-
12-23-2008, 09:22 AM #1
Beta patch 1.15 is out
Download it here:
http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.15
Changelog is:
5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preproce
-
12-23-2008, 11:46 AM #2
Re: Beta patch 1.15 is out
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
They finally got these fixed about time

My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
So I'm a very skilled deep hole :D

-
12-23-2008, 12:57 PM #3
Re: Beta patch 1.15 is out
Thanks Dslyecxi. This sounds like a good patch.
Admins, will you be running this on the servers?|TG-12th| Boot

-
12-23-2008, 01:02 PM #4
Re: Beta patch 1.15 is out
Geez..They are still patching.. Wow... I give them credit for Sticktoitaveness (That's no word!)
|TG|ARMA Pathfinder
..now where did I put my keys?


-
12-23-2008, 02:05 PM #5
- Join Date
- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: Beta patch 1.15 is out
Ha ha, nice.
I was just recently complaining about this ... sweet deal.
-
12-23-2008, 02:09 PM #6
Re: Beta patch 1.15 is out
Gosh darnit, Dslyecxi! You beat me to it, was just coming to post that

Any patch is good news I suppose. They did say that the last patch was actually the last, so maybe ArmA2 development is going smoothly, how else would they get a small enough team to go back and fix some small issues with an older game.
I wonder what this "Absolute mouse control" thing is, I wonder if it's something to do with the slightly "weighty" feel of movement.
Also, just on a sidenote, directed at anyone who has it TrackIR, I seem to have a good price and looking at Dslyecxi's videos it has many advantages, and could help in Sim Racing. So, one word answer, yes or no?
-
12-23-2008, 02:11 PM #7
Re: Beta patch 1.15 is out
Give us a day or so and we will probably run a test server to see how it runs...
The Meek shall inherit the earth..... after we're through with it!
-
12-23-2008, 03:27 PM #8
Re: Beta patch 1.15 is out
It runs well from what we've seen. The JIP changes in particular would be really beneficial for you guys.
As to the question about TrackIR - I love them. Been using them in ArmA since Sep/Aug of 2006, as well as in games like IL-2, Black Shark, etc. A lot of ShackTac people use them as well and really like them. I could never go back, it adds too much immersion to the experience. I actually met the NaturalPoint guys at I/ITSEC this year, a few weeks ago - really cool bunch of people in person as well.
-
12-23-2008, 05:05 PM #9
Re: Beta patch 1.15 is out
Also some new stuff in the editor I noticed the WDL soldiers are now in a seperate group and there are classes for all of them now no backpacks on medics but still it's a nice change.
-
12-23-2008, 08:27 PM #10
Re: Beta patch 1.15 is out
Ah, the patch froze before it started, will install tomorrow.
Thanks for the reply Dslyecxi.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote




Bookmarks