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Discussion: ArmA - Archives / Armed Assault 1 - General Discussion - veteran, or regular? - can you set friendly tags to show up at close range? i would think if
  1. #16

    Redd_Wiggler's Avatar

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    Re: veteran, or regular?

    can you set friendly tags to show up at close range? i would think if you were right next to me i would know who you are. especially if we train together every day.

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  3. #17


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    Re: veteran, or regular?

    Quote Originally Posted by Redd_Wiggler View Post
    can you set friendly tags to show up at close range? i would think if you were right next to me i would know who you are. especially if we train together every day.
    I think it's not possible to change the distance the friendly tags react on. This is what this SPON Recognize stuff has been made for, but it's a bit clumsy to use (you need to point very exactly and even then it sometimes does not show up the name) and as beta stated, it does not work inside buildings etc.

    I prefer keeping friendly tags on, if the alternative is to have no tags at all. But it's really an immersion killer if I see a movement 200m away (or 1000 for that matter), don't have binos and can't really recognize the uniform. Only thing I need to do is point the crosshair over the moving thing to know if it's friendly or not. I have no clue what the arma programmers where thinking when they did it like that. :-D

    EDIT: This has, btw, all been discussed in quite some length a few months ago:
    http://www.tacticalgamer.com/armed-a...-vet-mode.html
    I can't remember if this thread had any impact on the server settings, since stuff, that does definitely not add to TG gameplay (like the killboard), is still enabled on the server.

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  5. #18

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    Re: veteran, or regular?

    Not having tags for friendly units is a BAD idea. I could go into a huge post about why but they are there to make it easier to identify who is who. If your are defending a position with enemy in arms reach the last thing you want to be doing is trying to guess who is next to you if you see something they need to know about.

    The most important thing to remember is it is a GAME some things are there to simulate a persons awareness.

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  7. #19

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    Re: veteran, or regular?

    Quote Originally Posted by JRCOBRA View Post

    The most important thing to remember is it is a GAME some things are there to simulate a persons awareness.

    yes, i agree. thats kind of what i was trying to say in the first post. in real life our situational awareness would be MUCH greater. we would know who was speaking, who was next to us, where we are on maps, and where our coordinating troops are supposed to be.


    sorry if this is re-hashing an old thread...i guess i should have used the search button: D'oh! my bad but at least its not as bad as "team stacking/switching", and "disconnected for SM" threads over in the PR forums :P




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  9. #20

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    Re: veteran, or regular?

    Quote Originally Posted by Redd_Wiggler View Post
    yes, i agree. thats kind of what i was trying to say in the first post. in real life our situational awareness would be MUCH greater. we would know who was speaking, who was next to us, where we are on maps, and where our coordinating troops are supposed to be.
    I agree about knowing who is next to you, but knowing exactly where you are on the map and where friendlies from other sections are is a bit of a stretch. Unless you suck with a compass and map, or your gps is dead (if you even have one) you should have a general idea, where you are. It won't be as precise as what is shown on the map in regular though. You have to base it off of terrain. Same with friendly units, you might be informed they are moving up on your north flank but their distance from you and exact location won't be precicely known. It will be an estimation if they are out of view. I think not seeing peoples on the map makes it more interesting and lifelike.

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  11. #21

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    Re: veteran, or regular?

    i have been in the backcountry with nothing but a map and compass many times, and known exactly where i was. its not that hard, if you know what to do. and what to do is (i would imagine) taught to every soldier.

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    Re: veteran, or regular?

    Quote Originally Posted by Redd_Wiggler View Post
    i have been in the backcountry with nothing but a map and compass many times, and known exactly where i was. its not that hard, if you know what to do. and what to do is (i would imagine) taught to every soldier.
    Because EVERYONE can auto-triangulate the position of 32 people every 0.1 seconds.

    Knowing where friendlies is fine. MOST missions (the good ones ...) HAVE that in ArmA ALREADY. No need for super-accurate info, or even worse, super-accurate info on the ENEMY.

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  15. #23


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    Re: veteran, or regular?

    I'm all for vet mode. However, TG being a public server. It's hard to guess who is who even with custom faces in game.
    The name tags should be on to accomodate the players. It also helps the FTLs manage their players better.

    I say take away the 3rd person,1st person view aim marker.

    Other than that, dare I say the rest of the parameters can be edited by the mission designer/maker.

    my 2 cents



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    Re: veteran, or regular?

    Other than that, dare I say the rest of the parameters can be edited by the mission designer/maker.
    The problem is they can't. If the difficult settings could be altered as per each mission we probably wouldn't be having this discussion.

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  19. #25

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    Re: veteran, or regular?

    Quote Originally Posted by Redd_Wiggler View Post
    i have been in the backcountry with nothing but a map and compass many times, and known exactly where i was. its not that hard, if you know what to do. and what to do is (i would imagine) taught to every soldier.
    If it is no problem, then turning the option to show player and enemies exact location should be turned off. You have a compass and map so no need to show characters on the map. Yeah you learn how to use a map and compass in the military but slightly veering off your course and not keeping pace count or in terrain that looks identical, can get you lost. Not to mention getting dissoriented when you get into a firefight or ambushed.

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  21. #26

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    Re: veteran, or regular?

    that would work, except for the fact that its in 2 dimensions, with no real sensory input (you cant even read the street signs...can you?), with terrain that isn't really very realistic, tunnel vision (no peripheral vision) and i dont think everyone who plays on the server can do it anyway. but you could if you were trained (as in the military). that was the point i was trying to make. along with the point that you would know your squad mates like you know your brother...you could tell who they were when they speak, when they are next to you in the dark, and when they are in front of you diving for cover.

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  23. #27

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    Re: veteran, or regular?

    Most everyone, including myself agree team names should be on so not sure why that was brought up again. As for the map, the terrain isn't unrealistic but as for street signs that is true you can't see them. Then again if you get a map of a small town with 15 houses in a third world country, I doubt all the streets will be named on the map. As for peripheral vision, that's true what you said but you can turn your head left and right while still walking forward. I think for small groups, it would be fun to have it off but in large groups (20+), it would be a big burden on commanders, cause like you said, not everyone knows how to navigate.

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    Re: veteran, or regular?

    Okay crosshairs should be taken out. Everyone agrees on that. So lets do that, of course this breaks friendly tags. Works for me, how can you no simulate your situational awareness in a game? Your a solider who "should be working with a team.

    The roles of the team leaders, squad leaders, platoon leaders, and company commanders is pretty straight forward (regarding who to keep track of). With the shacktac markers in most missions (very outdated unfortunately) it's not hard to know where teams are. If you see a lone soldier running off in the distance chances are he needs to die (enemy or friendly rambo makes no difference).

    The cadet settings ruin immersion. They block our view, and they make it to easy for morons to live. It may be a public server, but its a TG server. TG servers in my opinion are run completely differently then any public server. I don't know of these bugs you talking about with Spooner's scripts. I will look into it and bring back evidence that it those aligations are true or not true.

    If they are true, I recommend just not having friendly tags regardless. Direct chat FTW.

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  27. #29

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    Re: veteran, or regular?

    It's really annoying to have to ask each time who you are talking to when they are near you. Using a "hey you" won't work because no one will be sure who is talking. If there was a way to only have friendly tagson at close range, i.e. 25m or less, that would be perfect. If not, i'd still want tags on. It's hard enough having to memorize your new squad every mission, especially when you end up in charge of the remainders of a few fireteams/squads because their leaders died.

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  29. #30

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    Re: veteran, or regular?

    Quote Originally Posted by beita View Post
    No need for super-accurate info, or even worse, super-accurate info on the ENEMY.
    It's not as "super-accurate" as you probably think. The enemy icons only show up accurately as long as a unit has line-of-sight on them. Once LOS is lost, the icon will either continue on it's last known path (meaning: it WILL NOT match up with the actual unit position after a few seconds), or it will stay static and not represent any movements of the unit after LOS was lost.

    We disable unit markers on ShackTac, but that doesn't necessarily mean that it's the best decision to make when you're trying to keep a public server populated.

    Okay crosshairs should be taken out. Everyone agrees on that.
    I don't, and I'll never agree to taking them out. Nothing you'll say to the contrary will convince me, either. I use them for TrackIR purposes as well as to represent a level of real-world sensory input re: firearms that is lacking from ArmA otherwise. I say that as a prior-service Marine rifle and pistol expert, an owner of several rifles and pistols, and a frequent private range shooter.

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