #1
ArmA MODs (Full pack)
Well as with the last trial with some of these MODs, we are experiencing issues. We loaded a couple missions, but for some reason they are not running as planned. We will continue to work through all of them, but for now I had to take that version of the server offline.
Normal server 1 with the Island MODs are still fully operational..The Meek shall inherit the earth..... after we're through with it!
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10-19-2008, 10:09 PM #2
- Join Date
- Oct 2007
- Posts
- 375
Re: ArmA MODs (Full pack)
Ahh which Island mods? Is their a main list of the mods that you are allowing now? Or do you download it to us?
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10-20-2008, 02:13 AM #3
Re: ArmA MODs (Full pack)
Here is the link to what we are trying to do.
MODsThe Meek shall inherit the earth..... after we're through with it!
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10-29-2008, 05:38 PM #4
Re: ArmA MODs (Full pack)
After much pain, BlackDog and I have the issue fixed. Server one seems to be fully operational with the entire MOD pack. If there are ANY errors post them up here and we can try to alleviate them promptly....
The Meek shall inherit the earth..... after we're through with it!
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10-29-2008, 05:40 PM #5
Re: ArmA MODs (Full pack)
WOOOHOOOO
Lets give them a proper testing tonight!
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10-29-2008, 06:43 PM #6
- Join Date
- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: ArmA MODs (Full pack)
Any changes to the mod pack?
Still the one Dsylexci hosted?
New versions? New additions? Don't want to report something as not working, when I simply don't have the latest version ..
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10-30-2008, 02:34 AM #7
Re: ArmA MODs (Full pack)
The Osprey is the only change, only do to a updated version. It was discussed in a separate thread.
The Meek shall inherit the earth..... after we're through with it!
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10-30-2008, 03:41 AM #8
Re: ArmA MODs (Full pack)
May not be quite "FULLY" ready...had a few issues still earlier but we have progress at least!
BD1BlackDog1





"What we do in life... echoes in eternity!"
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10-30-2008, 01:08 PM #9
Re: ArmA MODs (Full pack)
Good to hear, thank you BD and Big C for your continued efforts, much appreciated
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10-30-2008, 03:11 PM #10
Re: ArmA MODs (Full pack)
We should look into this mod: http://www.armaholic.com/page.php?id=4106
Could make great IED in PvP games.
|TG-1st| The Vanguard

TG Pathfinder | Armed Assault Admin | Bearer of the Pink Shirt
Ingame Name: |TG-1st| Xmaster
Server Rules and SOP's || Contact an Admin
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. --
The BigC
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11-17-2008, 09:06 AM #11
Re: ArmA MODs (Full pack)
Ladies and Gents, Boys and Girls..... following today's great competition I spent the rest of the day and I do mean REST of the day (14 hours) now 5.00am PST working on getting the MODS server up and running!
and we have......SUCCESS!!!!!!!!!!!!!!!!!!!!!
I have managed to find out which mods were giving us problems and so far I have discovered that unfortunately the Chinook and the V22 Osprey were causing the major problems. So for now, we will not use these in missions.
However, Johnny's Marines are working, the British mods are working, the Iraqi Police are working and most importantly the FFAA insurgents are working! along with British and Desert weapons! I also believe the Canadians are working, not sure about Artillery or anything yet as my eyes cannot stay open anymore, so I am hitting the hay!
There are a few missions currently installed and we will add more soon. The test missions will come off later today.
Will check other mods on test maps this week....BUT FINALLY! We can get some proper Avgani action going this week!!!!!!!!
Thank you and good night!!!!!!!!
BlackDog1





"What we do in life... echoes in eternity!"
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11-17-2008, 10:29 AM #12
Re: ArmA MODs (Full pack)
Great work now we can finally get some great missions going. Shame about the chinook

My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
So I'm a very skilled deep hole :D

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11-17-2008, 01:16 PM #13
Re: ArmA MODs (Full pack)
Artillery, mortars and Canadians all appear to be working.I also believe the Canadians are working, not sure about Artillery or anything yet as my eyes cannot stay open anymore, so I am hitting the hay!
We'll just need to give them all an extensive testing tonight
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11-17-2008, 01:23 PM #14
Re: ArmA MODs (Full pack)
Blackdog, can you please place a link for the download or the instructions.
Thanks in advance.
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11-17-2008, 01:55 PM #15
Re: ArmA MODs (Full pack)
There is truly a gaming god out there. Cant wait to play on the new maps.
|TG-1st| The Vanguard

TG Pathfinder | Armed Assault Admin | Bearer of the Pink Shirt
Ingame Name: |TG-1st| Xmaster
Server Rules and SOP's || Contact an Admin
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. --
The BigC
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